
- 73/100
- Players34 ratings
- 86/100
- Critics1 review
More scores
- Metacriticcritics
- 74/100
- GameFAQsJust Right
- 3.5/5
- Player reviews
- 92% positive1,828 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$6.99
Where to get it

2008 · Two Tribes · Adventure · Indie
Edge
Timed PlayStation exclusive
In Edge players take direct control of the cube and roll their way around the game's dozens of levels. Search for all the prisms and find the shortcuts to improve your times.
- Released
- 2008
- Platforms
- AndroidLinuxNintendo 3DSPlayStation 3PlayStation PortableWii UWindowsiOSmacOS
- Genres
- AdventureIndiePlatformerPuzzle
- Developers
- Two TribesMobigame
- Publishers
- MobigameTwo Tribes
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Country
- France
- Age ratings
- ESRB ECERO APEGI 3GRAC ALL
- Languages
- Czech, Dutch, English, Finnish, French, German, Italian, Polish, Portuguese (Portugal), Spanish (Spain), Turkish
- Time to beat
- 3.5hmain story12hcompletionist
About
Edge is a puzzle-platform game developed by Mobigame for PC and iOS devices. The objective is to guide a rolling cube through maze-like levels and reach the goal. Originally released on the App Store in December 2008, it has been removed and re-added to the store multiple times due to a trademark dispute with Tim Langdell of Edge Games, concerning the use of the word "Edge" in the title. This had caused the game to be briefly released as Edge by Mobigame and Edgy, before ultimately returning to the App Store under its original name in January 2010.
The game was released on multiple platforms including mobile phones, PlayStation Portable, Windows, Mac OS X, Linux, Android, Wii U, and Nintendo 3DS. It was released on Steam in August 2011 by publisher Two Tribes.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Edge is a platform puzzle video game with an isometric viewpoint. The player moves a cube by "rolling" its faces toward a given direction. The cube can climb over ledges of equal height. By balancing the cube along the edge of a wall or space, the player can hang across certain edges to cross large gaps.
The objective is to navigate the cube through maze-like levels and reach the goal. Levels consist of platforms, moving blocks, switches, and collectible prisms. After completing a level, the player receives a performance ranking based on completion time, number of prisms obtained, and number of times the cube falls off the map. Collecting all prisms in a level and clearing it quickly earns the player a special rank.
Development
Edge was developed by a two-man team: David Papazian and Matthieu Malot, collectively known as Mobigame. Malot conceived the core concept of a cube-rolling game in 2004. Development began in 2006. Papazian programmed the game and Malot served as its artist and game designer.
Its composers included Romain Gauthier, Simon Périn, Richard Malot, Jérémie Périn, and Matthieu Malot. The team's initial intention was to develop a game dedicated to mobile platforms. After its initial release, Mobigame considered support for keyboard and joypad controllers. They increased the number of levels from 26 to 46, and then to 48 in a few months with free updates.
Reception
Edge won the Milthon Award for Best Mobile Game at The Paris Game Festival in 2008, and the "Excellence in Gameplay" and "Operator's Choice Award" categories at the 5th International Mobile Gaming Awards. Edge was nominated for "IGF Mobile Best Game", "Audio Achievement" and "Best iPhone Game" at the 2009 Independent Games Festival. The game was included in Edge magazine's top iPhone games as of 2011, and was featured in the 2010 edition of 1001 Video Games You Must Play Before You Die.
The game was well received by critics, albeit to different degrees based on the platform. The PC release received a 74/100 score from Metacritic, based on 12 reviews. The Wii U release of the game received a 79/100 score from Metacritic, out of 9 reviews. Multiple reviewers praised the game's minimalist aesthetics, lively level design, and soundtrack.
Awards
Releases by platformdates and regions as published
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Collections4 collections
Platform libraries
- Wii U gamesGames
- Wii U gamesList of Off-TV Play compatible games
- PlayStation minisPlayStation minis
Publishers
Description adapted from its source, CC BY-SA 4.0.
