
More scores
- GameFAQsJust Right-Tough
- 2.44/5
- Player reviews
- 80% positive30 reviews
- Runs on
- Windows
- Price
- US$2.99
Where to get it

1993 · Gremlin Interactive · Action-adventure · Adventure
Litil Divil
Welcome to the Underworld, where you guide Mutt, the bad luck Litil Divil, through the Labyrinth of Chaos to retrieve the Mystical Pizza of Plenty. Our “hero” takes a fateful step through the Mortal Portal to prowl five hellish levels of treacherous tunnels with more than 50 raucous rooms of gameplay. Beware of killer spiders, bottomless swamps, ferocious furnaces... and crazed bartenders.
- Released
- 1993
- Platforms
- Amiga CD32CD-iLinuxMS-DOSPhilips CD-iWindowsmacOS
- Genres
- Action-adventureAdventureMazeRole-playing
- Developers
- Gremlin Interactive
- Publishers
- Gremlin Interactive
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionFantasy
- Country
- United Kingdom
- Age ratings
- USK 6
- Languages
- English
- Time to beat
- 12hmain story19hcompletionist
About
Litil Divil is a video game developed and published by Gremlin Graphics Software for the Phillips CD-I and MS-DOS in 1993 and for Amiga CD32 in 1994. Player's play as Mutt, a dog-like devil in the Underworld whose goal is to obtain the "Mystical Pizza of Plenty" from the Labyrinth of Chaos.
Litil Divil's release was delayed several times, and the game was initially advertised in magazines under the name Little Divil.
Players say
Media

The articlegameplay, story, development, reception
Gameplay
The player takes control of a little red devil called Mutt who is trying to retrieve the "Mystical Pizza of Plenty" from the Labyrinth of Chaos. The dungeon consists of a maze navigated from an over-the-shoulder perspective and rooms where Mutt is facing various riddles.
Development
Litil Divil first began development in July 1990, with the Amiga CD32 version releasing after four years in development in August 1994; Litil Divil's release was delayed several times. However, the original art design behind Litil Divil is stated to have happened five years before release. Litil Divil's demo was initially created by Emerald Software, and was being developed concurrently with Plan 9 From Outer Space in 1992 by Gremlin Sheffield, and was named "Little Divil" at the time. Litil Divil was first released for PC on CD, and a later floppy release on PC required frames to be removed from animation and the quality of the music to be lowered due to compression.
The One interviewed Tommy Rolfe, one of Litil Divil's programmers, for information regarding its development in a pre-release interview. Litil Divil was programmed by Gremlin Ireland, but work on the game was originally begun by Gremlin Sheffield, which Rolfe said it began five years ago, producing some artwork, sketches and things before it passed to them. One of the original designers for Litil Divil was Heimdall 2 artist Jerr O'Carroll, prior to his departure from Gremlin and subsequent employment with Core Design in 1991. O'Carroll's artstyle is present in Mutt's design.
Reception
Computer Gaming World in March 1994 called Litil Divil "a delightful graphic adventure", predicting that the game "should cause quite a stir ... stuffed full of game play and long term enjoyment". The magazine predicted that a sequel and imitations would appear. The four reviewers of Electronic Gaming Monthly had a moderately positive reaction to the CD-i version, praising the multifaceted gameplay, the graphics, the sound, and the cute, humorous personality of the player character, but criticizing the lagging controls. They awarded it a score of 6.5 out of 10.
Next Generation reviewed the CD-i version of the game and gave one star out of five, commenting that the various levels fail to offer anything more than a stimulus-response style of play that will have most players (even children) disinterested inside of a few minutes.
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Collections4 collections
Description adapted from its source, CC BY-SA 4.0.