Ludography
Mario's Time Machine cover

1993 · Mindscape · Educational · Puzzle

Mario's Time Machine

Nintendo console exclusive

Mario's Time Machine is an edutainment title and the successor of Mario is Missing! The game is meant to teach younger players basic world history and is the last Mario Discovery Series game before discontinuation. This game and Hotel Mario are the only games in the Mario franchise in which Mario as a protagonist has full lines of dialogue. The objective of the game is to return the historical artifacts to their proper time periods thanks to the central hub. As soon as you enter a certain time period you need to explore and interact with various residents of the area in order to get more information about the artifact, the period itself and the person connected to it.

Released
1 December 1993
Platforms
MS-DOSNESSNESWindows
Genres
EducationalPuzzleStrategy
Developers
Mindscape
Publishers
MindscapeNintendo
Modes
Single-player
Perspective
Side view
Themes
Educational
Country
United States
Age ratings
ESRB E
Languages
English
Composers
Mark Knight

About

Mario's Time Machine is an educational video game originally released for MS-DOS and then for the Nintendo Entertainment System and Super Nintendo Entertainment System consoles. The Software Toolworks both developed and published the MS-DOS and Super NES versions in 1993, while the NES version was developed by Radical Entertainment and published by The Software Toolworks in 1994. The Microsoft Windows version was re-released as Mario's Time Machine Deluxe in 1996.

Mario's Time Machine is one of several educational Mario video games that were released during the early 1990s; the game focuses on teaching human history. While the gameplay and engine vary between the three different versions, the story is roughly the same: the player assumes the role of Mario, who uses a time machine to return various artifacts, which had been stolen by Bowser, to their correct points in time.

Keywords

  • retroachievements

Media

The articlegameplay, story, development, reception

Gameplay

Mario's Time Machine is set in the year 1993. Bowser, who has built a time machine called the "Timulator", travels back in time and steals essential artifacts from various points in human history to place on display in a museum inside his castle. Because these actions will eventually change history permanently, the player character Mario takes control of the Timulator to return the artifacts to their proper areas in time. In the NES version, Bowser also kidnaps Yoshi, who is freed upon completing the game.

The gameplay focuses on teaching the player the historical significance of each artifact (and of the associated historical person); to progress through the game, the player must correctly answer questions relating to the learned information. Mario's Time Machine uses a side-scrolling perspective, with a game engine that varies across all three versions. The player controls Mario using a point-and-click interface in the MS-DOS version, while the console versions use a platforming-based control scheme adapted from Super Mario World, in which Mario can move left or right and jump. , the console versions use a password system to order to resume play from a particular game state.

Development

To capitalize on educational games, which gained popularity at the time, Nintendo partnered with The Software Toolworks to develop educational Mario games. Nintendo licensed the characters, but neither the company nor Mario creator Shigeru Miyamoto were involved in the game's development. The MS-DOS and Super NES versions were developed and published by The Software Toolworks while the NES version was developed by Radical Entertainment and published by The Software Toolworks. Mario's Time Machine was originally released for computers in 1993, with a deluxe re-release titled Mario's Time Machine Deluxe in 1996. It was later released for the Super NES in December 1993, and for the NES in June 1994.

Reception

Since its release, Mario's Time Machine has received mixed reviews. GamePro praised the game's dialogues with historical figures, commenting that "the scenarios make flesh-and-blood human beings out of people who are usually just static pictures in textbooks". They criticized the Timulator controls as too confusing, especially for the game's targeted age group, but nonetheless summarized the game as both enjoyable and educational. Nintendo Power gave it a 2.65 out of five, while Electronic Gaming Monthly gave it a 6.75 out of 10.

GameSpy's Brian Altano and Brian Miggels named its ending as one of the worst ever, criticizing it for showing Bowser crying. Fellow GameSpy editor Mike Drucker called it "half-assed". GamesRadar commented that those who like this game may like Night at the Museum: Battle of the Smithsonian, which they gave a negative review to. They later suggested that it was an unpopular game, commenting that "five, maybe six people played the NES version of Mario's Time Machine".

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS31 December 1993North America
Windows31 December 1996North America

Editions and related releases

Ported as
Mario's Time Machine
Built on it
Mario's Time Machine

Games like this

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Publishers

Description adapted from its source, CC BY-SA 4.0.