Ludography
71/100
Players185 ratings
76/100
Critics8 reviews
More scores
Metacritic17 critic reviews
77/100
Metacritic usersuser score
72/100
GameFAQsEasy-Just Right
3.63/5
Player reviews
92% positive4,149 reviews
Steam Deck
Unsupported
Runs on
Windows, Mac
Price
US$9.99

Where to get it

Thomas Was Alone cover

2012 · Mike Bithell · Adventure · Indie

Thomas Was Alone

Timed PlayStation exclusive

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.

Released
24 July 2012
Platforms
AndroidLinuxNintendo SwitchPlayStation 3PlayStation 4PlayStation VitaWii UWindowsXbox OneiOSmacOS
Genres
AdventureIndiePlatformerPuzzle
Developers
Mike BithellBossa StudiosCurve Games
Publishers
Bithell GamesBossa StudiosCurve Games
Modes
Single-player
Perspective
Side view
Themes
ActionDrama
Country
United Kingdom
Age ratings
PEGI 12ESRB EACB GGRAC ALL
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
3.5hmain story4hcompletionist

About

Thomas Was Alone is a 2012 puzzle-platform game created by Mike Bithell, originally released as a Flash-based browser game in October 2010. The game was expanded and released for Microsoft Windows and OS X in June 2012. It has subsequently been released for Linux, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Wii U, iOS, Android and Nintendo Switch. In the game, the player controls one or more simple rectangles representing several out-of-control artificial intelligence entities, working with the shapes to get each to their individual end points on each level. Each shape is characterized by a unique name and personality, including the eponymous Thomas, which is conveyed to the player through the use of a narrator voiced by Danny Wallace, whose performance earned the game a BAFTA Games Award.

›Story

Thomas Was Alone tells the story of the world's first sentient AIs, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Thomas Was Alone takes place within a computer mainframe, where some unspecified "Event" has caused several artificial intelligence routines to run out of control and gain personality. Each entity is represented by a simple coloured shape; the game's eponymous character is a simple red rectangle. Each shape has unique abilities; while all shapes can move left or right across platforms and perform jumps, the height of these jumps may be limited by the shape, or they may have other abilities, such as being able to float on water. When the player has access to two or more of these shapes, they can freely switch between them, controlling one shape at a time.

Though the shapes themselves cannot be heard, the narrator describes the personalities and thoughts of each shape as the game progresses.

Story

A company called Artificial Life Solutions experiments with various artificial intelligence solutions, but something unexplained causes some AIs to become self-aware. These AIs perceive their digital world as a 2D space with themselves represented as quadrilateral shapes.

One of them is called "Thomas-AT-23-6-12", or simply Thomas, represented as a red rectangle. Thomas is curious and observant by nature. He starts to travel through his internal world, trying to find out his own purpose and perhaps companionship. He meets other AIs, each with different personalities and abilities: the cynical Chris, the show-off John, the self-proclaimed superhero Claire, and the apprehensive Laura.

Development

Thomas Was Alone was developed by Mike Bithell. The initial concept of the game was created during a personal 24-hour game jam while Bithell was working at Blitz Games in October 2010. Bithell based the game on the concept of friendship, and came upon the mechanics of using multiple blocks with different abilities as a means of representing this. , and the idea of modernism and minimalism exemplified by the Bauhaus school.

The initial game was a Flash-based browser game released to the Kongregate site on 17 October 2010, though since has been removed in favor of the more expansive effort. Bithell had planned to expand the game to include a story and additional platforming elements like buttons and platforms, as well as to fix issues he felt were wrong with the game's controls.

Reception

Thomas Was Alone received positive reviews from critics, praising the use of narration to give otherwise simplistic shapes personalities, and the careful introduction and pacing of puzzles to create a smooth learning curve over the otherwise short game. Aggregating review website Metacritic calculated an average scores of 80 out of 100 for the PlayStation 3 version, 79 out of 100 for the Wii U version, 78 out of 100 for the PlayStation Vita version, and 77 out of 100 for the PC version.

The storytelling and characters were praised by reviewers specifically, with IGN stating that "it is the most endearingly characterful game about jumping rectangles that you will ever play", and Destructoid saying, "Thomas Was Alone tells a story that's more complex than games orders of magnitude more expensive and difficult to develop." Of the script, The Telegraph called it "a fascinating example of great writing". Steven O'Donnell of Good Game said "I love how such simple shapes can form such strong personalities. I found myself imagining little conversations between them as I played."

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows24 July 2012Worldwide
macOS24 July 2012Worldwide
PlayStation Vita23 April 2013Worldwide
PlayStation 323 April 2013Worldwide
Linux28 May 2013Worldwide
iOS15 May 2014Worldwide
Android30 July 2014Worldwide
Xbox One21 November 2014North America
PlayStation 425 November 2014Worldwide
Wii U25 November 2014North America · Europe 25 November 2014
Nintendo Switch19 February 2021Worldwide

Editions and related releases

Included in
Instant Indie Collection: Vol. 1
Downloadable content
Thomas Was Alone: Benjamin's Flight

Games like this

Collections11 collections

Years

Description adapted from its source, CC BY-SA 4.0.