
1983 · Ozark Softscape · Business simulation · Simulation
M.U.L.E.
Nintendo console exclusive
E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: if you don't have enough food, you will have less time during your turn.
- Released
- 1983
- Platforms
- Atari 8-bitCommodore 64Commodore C64/128/MAXMS-DOSMSXNESPC-8800 SeriesSharp X1
- Genres
- Business simulationSimulationStrategyTacticalTurn-based strategy
- Developers
- Ozark Softscape
- Publishers
- Electronic Arts
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- ActionScience fictionComedyBusiness
- Country
- United States
- Age ratings
- CLASS_IND L
- Languages
- English, Japanese
About
E. is a 1983 strategy video game written for Atari 8-bit computers by Ozark Softscape. Designer Danielle Bunten Berry (credited as Dan Bunten) takes advantage of the four joystick ports of the Atari 400 and 800 to allow four-player simultaneous play. E.
, and Hard Hat Mack. E. is primarily a turn-based strategy game, but also incorporates real-time elements where players compete directly, as well as aspects that simulate economics.
›Story
IRATA. A New World rich with opportunity. For wealth. And power.
And you can become the richest, most powerful inhabitant of the newly discovered planet by owning the most land, mining the most precious metal, and supplying the most food and energy to all the peasants - otherwise known as your opponents. To win you need MULEs (Multiple Use Labor Elements), kind of mechanical donkeys which do your dirty work: growing food, mining, and producing energy. MULEs are critical, so you want to get as many as possible as cheaply as possible. And by the way, treachery is acceptable.
So use it when needed. Then sit back and enjoy your wealth and power, OH MIGHTY RULER!
Keywords
- management
- mining
- ranking system
- randomly generated maps
Media
The articlegameplay, story, development, reception
Gameplay
Set on the fictional planet Irata (Atari backward), the game is an exercise in supply and demand economics involving competition among four players, with computer opponents automatically filling in for any missing players. Players choose the race of their colonist, which has advantages and disadvantages that can be paired to their respective strategies. To win, players not only compete against each other to amass the largest amount of wealth, but must also cooperate for the survival of the colony.
s, to develop and harvest resources from the player's real estate. E. s are constructed), and Crystite (a valuable mineral available only at the "Tournament" level). Players must balance supply and demand of these elements, buying what they need and selling what they don't.
Development
E. was initially called Planet Pioneers during development. It was intended to be similar to Cartels & Cutthroats, with more graphics, better playability, and a focus on multiplayer. The real-time auction element came largely from lead designer Danielle Bunten's Wheeler Dealers.
The board game Monopoly was used as a model for the game because of its encouragement of social interaction and for several of the game's elements: the acquisition and development of land as a primary task, a production advantage for grouped plots, different species (à la the different player tokens), and random events similar to "Chance" cards. Additional game features such as claim jumping, loans, and crystite depletion were discarded for adding complexity without enhancing gameplay.
Reception
M.U.L.E. sold 30,000 copies and was lauded by reviewers.
Computer Gaming World described it as a "fascinating and very enjoyable game which comes to its very best point with four human players". Minor criticisms included too-weak computer opponents and the lack of a save feature. Praising the "human engineering" that created the Atari 8-bit version's user interface, the magazine called it "All in all, a superior game". E.
Legacy
Shigeru Miyamoto cited M.U.L.E. as an influence on the Pikmin series. Will Wright dedicated his game The Sims to the memory of Bunten. The M.U.L.E. theme song was included in Wright's later game, Spore, as an Easter egg in the space stage.
A 2007 remix of the theme song by 8 Bit Weapon is used in the video game Roblox.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- The400 Mini
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Collections6 collections
Platform libraries
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Reception and records
Description adapted from its source, CC BY-SA 4.0.

