Ludography
65/100
Players48 ratings
53/100
Critics2 reviews

Where to get it

Lost: Via Domus cover

2008 · Action-adventure · Adventure

Lost: Via Domus

In Via Domus, players control Elliott Maslow, another survivor of the Oceanic flight 815 plane crash. The game takes place during the first 70 days after the crash and includes all of the main characters from the show.

Also known as
Lost: The Video Game · Lost · Perdidos · Perdidos: El Videojuego · Lost: Остаться в живых · Остаться в живых · Lost : Les Disparus
Released
26 February 2008
Platforms
PlayStation 3WindowsXbox 360
Genres
Action-adventureAdventurePuzzle
Developers
—
Publishers
—
Series
Lost
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Engine
YETI
Country
Canada
Age ratings
ESRB TPEGI 16ACB MUSK 12
Languages
EnglishFrenchItalianPortuguese (Brazil)Spanish (Spain)GermanSpanish
Time to beat
6hcompletionist
Composers
Michael Giacchino

About

Lost: Via Domus, marketed as Lost: The Video Game in Europe, is a video game based on the ABC television series Lost. The game was released for the Microsoft Windows operating system, and the Xbox 360 and PlayStation 3 video game consoles in February 2008, after the third season of the series. In Via Domus, players control Elliott Maslow, a survivor of the plane crash that Lost revolves around. Although Elliott is not featured in the television series, the game contains many characters from the show, as well as many locations from Lost's mysterious island. Some of the original cast of the series provided the voices for their characters, and the Lost composer Michael Giacchino created the score for the game.

›Story

Oceanic Flight 815 out of Sydney, Australia, is mysteriously brought down out of the sky, crashing on an uncharted island somewhere in the Pacific Ocean. The survivors quickly learn they must band together in order to have any hope of rescue, because the island is treacherous and holds many secrets. As they are about to learn, the survivors have secrets of their own...

Like the other castaways, out leading character has a tortured past that has brought him to the island, and he must redeem himself to find a way home. He suffers from amnesia and needs to find out who he is through playable flashbacks, interacting with the other castaways, and exploring the island.

Keywords

  • photography
  • backgammon
  • based on - tv show
  • steam
  • achievements
  • camera
  • amnesia
  • bats
  • xbox controller support for pc
  • licensed game
  • playstation trophies
  • voice acting

Media

The articlegameplay, story, development, reception

Gameplay

The player is cast as a previously unseen survivor, Elliott Maslow, a photojournalist with amnesia. Gameplay involves Resident Evil-style fetch quests and puzzle solving. The use of flashbacks as a storytelling device, which is integral to the television show, is part of the gameplay. Also, owing to the main character's amnesia, they are often just as revealing to the character as they are to the player. The player explores locations seen in the show, such as the beach camp, the dark territory, The Pearl Station, The Hydra Station, the Flame station, the Black Rock and the Swan Station.

The player also interacts with some of the major characters of the television show; Sawyer, Jack, Sun, Kate, Ben, Juliet, and Locke, among others. Elliott must also avoid the "Black Smoke" monster. Trading with other survivors and taking photos with a camera is also part of the gameplay.

Story

The game is split up into seven "episodes". Each episode was plotted by the show's executive producers, Damon Lindelof and Carlton Cuse. The game's timeline coincides with the first 70 days portrayed in the television series.

Elliott Maslow wakes up on the Island after the crash of Flight 815 and starts to explore the jungle. He finds an unlucky passenger of Oceanic Flight 815 dead caught in some branches, and a mysterious woman standing beside the body. Elliott has flashes about a dead body and the woman's face. She disappears and reappears nearby.

Development

On May 22, 2006, Ubisoft announced that they had licensed the rights from Touchstone Television to create a video game based on Lost planned for release at the end of February 2008.

Although it was not in development hell, there had been no updates on the game since its initial May 2006 announcement when Damon Lindelof and Carlton Cuse stated in the official Lost podcast of April 16, 2007, that the game was in production and that they had seen playable footage of the game. The game was officially unveiled at Comic-Con 2007.

Reception

Lost: Via Domus received mixed reviews from critics. Based on 50 reviews, the Xbox 360 version holds a score of 55 out of 100 at Metacritic.

Critics believed the game is most enjoyable to die-hard Lost fans, with 1Up.com commenting that "Via Domus is fan service through and through". They also believed that the game was short, with IGN citing completion in 4 to 6 hours, and GameSpot claiming that it is too short to justify full price. Several reviews also criticized the stand-in voice actors. For example, IGN claimed Locke was played like an "old-timey prospector", while Sawyer sounded like "Huckleberry Hound".

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Xbox 36026 February 2008North America · Europe 28 February 2008 · Australia 29 February 2008
Windows26 February 2008North America · Europe 28 February 2008 · Australia 29 February 2008
PlayStation 326 February 2008North America · Europe 28 February 2008 · Australia 29 February 2008 · New Zealand 29 February 2008 · China 14 February 2009

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation 3BCAS20033Asia—
BLES00221Europe—
BCKS10036Korea—
BLUS30120North America—
Xbox 360US-2063North America / Europe—
5553080FWorldwide—

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Collections3 collections

Description adapted from its source, CC BY-SA 4.0.