
- 71/100
- Players185 ratings
- 76/100
- Critics8 reviews
More scores
- Metacritic17 critic reviews
- 77/100
- Metacritic usersuser score
- 72/100
- GameFAQsEasy-Just Right
- 3.63/5
- Player reviews
- 92% positive4,149 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows, Mac
- Price
- US$9.99
Where to get it

2012 · Mike Bithell · Adventure · Indie
Thomas Was Alone
Timed PlayStation exclusive
Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
- Released
- 24 July 2012
- Platforms
- AndroidLinuxNintendo SwitchPlayStation 3PlayStation 4PlayStation VitaWii UWindowsXbox OneiOSmacOS
- Genres
- AdventureIndiePlatformerPuzzle
- Developers
- Mike BithellBossa StudiosCurve Games
- Publishers
- Bithell GamesBossa StudiosCurve Games
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionDrama
- Country
- United Kingdom
- Age ratings
- PEGI 12ESRB EACB GGRAC ALL
- Languages
- English, French, German, Italian, Spanish (Spain)
- Time to beat
- 3.5hmain story4hcompletionist
About
Thomas Was Alone is a 2012 puzzle-platform game created by Mike Bithell, originally released as a Flash-based browser game in October 2010. The game was expanded and released for Microsoft Windows and OS X in June 2012. It has subsequently been released for Linux, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Wii U, iOS, Android and Nintendo Switch. In the game, the player controls one or more simple rectangles representing several out-of-control artificial intelligence entities, working with the shapes to get each to their individual end points on each level. Each shape is characterized by a unique name and personality, including the eponymous Thomas, which is conveyed to the player through the use of a narrator voiced by Danny Wallace, whose performance earned the game a BAFTA Games Award.
›Story
Thomas Was Alone tells the story of the world's first sentient AIs, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Thomas Was Alone takes place within a computer mainframe, where some unspecified "Event" has caused several artificial intelligence routines to run out of control and gain personality. Each entity is represented by a simple coloured shape; the game's eponymous character is a simple red rectangle. Each shape has unique abilities; while all shapes can move left or right across platforms and perform jumps, the height of these jumps may be limited by the shape, or they may have other abilities, such as being able to float on water. When the player has access to two or more of these shapes, they can freely switch between them, controlling one shape at a time.
Though the shapes themselves cannot be heard, the narrator describes the personalities and thoughts of each shape as the game progresses.
Story
A company called Artificial Life Solutions experiments with various artificial intelligence solutions, but something unexplained causes some AIs to become self-aware. These AIs perceive their digital world as a 2D space with themselves represented as quadrilateral shapes.
One of them is called "Thomas-AT-23-6-12", or simply Thomas, represented as a red rectangle. Thomas is curious and observant by nature. He starts to travel through his internal world, trying to find out his own purpose and perhaps companionship. He meets other AIs, each with different personalities and abilities: the cynical Chris, the show-off John, the self-proclaimed superhero Claire, and the apprehensive Laura.
Development
Thomas Was Alone was developed by Mike Bithell. The initial concept of the game was created during a personal 24-hour game jam while Bithell was working at Blitz Games in October 2010. Bithell based the game on the concept of friendship, and came upon the mechanics of using multiple blocks with different abilities as a means of representing this. , and the idea of modernism and minimalism exemplified by the Bauhaus school.
The initial game was a Flash-based browser game released to the Kongregate site on 17 October 2010, though since has been removed in favor of the more expansive effort. Bithell had planned to expand the game to include a story and additional platforming elements like buttons and platforms, as well as to fix issues he felt were wrong with the game's controls.
Reception
Thomas Was Alone received positive reviews from critics, praising the use of narration to give otherwise simplistic shapes personalities, and the careful introduction and pacing of puzzles to create a smooth learning curve over the otherwise short game. Aggregating review website Metacritic calculated an average scores of 80 out of 100 for the PlayStation 3 version, 79 out of 100 for the Wii U version, 78 out of 100 for the PlayStation Vita version, and 77 out of 100 for the PC version.
The storytelling and characters were praised by reviewers specifically, with IGN stating that "it is the most endearingly characterful game about jumping rectangles that you will ever play", and Destructoid saying, "Thomas Was Alone tells a story that's more complex than games orders of magnitude more expensive and difficult to develop." Of the script, The Telegraph called it "a fascinating example of great writing". Steven O'Donnell of Good Game said "I love how such simple shapes can form such strong personalities. I found myself imagining little conversations between them as I played."
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Instant Indie Collection: Vol. 1
- Downloadable content
- Thomas Was Alone: Benjamin's Flight
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Collections11 collections
Platform libraries
- Xbox One games (M–Z)List
- Wii U gamesGames
- PlayStation 3 games (Q–Z)
- PlayStation 4 games (M–Z)List
- PlayStation Vita games (T–V)Games list (T–V)
- IOS gamesGames and applications
- Nintendo Switch games (Q–Z)List
Years
- Games released in 2012List › October–December
- Games released in 2013List › April–June
- Games released in 2013List › April–June
- Games released in 2014List › April–June
- Games released in 2014List › July–September
- Games released in 2014List › October–December
- Games released in 2014List › October–December
- Games released in 2021List › January–March
Description adapted from its source, CC BY-SA 4.0.
