
2009 · Lucasfilm Games · Adventure · Indie
Lucidity
Xbox console exclusive
From the team that re-imagined The Secret of Monkey Island, comes Lucidity, an addictive puzzle platformer set in the surreal childlike dreamscapes of the little girl Sofi. In this challenging puzzler, it’s your task to keep Sofi safe as she drifts deeper into the strange new world of her dreams.
- Released
- 7 October 2009
- Platforms
- WindowsXbox 360
- Genres
- AdventureIndiePlatformerPuzzle
- Developers
- Lucasfilm Games
- Publishers
- —
- Modes
- Single-player
- Engine
- Microsoft XNA
- Country
- United States
- Age ratings
- ESRB E
- Languages
- English, French, German
About
Lucidity is a side-scrolling puzzle-platform game developed and published by LucasArts for the Microsoft Windows and Xbox Live Arcade.
Keywords
- casual
- female protagonist
- side-scrolling
- steam
- achievements
- dreams
- steam achievements
- digital distribution
- xbox controller support for pc
- collectibles
- puzzle platformer
- young protagonist
Media

The articlegameplay, story, development, reception
Development
The initial prototype for Lucidity was built during an event called "Dream Week" at LucasArts in 2009, where teams of employees had a week to build a game that they wanted to make. The prototype did not win a prize at the end of the event, but it was the only Dream Week game that turned into a published game. A different team built the published game, with one of the original team members, Chip Sbrogna.
The team that built the published game also worked on the 2009 remake of The Secret of Monkey Island. LucasArts said these games were part of an "effort at LucasArts to form several small internal development teams and give them the creative freedom to make games that surprise, amaze and inspire", after several years of mostly making licensed games.
Reception
The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.
IGN's Daemon Hatfield said that while the art style of the Xbox 360 version is great, the gameplay isn't engaging enough. Giant Bomb's Vinny Caravella said that while the art design of the same console version is "absolutely exquisite", the gameplay is average, and the random order of the items can get frustrating. Caravella also said that the framing story, of Sofi dealing with the loss of her Nana, tried too hard to be cute and heartwarming, at times being "a little too 'fuzzy mittens' for its own good". Carolyn Petit, a reviewer for GameSpot, stated that the "Difficulty [of the game] can be maddening sometimes."
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
