Ludography
Mars Saga cover

1988 · Westwood Studios · Role-playing

Mars Saga

Mars Saga is a role-playing video game developed by Westwood Associates and published by Electronic Arts for the Commodore Commodore 64 in 1988. Following a legal battle against Electronic Arts for rights on the franchise, Westwood turned to Infocom to publish the Apple II and MS-DOS ports.

Released
1988
Platforms
Apple IICommodore 64Commodore C64/128/MAXMS-DOS
Genres
Role-playing
Developers
Westwood Studios
Publishers
Electronic Arts
Modes
Single-player
Perspective
Text
Themes
Science fiction
Country
United States

About

Mars Saga is a role-playing video game developed by Westwood Associates and published by Electronic Arts for the Commodore 64 in 1988.

Following a legal battle regarding the franchise's intellectual property, Westwood contracted Infocom to publish the Apple II and MS-DOS ports.

›Story

The player takes the role of Tom Jetland, a down-on-his-luck space traveller trapped on Mars after crashing his ship. While searching for jobs to make enough money to get back off the planet, he discovers a conspiracy hiding contact with what seems to be alien life.

The player visits the four Martian cities of Primus, Progeny, Parallax, and Proscenium, as well as traversing the Martian surface and visiting abandoned mines.

The combat system features a bird's eye view of the battlefield. The player queues instructions for the characters of his or her party to perform in real time.

Keywords

  • physical copy protection

Media

Mars Saga screenshot 1

The articlegameplay, story, development, reception

Story

The player takes the role of Tom Jetland, a down-on-his-luck space traveller trapped on Mars after crashing his ship. While searching for jobs to make enough money to get back off the planet, he discovers a conspiracy hiding contact with what seems to be alien life.

The player visits the four Martian cities of Primus, Progeny, Parallax, and Proscenium, traverses the Martian surface, and visits abandoned mines.

Reception

Computer Gaming World described the game as accessible to newcomers to the genre, including features like auto-mapping, allowing the player to save without switching disks, and allowing the computer to control the player's characters during combat.

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II31 December 1988Worldwide
MS-DOS31 December 1988Worldwide
Commodore C64/128/MAX31 December 1988Worldwide

Editions and related releases

Remade as
Mines of Titan
Built on it
Mines of Titan

Games like this

Collections1 collection

Description adapted from its source, CC BY-SA 4.0.