Ludography
SaGa Frontier cover

1997 · Adventure · Role-playing

SaGa Frontier

PlayStation console exclusive

Enter a vast frontier where seven quests are taken one hero at a time.

Released
11 July 1997
Platforms
AndroidPlayStationPlayStation 3PlayStation 4PlayStation Portable
Genres
AdventureRole-playingVideo game with LGBT character
Developers
—
Publishers
Square
Series
SaGaSaGa Frontier
Modes
Single-player
Perspective
Third personBird view / Isometric
Themes
ActionFantasySandbox
Country
Japan
Age ratings
CERO CESRB T
Entry
#1 in SaGa
Directors
Akitoshi Kawazu
Composers
Kenji Ito

About

SaGa Frontier is a 1997 role-playing video game developed by Square for the PlayStation. It is the seventh game in the SaGa series, and the first to be released on the PlayStation. It is also the first in the series to be released under the SaGa brand outside Japan; previous overseas releases had used the Final Fantasy brand instead. A remastered version featuring additional characters, events and features was released on April 15, 2021, for Android, iOS, Nintendo Switch, PlayStation 4 and Windows.

SaGa Frontier was developed by Square Production Team 2 with Akitoshi Kawazu as director and producer, Koichi Ishii as planning chief, Kenji Ito as composer, and Tomomi Kobayashi as illustrator. Square Production Team 2 included Kyoji Koizumi, Miwa Shoda, Kazuko Shibuya, and Minoru Akao. The musical score for SaGa Frontier was composed and arranged by Kenji Ito, who provided music for many previous entries in the SaGa franchise. When development began, the game's title was intended to be Romancing SaGa 4.

›Story

The plot of SaGa Frontier takes place in a science fiction/fantasy universe called "The Regions", a group of worlds with varying degrees of culture, unique races, technology, and magic. The game allows the player to follow the exploits of one of seven protagonists, each with his or her own storyline and goal. The game's "Free Scenario System" offers a large amount of non-linear gameplay, allowing the player to freely travel between many of the Regions, interact with other characters, and take part in turn-based combat.

Keywords

  • anime
  • manga
  • turn-based
  • jrpg
  • futuristic
  • multiple protagonists
  • multiple endings
  • playstation network
  • digital distribution
  • anthropomorphism
  • psone classics
  • shopping

Media

The articlegameplay, story, development, reception

Gameplay

The basic concept of SaGa Frontier is based on its Free Scenario System, in which one can play as any of seven different protagonists, all of whom exist in the same setting, a solar system known as The Regions: a group of planets, each with its own culture, game-level of technology, and form of magic. The game is considered non-linear, in that from the beginning many of the characters are free to go almost anywhere and interact with almost anyone. Travel through most of the Regions is easy due to inter-regional ships traveling regularly between them. The player controls the protagonist on the field screen, a set of interconnecting pre-rendered backgrounds, and is able to speak with a slew of other characters in order to gather information, recruit party members, and initiate quests.

Each character has a storyline and a main quest to fulfill, but there are also several optional quests that any of the characters can participate in. Some of the main characters encounter each other during their quests. The storyline of each character also changes depending on who is chosen, what is said in conversation, what events have already occurred, and who is in the adventuring party, a concept first introduced in Romancing SaGa 2.

Story

At the outset, the player can choose any one of seven main characters to play as, each with their own storyline:

Asellus (アセルス), formerly a human girl, was run over by a carriage and given a blood transfusion by the Mystic Lord Orlouge. Chosen as the Charm Lord's heir, she is despised by human and mystic alike due to her status as the only half-Mystic in existence. She escapes Orlouge's castle with the help of the Princess White Rose. Asellus and White Rose remain on the run from Orlouge's many servants, but after White Rose sacrifices herself to save Asellus's life and freedom, Asellus decides to return and defeat Orlouge, to end the struggle once and for all.

Development

SaGa Frontier was developed by the Square Production Team 2 (referred to as 2nd Division in the game) with Akitoshi Kawazu as director and producer, Koichi Ishii as planning chief, Kenji Ito as composer, and Tomomi Kobayashi as illustrator. Square Production Team 2 included Kyoji Koizumi, Miwa Shoda, Kazuko Shibuya, and Minoru Akao. The musical score for SaGa Frontier was composed and arranged by Kenji Ito, who provided music for many previous entries in the SaGa franchise. Production began in December 1995.

The title of this game was "Romancing SaGa 4" during early development. Due to a change in hardware from Super Famicom to PlayStation, Kawazu changed the title. The team did not use 3D graphics, as they were unaware of the hardware capacities at the time.

Reception

Saga Frontier sold over 1.05 million copies in Japan by the end of 1997, and 1.1 million as of 2008. It was the 5th top-selling game in Japan in 1997 and is currently the 15th top-selling PlayStation game for the region.

SaGa Frontier for the PlayStation received mostly mixed or average reviews, and held a 71% on GameRankings. Much criticism arose from its Free Scenario System; critics generally remarked that while the non-linearity of this system is conceptually impressive, it leads to the individual scenarios being shorter and weaker than most contemporary RPGs and to players wasting time exploring dungeons intended for a different protagonist or otherwise wandering around the vast game world without direction. Three of the four critics in Electronic Gaming Monthly's review team saw no problem with the Free Scenario System, praising the storyline and combat, though Shawn Smith said battles are too frequent. The fourth critic, Crispin Boyer, disliked both the non-linearity and the varying difficulty between protagonists, but dismissed these as "minor gripes" and gave the game an 8/10, particularly remarking that the combat system is innovative.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation11 July 1997Japan · North America 25 March 1998
PlayStation 3Digital Compatibility Release26 November 2008Japan
PlayStation PortableDigital Compatibility Release26 November 2008Japan

Editions and related releases

Included in
PlayStation Classic
Remastered as
SaGa Frontier Remastered
Built on it
SaGa Frontier Remastered

In the same series

Games like this

Collections6 collections

Description adapted from its source, CC BY-SA 4.0.