Ludography
Lunar Legend cover

2002 · Remake · Japan Art Media · Role-playing

Lunar Legend

Nintendo exclusiveRemake

You play Alex, a young boy who hopes to one day be a Dragonmaster like his dearly departed hero Dyne. One day, a wizard named Nash comes into town, and needs an escort to a nearby shrine in the woods. You, your childhood friend Luna, and your flying cat-like pet Nall accompany Nash to the shrine, and your adventure begins.

Released
12 April 2002
Platforms
Game Boy Advance
Genres
Role-playing
Developers
Japan Art Media
Publishers
Media Rings
Series
Lunar
Modes
Single-player
Themes
Fantasy
Country
Japan
Age ratings
ESRB E
Composers
Noriyuki Iwadare

About

Lunar Legend (LUNAR(ルナ)レジェンド) is a 2002 role-playing video game for Game Boy Advance developed by Japan Art Media and published internationally by Ubi Soft, who also provided the translation. It is a re-telling of the events of Lunar: The Silver Star with story and content changes. All the characters from the original game appear.

Keywords

  • death
  • non-player character
  • melee
  • battle screen

Media

Lunar Legend screenshot 1

The articlegameplay, story, development, reception

Gameplay

Lunar Legend plays very much like a traditional role-playing game, with 2D character sprites and environments. Unlike Lunar: The Silver Star, the battles do not consist of characters moving across the battlefield to attack enemies, instead having them retreat back to their original positions after attacking. The battles themselves are random, occurring every few steps within a dungeon or in scripted circumstances. By gaining experience after each fight, characters can level up, gaining new abilities and becoming stronger in the process.

A new feature includes the use of special attacks akin to limit breaks via an "Arts gauge" underneath the character's HP and MP. It fills up as the character attacks enemies (whether or not the hit is successful) and once it's full, the character can unleash a powerful ability that generally does more damage than weapons or spells, or has a special effect such as rendering the party invincible for a short period of time. Ramus, Ghaleon and Laike, however, cannot unleash these special attacks.

Story

Thousands of years ago, the benevolent Goddess Althena transformed the barren world of the Silver Star into the habitable place known to its inhabitants as "Lunar". In this world, three races were created: the stout Beastmen, the resourceful Humans, and the villainous Vile Tribe. While the Vile Tribe was forced to live in the dark lands known as the Frontier, Humans and Beastmen lived side by side in the surrounding lands, occasionally fighting with each other before eventually declaring peace. In order to preserve the life-force of the planet, as well as guide the elements within it, Althena created four all-powerful dragons and a warrior who wielded their combined power known as the Dragonmaster. She decreed that if anyone was to take up the mantle of Dragonmaster, they would have to pass the four trials of the dragons themselves before gaining the power to protect the world.

One such Dragonmaster was Dyne, a young man who, together with the heroes Ghaleon, Mel, and Lemia, succeeded in pacifying the then-insane black dragon. Althena at this time was losing control of her power, and though Ghaleon protested, Dyne gave up his power to transform the goddess into a mortal girl who immediately reverted into a baby. Never forgiving him for denying the world its leader, Ghaleon severed all ties to Dyne and retired from adventuring. Dyne, now no longer a Dragonmaster, disappeared and was never heard from again.

Development

Lunar Legend is a re-made version of Lunar: Silver Star Story Complete for the Game Boy Advance and was developed by Media Rings Corporation after acquiring the rights to produce a handheld adaptation of Game Arts' role-playing game. The game was announced in a November 2001 issue of Japanese Weekly Famitsu magazine as a "powered up" version of the original Sega CD and the 32-bit versions, with changes that would benefit players on the go and provide new story materials for veteran fans. Because of the game's limited 8-megabyte cart size, many features standard to the Lunar series such as voice acting and video sequences were omitted, with Media Rings instead utilizing real-time cutscenes using larger, more detailed character sprites to tell the story. Still images taken directly from Silver Star Story Complete's animated videos would appear at certain points during the game to give it a more cinematic feel.

Game Arts' primary goal in co-developing the new version was to provide the previous game's music, art, and script for Media Ring's use. The Lunar series' producer Yoichi Miyaji joined the development team as a consultant, along with several other members of the Game Arts staff, in assisting project director Hisashi Sugawara in crafting a new vision of the game that would retain the same feel as previous adaptations. The game was originally scheduled for a March 2002 release, but was pushed back to the following April for last-minute changes.

Reception

Lunar Legend was mostly well received in North America, with some critics such as Electronic Gaming Monthly commending its re-drawn, animated character sprites, describing the game as "one of the prettiest, most involving RPGs to hit the GBA". GameSpot similarly declared that the game was "fun and engaging", but found the low difficulty lacking in challenge and the audio quality below the standard, commenting that the "generic battle sounds and forgettable music don't leave much of an impression". It was a runner-up for GameSpot's annual "Best Role-Playing Game on Game Boy Advance" award, which went to Tactics Ogre: The Knight of Lodis.

Reviewers often compared the game to its PlayStation predecessor. GamePro saw the game as inferior to its earlier versions, stating that it was "definitely recommended for anyone who didn't live through the Lunar phenomenon, [but] anyone who's played the original is bound to be disappointed", finding fault in the game's lower quality presentation. Game Informer called the game a "solid port" with good enhancements, yet felt that the exclusion of voice-overs and animated cutscenes from the original hurt the game's narrative.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy Advance12 April 2002Japan · North America 10 December 2002

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
Game Boy AdvanceAGB-ALNJ-JPNJapan—
AGB-ALNE-USANorth America—

Editions and related releases

Part of
Lunar: The Silver Star
Remake of
Lunar: The Silver Star

In the same series

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.