

Remake · Nintendo · Arcade
Mario Bros. VB
Nintendo exclusiveRemake
Mario Bros. VB is a cancelled remake of the 1983 arcade platformer Mario Bros. intended to launch alongside the Virtual Boy in August 1995. The game was first unveiled at Shoshikai Software Exhibition 1994 alongside the Virtual Boy itself, Space Pinball (then known as Pinball VB), and Teleroboxer.
- Released
- —
- Platforms
- Virtual Boy
- Genres
- Arcade
- Developers
- Nintendo
- Publishers
- Nintendo
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- Action
About
Mario Bros. is a 1983 platform game developed and published by Nintendo for arcades. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Players control Italian twin brother plumbers Mario and Luigi as they exterminate turtle-like creatures, giant flies, and crabs emerging from the sewers of New York City by knocking them upside-down and kicking them away.
The Famicom/NES version was the first game to be developed by Intelligent Systems. It is part of the Mario franchise and the first spin-off of the Donkey Kong series.
Media

The articlegameplay, story, development, reception
Gameplay
Mario Bros. features two plumbers, Italian brothers Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. The objective of the game is to defeat all of the enemies in each phase, using only running and jumping.
Unlike subsequent Mario games, players cannot jump on enemies to squash them, until they are already flipped on their back. Each phase consists of a series of platforms with pipes at each corner of the screen, along with an object called a "POW" block in the center. The screen uses wraparound, so characters that go off to one side reappear on the opposite side. Points are scored for defeating enemies and collecting the bonus coins that emerge from the pipes afterward.
Development
Mario Bros. was created by Shigeru Miyamoto and Gunpei Yokoi, two of the lead developers for Donkey Kong (1981). In Donkey Kong, Mario dies if he falls too far. , Yokoi suggested to Miyamoto that Mario should be able to fall from any height, which Miyamoto hesitantly thought would make it "not much of a game".
He eventually agreed on some superhuman abilities. He designed a prototype that had Mario "jumping and bouncing around", which he was satisfied with. Yokoi suggested combating enemies from below, observing that it would work because there are multiple floors, but this proved too easy in gameplay, which the developers fixed by requiring the enemies to be touched after flipping. This was also how they introduced the turtle as an enemy that could only be hit from below.
Reception
Mario Bros. was initially a modest success in arcades, with an estimated 2,000 arcade cabinets sold in the United States by July 1983. It became highly successful in American arcades.
In Japan, Game Machine listed Mario Bros. as the third most successful new table arcade unit of July 1983. In the United States, Nintendo sold 3,800 Mario Bros. arcade cabinets.
Legacy
In 1984, Hudson Soft made two different games based on Mario Bros. Mario Bros. Special is a reimagining with new phases and gameplay. Punch Ball Mario Bros.
includes a new gameplay mechanic: punching small balls to stun enemies. Both games were released for the PC-6001mkII, PC-8001mkII, PC-8801, FM-7, and Sharp X1.
Releases by platformdates and regions as published
Editions and related releases
- Part of
- Mario Bros.
- Remake of
- Kaettekita Mario Bros.
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Collections1 collection
Development status
Description adapted from its source, CC BY-SA 4.0.