Ludography
73/100
Players34 ratings
86/100
Critics1 review
More scores
Metacriticcritics
74/100
GameFAQsJust Right
3.5/5
Player reviews
92% positive1,828 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$6.99

Where to get it

Edge cover

2008 · Two Tribes · Adventure · Indie

Edge

Timed PlayStation exclusive

In Edge players take direct control of the cube and roll their way around the game's dozens of levels. Search for all the prisms and find the shortcuts to improve your times.

Released
2008
Platforms
AndroidLinuxNintendo 3DSPlayStation 3PlayStation PortableWii UWindowsiOSmacOS
Genres
AdventureIndiePlatformerPuzzle
Developers
Two TribesMobigame
Publishers
MobigameTwo Tribes
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action
Country
France
Age ratings
ESRB ECERO APEGI 3GRAC ALL
Languages
Czech, Dutch, English, Finnish, French, German, Italian, Polish, Portuguese (Portugal), Spanish (Spain), Turkish
Time to beat
3.5hmain story12hcompletionist

About

Edge is a puzzle-platform game developed by Mobigame for PC and iOS devices. The objective is to guide a rolling cube through maze-like levels and reach the goal. Originally released on the App Store in December 2008, it has been removed and re-added to the store multiple times due to a trademark dispute with Tim Langdell of Edge Games, concerning the use of the word "Edge" in the title. This had caused the game to be briefly released as Edge by Mobigame and Edgy, before ultimately returning to the App Store under its original name in January 2010.

The game was released on multiple platforms including mobile phones, PlayStation Portable, Windows, Mac OS X, Linux, Android, Wii U, and Nintendo 3DS. It was released on Steam in August 2011 by publisher Two Tribes.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Edge is a platform puzzle video game with an isometric viewpoint. The player moves a cube by "rolling" its faces toward a given direction. The cube can climb over ledges of equal height. By balancing the cube along the edge of a wall or space, the player can hang across certain edges to cross large gaps.

The objective is to navigate the cube through maze-like levels and reach the goal. Levels consist of platforms, moving blocks, switches, and collectible prisms. After completing a level, the player receives a performance ranking based on completion time, number of prisms obtained, and number of times the cube falls off the map. Collecting all prisms in a level and clearing it quickly earns the player a special rank.

Development

Edge was developed by a two-man team: David Papazian and Matthieu Malot, collectively known as Mobigame. Malot conceived the core concept of a cube-rolling game in 2004. Development began in 2006. Papazian programmed the game and Malot served as its artist and game designer.

Its composers included Romain Gauthier, Simon Périn, Richard Malot, Jérémie Périn, and Matthieu Malot. The team's initial intention was to develop a game dedicated to mobile platforms. After its initial release, Mobigame considered support for keyboard and joypad controllers. They increased the number of levels from 26 to 46, and then to 48 in a few months with free updates.

Reception

Edge won the Milthon Award for Best Mobile Game at The Paris Game Festival in 2008, and the "Excellence in Gameplay" and "Operator's Choice Award" categories at the 5th International Mobile Gaming Awards. Edge was nominated for "IGF Mobile Best Game", "Audio Achievement" and "Best iPhone Game" at the 2009 Independent Games Festival. The game was included in Edge magazine's top iPhone games as of 2011, and was featured in the 2010 edition of 1001 Video Games You Must Play Before You Die.

The game was well received by critics, albeit to different degrees based on the platform. The PC release received a 74/100 score from Metacritic, based on 12 reviews. The Wii U release of the game received a 79/100 score from Metacritic, out of 9 reviews. Multiple reviewers praised the game's minimalist aesthetics, lively level design, and soundtrack.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS1 December 2008Worldwide
Android9 February 2010Worldwide
PlayStation Portable2 December 2010Europe · North America 20 September 2011
PlayStation 32 December 2010Europe
Windows11 August 2011Worldwide
macOS11 August 2011Worldwide
Linux19 July 2013Worldwide
Wii U21 November 2013Europe · Worldwide 21 November 2013 · North America 21 November 2013
Nintendo 3DS26 December 2013Europe · Worldwide 26 December 2013 · North America 26 December 2013

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Collections4 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.