Ludography
Lucidity cover

2009 · Lucasfilm Games · Adventure · Indie

Lucidity

Xbox console exclusive

From the team that re-imagined The Secret of Monkey Island, comes Lucidity, an addictive puzzle platformer set in the surreal childlike dreamscapes of the little girl Sofi. In this challenging puzzler, it’s your task to keep Sofi safe as she drifts deeper into the strange new world of her dreams.

Released
7 October 2009
Platforms
WindowsXbox 360
Genres
AdventureIndiePlatformerPuzzle
Developers
Lucasfilm Games
Publishers
—
Modes
Single-player
Engine
Microsoft XNA
Country
United States
Age ratings
ESRB E
Languages
English, French, German

About

Lucidity is a side-scrolling puzzle-platform game developed and published by LucasArts for the Microsoft Windows and Xbox Live Arcade.

Keywords

  • casual
  • female protagonist
  • side-scrolling
  • steam
  • achievements
  • dreams
  • steam achievements
  • digital distribution
  • xbox controller support for pc
  • collectibles
  • puzzle platformer
  • young protagonist

Media

Lucidity screenshot 1

The articlegameplay, story, development, reception

Development

The initial prototype for Lucidity was built during an event called "Dream Week" at LucasArts in 2009, where teams of employees had a week to build a game that they wanted to make. The prototype did not win a prize at the end of the event, but it was the only Dream Week game that turned into a published game. A different team built the published game, with one of the original team members, Chip Sbrogna.

The team that built the published game also worked on the 2009 remake of The Secret of Monkey Island. LucasArts said these games were part of an "effort at LucasArts to form several small internal development teams and give them the creative freedom to make games that surprise, amaze and inspire", after several years of mostly making licensed games.

Reception

The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.

IGN's Daemon Hatfield said that while the art style of the Xbox 360 version is great, the gameplay isn't engaging enough. Giant Bomb's Vinny Caravella said that while the art design of the same console version is "absolutely exquisite", the gameplay is average, and the random order of the items can get frustrating. Caravella also said that the framing story, of Sofi dealing with the loss of her Nana, tried too hard to be cute and heartwarming, at times being "a little too 'fuzzy mittens' for its own good". Carolyn Petit, a reviewer for GameSpot, stated that the "Difficulty [of the game] can be maddening sometimes."

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 3607 October 2009Worldwide
Windows7 October 2009Worldwide

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.