Ludography
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81/100
Critics3 reviews
Dead Space Extraction cover

2009 · Visceral Games · Light gun shooter · Science

Dead Space Extraction

Timed Nintendo exclusive

Dead Space Extraction tells the untold story of the Aegis VII Colony through a handful of survivors battling to reach the orbiting USG Ishimura amidst a horrific infection and the initial invasion by a violent alien race known as Necromorphs. As these survivors' allies mysteriously fall victim to dementia, it becomes clear that protecting a young girl granting them a bizarre immunity may be their only hope for survival in a struggle that could have implications for all of humanity.

Released
24 September 2009
Platforms
WiiPlayStation PortablePlayStation 3
Genres
Light gun shooterScienceShoot 'em upShooter
Developers
Visceral Games
Publishers
Electronic Arts
Series
Dead Space
Modes
MultiplayerSingle-player
Perspective
First person
Themes
Science fictionHorrorSurvival
Engine
EngineX
Country
United KingdomUnited States
Age ratings
ACB MA 15+CERO DESRB MCLASS_IND 18GRAC 19+PEGI 18
Languages
English, Japanese, Korean, Portuguese (Brazil)
Composers
Jason Graves

About

Dead Space: Extraction is a 2009 rail shooter co-developed by Visceral Games and Eurocom and published by Electronic Arts for the Wii. A port for PlayStation 3 was released in 2011 alongside Dead Space 2. A spin-off within the Dead Space series and a prequel to the original game, the story follows survivors from the Aegis VII mining colony as the planet and newly-arrived ship USG Ishimura is overrun by deadly monsters called Necromorphs. Gameplay involves going through scripted sequences with different characters, using assigned weapons to kill Necromorphs by severing their limbs. Each version respectively supported the Wii Zapper and PlayStation Move peripherals.

Conceived during the development of Dead Space, production began in 2008 using Eurocom's EngineX game engine. Electronic Arts treated it as a test for mature games in the Wii gaming market. The aim was to create a survival horror experience within the genre and hardware limitations. The script was written by Antony Johnston, who worked on the original game and its expanded media.

›Story

In the year 2508, humanity survives by "cracking" entire planets for their resources. During the second year of an illegal mining operation on the remote planet Aegis VII, funded by the secretive Church of Unitology, the colonists unearth a mysterious monolith-like artifact known as a Marker, an object held sacred by the Unitologists. But the relic harbors a terrible secret. When the Marker is transported into the colony, its crew begins suffering vivid, maddening hallucinations that drive them to violence.

Soon the entire colony spirals into chaos as the dead rise again as grotesque mutated horrors called Necromorphs. Amid the outbreak, a handful of desperate survivors, including colony detective Nathan McNeill and soldier Gabe Weller, band together and fight to escape the doomed colony and reach the mining ship USG Ishimura in orbit above.

Keywords

  • aliens
  • rail shooter
  • bloody
  • gravity
  • prequel
  • death
  • spaceship
  • female protagonist
  • religion
  • multiple protagonists
  • undead
  • on-rails

Media

The articlegameplay, story, development, reception

Gameplay

Dead Space: Extraction is a science fiction rail shooter and is viewed from a first-person perspective. Taking the role of multiple characters across the campaign, the player navigates through the Aegis VII colony and the mining ship Ishimura from a first-person cinematic perspective. The original Wii version controls using the Wii Remote and Nunchuk, incorporating both motion controls and an option to use the Wii Zapper. In the PlayStation 3 (PS3) port, the controls are altered to support both the DualShock controller and PlayStation Move. In contrast to the diegetic UI design of the original game, players can press a controller button to display weapon slots, current ammunition and health in the screen corners.

The campaign is split into ten chapters, with progress dictated by the narrative, though in some sections the player is allowed to freely direct the camera or choose routes through environments. The narrative is told in real-time, using a combination of in-engine cutscenes, and video and audio logs picked up within the environment. Gameplay is similar to a light gun shooter; enemies approach the player and are shot using the equipped weapon. The main enemies of the game, Necromorphs, can only be killed by severing their limbs.

Story

Dead Space: Extraction takes place in the year 2508, centuries after humanity narrowly escaped extinction due to resource depletion by "cracking" planets to extract their resources in a three-year process. The events of Extraction play out prior to the events of Dead Space, and in parallel to the prequel comic and the tie-in movie Dead Space: Downfall. During the second year of an illegal mining operation on the planet Aegis VII funded by the Church of Unitology, the colonists discover a monolith-like artifact they identify as a Marker, an object sacred to the Unitologists' beliefs. In reality, the Marker is a copy of an alien object that triggers the destruction of both the colony and the associated mining ship USG Ishimura using reanimated mutated corpses referred to as "Necromorphs".

The game follows several characters as they escape the Aegis VII colony onto the Ishimura. They are colony detective Nathan McNeill; Ishimura soldier Gabe Weller, who is less affected by the Marker; Lexine Murdoch, a colony resident who can likewise resist the Marker's influence and softens its impact on those close to her; Warren Eckhardt, an executive from the Ishimura; and Ishimura doctor Karen Hollwell. The opening section follows Sam Caldwell, an Aegis VII miner. Nicole Brennan, a central character from Dead Space, appears as a supporting character.

Development

Dead Space: Extraction was co-developed by EA Redwood Shores (later Visceral Games), creators of the survival horror video game Dead Space; and Eurocom, a European development studio. Producer Steve Papoutsis created the concept for Extraction, wanting to create an original title for the Wii and give players of the original game further story content. The Wii was chosen as the platform due to its innovative features, including motion controls. Its genre was chosen based on the design and limitations of the Wii hardware.

The Redwood Shores development team spent much of the production at Eurocom's studios in Derby, England. Eurocom were eager to create a high-quality title using the Dead Space licence. Production began in 2008 and took roughly fourteen months, the process being simplified by having a pre-established world design and assets.

Reception

The original Wii release earned a positive score of 82 out of 100 points from review aggregate website Metacritic based on 76 critic reviews. The plot met with general praise, but some noted some weak writing and pacing issues. A lack of horror elements compared to the original Dead Space was also noted. The gameplay was positively received for its design and controls, though its pacing and elements of its UI and camera work were criticised for hampering the experience.

Several reviewers also faulted its short length and lack of bonus modes. There was frequent praise for its graphics and environment design, both for pushing the platform's technical limits and accurately recreating the Dead Space universe. The music, sound design and voice acting also met with praise when mentioned.

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii24 September 2009Worldwide · Europe 25 September 2009 · North America 29 September 2009
PlayStation 325 January 2011North America · Worldwide 26 January 2011 · Europe 26 January 2011

Editions and related releases

Included in
Dead Space 2: Limited Edition

In the same series

Games like this

Collections1 collection

Genres

Description adapted from its source, CC BY-SA 4.0.