Ludography
81/100
Critics2 reviews
67/100
Metacritic4 critic reviews
More scores
Metacritic usersuser score
56/100
GameFAQsJust Right-Tough
3.83/5
Player reviews
72% positive313 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$49.99

Where to get it

SaGa: Emerald Beyond cover

2024 · Square Enix · Role-playing

SaGa: Emerald Beyond

The latest standalone entry in the SaGa franchise arrives in 2024, bringing together the very best elements of the beloved series to offer each player their own unique gameplay experience.

Released
25 April 2024
Platforms
AndroidNintendo SwitchPlayStation 4PlayStation 5WindowsiOS
Genres
Role-playing
Developers
Square Enix
Publishers
Square Enix
Series
SaGa
Modes
Single-player
Themes
FantasyScience fiction
Country
Japan
Age ratings
PEGI 12ESRB T
Languages
English, Japanese
Time to beat
8.5hmain story58hcompletionist
Directors
Akitoshi Kawazu
Composers
Kenji Ito

About

SaGa: Emerald Beyond is a 2024 role-playing video game developed and published by Square Enix. An entry in the SaGa series, it was released for Android, iOS, Nintendo Switch, PlayStation 4, PlayStation 5, and Windows. The story follows six protagonists as they traverse multiple worlds connected to a realm called the Beyond. The player explores these worlds in a non-linear order, with each protagonist's storyline progressing by completing quests; depending on a chosen path through the game, the quests or available worlds will change for subsequent playthroughs. Combat uses a turn-based system focusing on timeline manipulation and skill growth dependant on in-game actions.

Planning work for Emerald Beyond began in 2016 after completion of SaGa: Scarlet Grace, with full production beginning in 2018. The development team included series creator Akitoshi Kawazu as director and lead writer, lead artist Satoshi Kuramochi, and Kenji Ito returning as composer. Kawazu's aim was to build on the mechanics of Scarlet Grace, expanding the narrative and gameplay elements. It debuted to low sales, and contributed to Square Enix experiencing a fall in revenue. Journalists mostly praised the combat and soundtrack, but comments were mixed about the presentation and story.

›Story

Heaven, hell, the celestial realm, the underworld, fairyland... people have always sensed the existence of other worlds, giving them many names.Yet these worlds were never separate – they are all connected, part of an infinite whole.Many worlds are unaware of this truth.Rather, people believe in the apparently self-evident truth that their world is the only one.

Heedless of people’s thoughts on the matter, the connected worlds continue to influence one another, forever in flux.

And now, the stage is set for new change to arrive on the shores of the connected worlds.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

SaGa: Emerald Beyond is a role-playing video game in which players take on the role of a protagonist, one of six split between five campaigns set across a selection of seventeen worlds. Characters explore the worlds, with which ones visited triggering different events and influencing the path forward. Navigating worlds, players can follow different glowing lines dubbed Emerald Waves, which lead to different quests. Worlds are navigated from a top-down perspective, with events and battles represented by cutout symbols; cutscenes play out as conversations between characters represented by static art.

The choice of worlds with one protagonist will impact the storyline in that world when revisited in another playthrough either as a new character or replaying as the same character. The player can also choose to leave a world without completing its quest, allowing the player to move onto another world. There is no money in-game, with new equipment being gained through exploration, quest completion, or trading materials. A character dubbed Mr.

Story

Emerald Beyond takes place across multiple worlds connected by an interdimensional space called the Beyond, through which each of the six protagonists travel on their quests guided by an energy dubbed the Emerald Waves. The six protagonists are Tsunanori Mido, a magically gifted man tasked with restoring balance between worlds when his own is threatened; Ameya Aisling, a witch-in-training who has her magic taken away and goes to gain it back while aware of an approaching Calamity; Siugnas, a vampire king seeking to reclaim his realm from a usurper; Diva No.5, a songstress robot who loses her voice and original body after singing a forbidden song, becoming roped into an interdimensional task force; and Bonnie Blair and Formina Franklyn, a pair of rookie police officers investigating an assassination attempt on their world's president.

To complete their missions, each protagonist must journey through the Beyond, following the Emerald Waves to different worlds beset by troubles and with varying levels of awareness of worlds beyond their own. Across each campaign to varying degrees, the protagonists encounter agents of Quisstatium, a group of identical human-like beings who seek to merge the worlds into a single unified whole by force; they include Diva No.5's commander Constantine, and the "Man from the Heavens" who attacked the president of Bonnie and Formina's world. Quisstatium is in some degree responsible for the inciting events in protagonist's story, as they have been given the power to influence events via the Emerald Waves. Each route, including Mido and Aisling's true endings, ends with a fight against the Living Anguish, a being Quisstatium summon as part of their plan to merge the worlds.

Development

Planning for Emerald Beyond began in 2016, after the completion of SaGa: Scarlet Grace. Multiple SaGa veterans returned to work on the game, including series creator Akitoshi Kawazu as director and lead writer, and Masanori Ichikawa as producer. Production was assisted by Opus Studio and Cattle Call. After taking a minimalist design approach with Scarlet Grace, Kawazu wanted to build upon that foundation with more explicit story elements and refinements to the gameplay.

These adjustments included greater exploration, and the removal of in-combat healing. After finalizing the game's design, full production began in 2018 after work finished on Scarlet Grace's expanded version Ambitions. Production was slowed both due to other parallel SaGa projects, and the impact of the COVID-19 pandemic.

Reception

During its debut week in Japan, Emerald Beyond sold 15,079 units on Switch, and 2,854 units on PS4. Low sales of Emerald Beyond were attributed by Square Enix as contributing to a fall in revenue for the fiscal period in which it released. The game received mixed reviews according to aggregator Metacritic, with the PlayStation 5 version scoring more positively than the PC and Switch releases.

Reviewers for Japanese gaming magazine Famitsu enjoyed the science fiction tone of the narrative. RPG Site's James Galizio positively noted the amount of options presented to players and how much story in some character routes was left unexplained after a single playthrough. Shaun Musgrave of Touch Arcade enjoyed the writing, but felt there was not enough substance for repeated playthroughs. RPGFan's Izzy Parsons felt that the dialogue and story were disjointed due to how the game was structured.

Releases by platformdates and regions as published

PlatformReleasedRegions
Android25 April 2024Worldwide
iOS25 April 2024Worldwide
Nintendo Switch25 April 2024Worldwide
Windows25 April 2024Worldwide
PlayStation 425 April 2024Worldwide
PlayStation 525 April 2024Worldwide

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Description adapted from its source, CC BY-SA 4.0.