Ludography
55/100
Players13 ratings
40/100
Critics2 reviews

Where to get it

Dead Space Ignition cover

2010 · Sumo Digital · Action · Adventure

Dead Space Ignition

Dead Space Ignition is a followup to Dead Space 2, set between the two main games. The game takes the form of what executive producer Steve Papoutsis describes as an "interactive comic-style game" and is written by Antony Johnston, the writer of the Dead Space games and comic book series.

Released
12 October 2010
Platforms
PlayStation 3WindowsXbox 360
Genres
ActionAdventurePuzzle
Developers
Sumo Digital
Publishers
Electronic Arts
Series
Dead Space
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionScience fictionHorror
Country
United KingdomUnited States
Age ratings
ACB MGRAC 19+USK 16ESRB MPEGI 18

About

Dead Space Ignition is a 2010 action puzzle video game co-developed by Sumo Digital and Visceral Games. It was published by Electronic Arts for PlayStation 3 and Xbox 360. A spin-off of the Dead Space series, it serves as a prequel to 2011's Dead Space 2. It is set on the Sprawl, a city built upon the remains of the moon Titan.

The player takes the role of Franco Delille, an engineer who witnesses and navigates round the initial outbreak of the hostile alien Necromorphs. The gameplay combines hacking minigames with motion comic-style cutscenes featuring multiple story paths.

›Story

An engineer named Franco Delile and his partner Sarah are called to fix an elevator on the Sprawl (a space station of a shard of Titan, one of Saturn's moons that was "planet-cracked"), only to discover evidence of sabotage. They are then called to fix a computer mainframe, again finding that the damage was intentional. While traveling between jobs, they hear distant screams and investigate, only to encounter people being attacked by grotesque monstrosities dubbed "Necromorphs." Franco and Sarah escape using the tram.

From there on, they are sent across the Sprawl in an increasingly desperate attempt to repair station systems and assist other survivors, all the while under attack by Necromorphs. Depending on the player's choices, Sarah may be killed by asphyxiation, Necromorphs, or by Franco after receiving a coded message; he may be a Unitologist. The story ends with Franco reaching the Sprawl hospital, and reviving the comatose Isaac Clarke, leading up to the opening scene of Dead Space 2.

Keywords

  • tower defense
  • bloody
  • interactive fiction
  • minigames
  • religion
  • achievements
  • hacking
  • easy
  • digital distribution
  • playstation trophies
  • voice acting
  • human

Media

The articlegameplay, story, development, reception

Gameplay

Dead Space Ignition is an action puzzle video game which combines interactive storytelling through third-person motion comic cutscenes and a selection of minigames played from a top-down perspective. The storyline branches at several points, leading down different routes for the two protagonists and four different endings; this approach has been described as "choose your own adventure". Between story sections, the player engages in one of three hacking minigames; "Hardware Crack", "System Override" and "Trace Route".

"Hardware Crack" is a logic puzzle where the player must align colored beams to charge up power nodes on a grid using reflectors and redirecting nodes. While all stages include red and green nodes, some include yellow nodes that require different beam colors to be combined. "System Override" is a reversed tower defence minigame where the player acts as the hostile force breaking down a system's defences to access it. The player must both send attacking virus units to destroy the enemy terminal, and defend themselves from antivirus attack with nodes that slow down or destroy them.

Story

Dead Space: Ignition takes place in the year 2510, directly before the events of Dead Space 2. The action takes place on the Sprawl, a space station built in the remains of Saturn's moon Titan in a period where humanity survived near-extinction due to resource depletion by mining other planets. The events of Ignition detail the opening outbreak of reanimated mutated corpses referred to outside the game as "Necromorphs", setting up the opening of Dead Space 2.

Sprawl engineer Franco Delille begins his working day with girlfriend Sarah Andarsyn, with the Sprawl's maintenance workforce spread thin due to a recent glut of system malfunctions. The station is eventually attacked by Necromorphs, and the pair are forced to run while receiving further missions. During their time together, Delille receives private messages from the Church of Unitology, eventually rousing Andarsyn's suspicions.

Development

Ignition was part of a move by series publisher Electronic Arts to expand the Dead Space series into a multimedia narrative; it was being done alongside the comic book Dead Space: Salvage, the novel spin-off Dead Space: Martyr, and the animated feature Dead Space: Aftermath. It also formed part of Electronic Arts's strategy of selling smaller gaming experiences related to their larger titles. There was extensive coordination between scripting the story sequences, developing the minigames, and ensuring unlockables for the main game worked.

The style of Ignition as an interactive comic book was described as the "next level" of expanded storytelling after the original game was supplemented by a comic book and animation. The title was proposed to series developer Visceral Games by Sumo Digital, winning them over through their enthusiasm for the franchise. The scenario and script were written by Antony Johnston, who had previously written for multiple pieces of Dead Space media; he also contributed to the character design drafts. Jason Graves, series composer since Dead Space, also returned following his work on Alpha Protocol.

Reception

The game received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic. The gameplay was universally criticised as boring, poorly designed, or only serving as filler content. The storyline saw mixed responses, mainly due to a lack of chemistry between the two leads. The artwork was generally panned for its quality and animation.

The voice work saw mixed responses; some noted it as a positive, while most criticised it for its pacing and delivery. When mentioned, the sound design was praised.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 312 October 2010North America · Europe 13 October 2010 · Australia 13 October 2010
Xbox 36012 October 2010North America · Europe 13 October 2010 · Australia 13 October 2010

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Description adapted from its source, CC BY-SA 4.0.