Ludography
86/100
Players1,093 ratings
90/100
Critics8 reviews
More scores
Metacritic28 critic reviews
87/100
Metacritic usersuser score
87/100
GameFAQsJust Right
4.05/5
Player reviews
94% positive26,291 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$19.99

Where to get it

Dead Space 2 cover

2011 · Visceral Games · Adventure · Horror

Dead Space 2

Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Just as his health begins to improve, The Sprawl is overrun with even more advanced forms of the alien-zombie hybrids.

Released
25 January 2011
Platforms
PlayStation 3WindowsXbox 360
Genres
AdventureHorrorPsychological horrorScienceShooterThird-person shooter
Developers
Visceral Games
Publishers
Electronic Arts
Series
Dead Space
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fictionHorrorSurvival
Country
United States
Age ratings
ACB MA 15+PEGI 18GRAC 19+CLASS_IND 18USK 18ESRB M
Languages
English, French, German, Italian, Russian, Spanish (Spain)
Time to beat
14hmain story16hwith extras28hcompletionist
Composers
Jason Graves

About

Dead Space 2 is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts. It was released for PlayStation 3, Windows, and Xbox 360 in January. The second mainline entry in the Dead Space series, set on the Titan-based Sprawl space station, follows series protagonist Isaac Clarke as he fights against both an outbreak of the monstrous Necromorphs and debilitating mental illness induced by the alien Markers. Gameplay features Isaac exploring a series of levels, solving puzzles to progress, and finding resources while fighting off Necromorphs. The game included a competitive multiplayer, with the Sprawl's security forces fighting teams of Necromorphs.

Pre-production began in 2008, immediately following the release of the original Dead Space. The storyline, alongside building upon and expanding the series lore, focused on Isaac's deteriorating mental state, with classic nursery rhymes being used as motifs playing into the narrative and Isaac's visions. The gameplay was adjusted based on feedback from players and the team's experience, in addition to making it faster-paced and having more overt action elements. Multiplayer was included as a separate mode based on both fan feedback and requests from Electronic Arts.

›Story

Dead Space 2 takes place three years after the events of Dead Space, in 2511.

Following his nightmarish encounter on the USG Ishimura, former engineer Isaac Clarke arrives on the Sprawl, a civilian space station built on the remains of Saturn's moon, Titan, which was broken into pieces in a planet-cracking operation. Here a new Necromorph outbreak begins. Isaac witnesses the panic that overtakes the station from the start.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Dead Space 2 is a science-fiction-themed survival horror video game. Players control lead character Isaac Clarke from a third-person perspective through a level-based narrative campaign. Isaac navigates the Sprawl space station completing narrative-based missions, solving puzzles within the environment, and fighting monsters dubbed Necromorphs. Saving is done manually at crafting stations, and automatically at checkpoints.

The New Game Plus allows players to carry over all current items and equipment into a new campaign. There are four difficulty levels unlocked at the game's start; Casual, Normal, Survivalist, Zealot. A fifth difficulty level, Hard Core, is unlocked after the first playthrough; Hard Core restarts the player from their last save with each death and only allows three saves across the campaign.

Story

Dead Space 2 takes place in the year 2511, three years after the events of Dead Space. The action takes place on the Sprawl, a space station built by the Earth Government (EarthGov) in the remains of Saturn's moon Titan in a period where humanity survived near-extinction due to resource depletion by mining other planets. During the previous game's events on the planet Aegis VII, an artifact called the Red Marker−copied from an alien artifact by EarthGov during a disastrous attempt to harvest its energy−was uncovered during an illegal mining operation. The mining colony was funded by the Church of Unitology, a group that worships the Markers as divine and seeks an event of physical and spiritual union called Convergence.

The Marker's influence triggered crippling mental illness in the colony, then the outbreak of a virus-like organism that reanimates corpses and turns them into Necromorphs, which overwhelmed the colony and the mining ship USG Ishimura. By the events of Dead Space 2, the Aegis VII incident has been covered up, and new Marker experiments begun on the Sprawl.

Development

Pre-production on Dead Space 2 began in 2008 immediately following the release of Dead Space, which was released to critical praise. During this time, series publisher Electronic Arts rebranded the developer EA Redwood Shores as Visceral Games, restructuring it as a genre studio; it worked in parallel on Dead Space 2 and the hack and slash game Dante's Inferno. Describing their relationship with Electronic Arts, producer Shereif Fattouh said Visceral Games was given a large amount of autonomy as they had built up a lot of good will and internal support due to the success and quality of their projects. Executive producer Steve Papoutsis noted that the team felt under pressure, but described it as a self-imposed pressure to meet or surpass fan expectations and produce a quality product.

The game was developed for Microsoft Windows, PlayStation 3 and Xbox 360, later described as the series main platforms. A Wii port was in production, but was cancelled in 2011 so Electronic Arts could focus on other projects. There are different reports of the game's budget; level designer Zach Wilson reported a budget of $60 million and called Electronic Arts "merciless" with its allocation, while director Wright Bagwell described the budget as "pretty small" without specifying a figure. Production took roughly two and a half years.

Reception

Dead Space 2 received "generally favorable" reviews from critics, while the Xbox 360 version received "universal acclaim", according to review aggregator website Metacritic. Reviews gave general praise to the game for its atmosphere and design, with several critics calling it an improvement over the original. Both Thierry Nguyen of 1Up.com and Carolyn Petit of GameSpot noted the PS3 version as a more attractive version due to the inclusion of Extraction in early copies. The control scheme for the PC version was positively noted by Petit as providing an easier experience for aiming.

Nguyen gave minimal comment towards the story aside from noting its change in pacing and incorporating of cinematic setpieces as part of a general shift towards action. Andy Robinson, writing for Computer and Video Games, praised the more cinematic delivery. Gaming magazine Edge felt that Isaac's new voiced role improved him as a protagonist, praising his interactions with the cast and reactions to the environment. Simon Parkin of Eurogamer enjoyed Isaac's voiced role, and noted the use of Nicole to both scare the player and explore Isaac's mind.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows25 January 2011Worldwide
Xbox 36025 January 2011North America · Europe 28 January 2011
PlayStation 325 January 2011North America · Europe 28 January 2011

Editions and related releases

Included in
Dead Space 2: Limited EditionDead Space Collection
Downloadable content
Dead Space 2: Severed
Ported as
Dead Space 2
Built on it
Dead Space 2: Severed
Editions
Dead Space 2: Collector's Edition

In the same series

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Description adapted from its source, CC BY-SA 4.0.