The articlegameplay, story, development, reception
Gameplay
A departure from other Lucasfilm adventure games in many senses, Loom is based on a serious and complex fantasy story. With its experimental interface, it eschewed the traditional paradigm of graphical adventures, where puzzles usually involve interactions between the game character, the environment, and items the character has in their possession.
Loom's gameplay centers instead around magical four-note tunes known as "drafts" that the protagonist, Bobbin Threadbare, can play on his distaff. Each draft is a spell that has an effect of a certain type, such as "Opening" or "Night Vision". Some drafts can be reversed by playing their notes backwards, so the "Dye" draft played backwards becomes "Bleach", while others, such as the "Terror" draft, are palindromes (e.g. C–E–E–C) and so cannot be reversed in this manner.
Story
It was long after the passing of the second shadow, when dragons ruled the twilight sky, and the stars were bright and numerous ...
The events of the game are preceded by a 30-minute audio drama. It is established that the Age of the Great Guilds arose when humans once again tried to establish dominion over nature. The world of Loom is not defined in relation to ours, but the game takes place in the year 8021, raising the possibility it is set on Earth in a distant future.
Development
The in-game music consists of excerpts from the Swan Lake ballet by Tchaikovsky and Ricardo Drigo, arranged for MIDI by George "The Fat Man" Sanger. While supporting basic PC speaker sound and AdLib, the EGA version originally lacked built-in Roland MT-32 support. A form included in the package could be mailed to Lucasfilm Games as an order for an extra game disk providing MT-32 support which was later also released as a downloadable patch. This disk also came with an additional overture which was played prior to the opening cutscene.
The original package offered an audio tape with a 30-minute audio drama that explained the nature and history of the world of Loom, and the circumstances of Bobbin's birth. The game is a direct continuation of the story. The drama was enriched by original music composed by Jerry Gerber. Side A of the tape was encoded for standard Dolby-B playback; side B was labelled "game music" and had a composition of the game's soundtrack.
Reception
According to Rogue Leaders: The Story of LucasArts, Loom was a critical success, but "failed to sell in sufficient numbers to warrant sequels".
Orson Scott Card praised Loom, writing in Compute! that it was "like nothing you've ever seen (or done) before ... a work of storytelling art," and cited the game's flexibility in adapting to playstyles, whether using action or puzzles. Dragon gave the game 5 out of 5 stars.
Legacy
According to Rogue Leaders, Loom was not designed to be the first game in a series, but "Brian Moriarty considered additional directions for the story" after development of the first entry had concluded. The two sequels planned were titled Forge and The Fold, starring Bobbin's friends Rusty Nailbender and Fleece Firmflanks. Moriarty gave an account of potential sequels in a 2006 interview:
Loom wasn't actually written with a trilogy in mind. But after it was finished, there was vague interest in continuing the story. In discussing this possibility, I imagined two sequels.









