
- 72/100
- Players213 ratings
- 70/100
- Critics2 reviews
More scores
- Metacritic44 critic reviews
- 74/100
- Metacritic usersuser score
- 76/100
- GameFAQsJust Right-Tough
- 3.56/5
- Player reviews
- 84% positive19,200 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$9.99
Where to get it

2011 · Adventure · Fantasy
Magicka
Magicka is a satirical action-adventure game set in a rich fantasy world based on Norse mythology. The player assumes the role of a wizard from a sacred order tasked with stopping an evil sorcerer who has thrown the world into turmoil, his foul creations besieging the forces of good. Players will be able to combine elements to cast spells, wreaking havoc and devastation on the minions of darkness. They will also be able to team up with friends and fight their way through the campaign, or test their skills in the magickal arts through other challenging modes.
- Released
- 25 January 2011
- Platforms
- LinuxWindows
- Genres
- AdventureFantasyIndieRole-playingStrategy
- Developers
- —
- Publishers
- Paradox Interactive
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- ActionFantasyComedyDrama
- Engine
- Microsoft XNA
- Country
- Sweden
- Age ratings
- PEGI 16ESRB T
- Languages
- English, French, German, Italian, Polish, Russian, Spanish (Spain)
- Time to beat
- 24hmain story17hwith extras47hcompletionist
About
Magicka is an action-adventure game developed by Arrowhead Game Studios. It was released via Steam for Microsoft Windows on January 25, 2011.
Up to four mages of a sacred order travel to fight against an evil sorcerer and his creations. The game world is based loosely on Norse mythology, drawing inspiration from other fantasy games like Warhammer and Diablo. In expansions, the game also focuses on the Vietnam War.
›Story
Players will be able to combine the elements to cast spells, wreaking havoc and devastation on the minions of darkness. They will also be able to team up with friends and fight their way through the campaign, or test their skills in the magickal arts in other challenging modes.
In Magicka, up to four players take on a grand adventure to save their world from certain doom using a fully dynamic spell system. The adventure mode takes the players across three different levels, ranging from the lush forests of mountain valleys to the frozen halls of the Mountain King where wits and creative thinking are keys to victory. In the unlockable hardcore challenge modes, players fight off waves of enemies to earn their place on local and online leaderboards.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Magicka is an action-adventure game played in a 3D environment from an isometric perspective. It can be played in both single player or cooperative mode with up to four players.
In contrast to the role-playing games that traditionally dominate the magic and high-fantasy genres, Magicka has no character class structure. Similarly, there is no "mana bar" or energy meter that limits the use of special abilities, and players are able to access a majority of the most powerful spells from the beginning of the game. Magic spells can be cast without limit, and power limitations are largely based on ability combos. The game is also exceptionally scant in its utilization of powerup items, as one of the developers' goals was to shift focus away from the acquisition of material goods, or "loot", as player motivation.
Story
The game is set in Midgård, a fictional land which is loosely based around Norse mythology. Castle Aldrheim is the home of the Order of Magick which trains wizards.
In the past Grimnir was a powerful wizard of the Order of Magick who wished to harness the power of all magick in order to help the Order bring about peace and prosperity to Midgård. However, his ambition and lust for knowledge scared the other wizards and so the Order banished Grimnir and his followers and imprisoned the powerful wizard at World's End.
Development
The team that developed Magicka consisted of eight full-time developers and four contractors. It took twenty-four months to complete and was made on a budget of around $400,000. The game was developed by eight students at Luleå University of Technology in Skellefteå, Sweden.
Reception
An early incomplete version of Magicka was named Game of the Year 08 at the Swedish Game Awards 2008.
On release, the game suffered criticism for its many bugs, crashes and glitches along with lag and connectivity issues with their multiplayer servers, which forced the developers to release a number of patches to try and address these issues.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Magicka CollectionWorld of Magicka BundleMagicka Complete Edition
- Downloadable content
- Magicka: The Stars are LeftMagicka: Free Jolnirs WorkshopMagicka: The Other Side of the CoinMagicka: Frozen LakeMagicka: Final FrontierMagicka: Party RobesMagicka: Dungeons and DaemonsMagicka: Tower of NiflheimMagicka: Lonely Island CruiseMagicka: Grimnir's LaboratoryMagicka: Dungeons and GargoylesMagicka: The WatchtowerMagicka: MarshlandsMagicka: NipponMagicka: Wizard's Survival Kit
- Expansions
- Magicka: Vietnam
- Followed by
- Magicka 2
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Collections6 collections
Years
- Games released in 2012List › April–June
- Games released in 2013List › January–March
- Games released in 2015List › April–June
Features
Players
Reception and records
Description adapted from its source, CC BY-SA 4.0.
