Ludography
76/100
Players15 ratings
80/100
Critics2 reviews
More scores
Metacriticcritics
78/100
Metacritic usersuser score
65/100
GameFAQsJust Right-Tough
3.39/5
Player reviews
85% positive450 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Closure cover

2012 · Eyebrow Interactive · Indie · Platformer

Closure

PlayStation console exclusive

In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.

Released
27 March 2012
Platforms
LinuxPlayStation 3PlayStation PortableWindowsmacOS
Genres
IndiePlatformerPuzzleStrategy
Developers
Eyebrow Interactive
Publishers
Eyebrow Interactive
Modes
Single-player
Perspective
Side view
Themes
ActionScience fictionHorror
Country
United States
Age ratings
ESRB E
Languages
English
Time to beat
6.5hmain story10hwith extras9hcompletionist

About

Closure is a puzzle-platform game developed by American programmer Tyler Glaiel and artist Jon Schubbe with music and sound by Chris Rhyne. Originally available as a Flash game on the website Newgrounds, a full version of the game was later released for Microsoft Windows, Macintosh, and PlayStation Network in Spring 2012. A Linux port was included in the Humble Indie Bundle 7 in 2012.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Closure is a puzzle-platform game that centers on the concept of light. Through each of the many levels, the goal is to reach the door at the end. Lighting is a key gameplay mechanic, as only platforms and walls illuminated by lightbulbs, or orbs of light the player can carry can actually be touched by the player. The player can therefore walk through walls or fall through the floor based on where the light is.

However, this also means the player can fall to their death accidentally by neglecting to stay inside of lit areas. There are also other objects which the player can interact with, such as hinged spotlights, keys, orb pedestals with various purposes and vines tied to orbs of light. The player has to make use of the light source and light orbs in order to get through the area without falling off the bottom.

Reception

Closure received scores of 78/100 for the Windows version (based on 8 reviews) and 81/100 for the PlayStation 3 version (based on 11 reviews) on Metacritic, both indicating "generally favorable" reviews.

The game won the Innovation Award at Indiecade, the award for Excellence in Audio at the 2010 Independent Games Festival and was the Grand Prize Winner at the 2012 Indie Game Challenge.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation 327 March 2012North America
Linux7 September 2012Worldwide
macOS7 September 2012Worldwide
Windows7 September 2012Worldwide

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation 3NPUB30722North America—

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Description adapted from its source, CC BY-SA 4.0.