
- 70/100
- Players12 ratings

1997 · Adventure · Role-playing
SaGa Frontier
PlayStation console exclusive
Enter a vast frontier where seven quests are taken one hero at a time.
- Released
- 11 July 1997
- Platforms
- AndroidPlayStationPlayStation 3PlayStation 4PlayStation Portable
- Genres
- AdventureRole-playingVideo game with LGBT character
- Developers
- —
- Publishers
- Square
- Series
- SaGaSaGa Frontier
- Modes
- Single-player
- Perspective
- Third personBird view / Isometric
- Themes
- ActionFantasySandbox
- Country
- Japan
- Age ratings
- CERO CESRB T
- Entry
- #1 in SaGa
- Directors
- Akitoshi Kawazu
- Composers
- Kenji Ito
About
SaGa Frontier is a 1997 role-playing video game developed by Square for the PlayStation. It is the seventh game in the SaGa series, and the first to be released on the PlayStation. It is also the first in the series to be released under the SaGa brand outside Japan; previous overseas releases had used the Final Fantasy brand instead. A remastered version featuring additional characters, events and features was released on April 15, 2021, for Android, iOS, Nintendo Switch, PlayStation 4 and Windows.
SaGa Frontier was developed by Square Production Team 2 with Akitoshi Kawazu as director and producer, Koichi Ishii as planning chief, Kenji Ito as composer, and Tomomi Kobayashi as illustrator. Square Production Team 2 included Kyoji Koizumi, Miwa Shoda, Kazuko Shibuya, and Minoru Akao. The musical score for SaGa Frontier was composed and arranged by Kenji Ito, who provided music for many previous entries in the SaGa franchise. When development began, the game's title was intended to be Romancing SaGa 4.
›Story
The plot of SaGa Frontier takes place in a science fiction/fantasy universe called "The Regions", a group of worlds with varying degrees of culture, unique races, technology, and magic. The game allows the player to follow the exploits of one of seven protagonists, each with his or her own storyline and goal. The game's "Free Scenario System" offers a large amount of non-linear gameplay, allowing the player to freely travel between many of the Regions, interact with other characters, and take part in turn-based combat.
Keywords
- anime
- manga
- turn-based
- jrpg
- futuristic
- multiple protagonists
- multiple endings
- playstation network
- digital distribution
- anthropomorphism
- psone classics
- shopping
Media
The articlegameplay, story, development, reception
Gameplay
The basic concept of SaGa Frontier is based on its Free Scenario System, in which one can play as any of seven different protagonists, all of whom exist in the same setting, a solar system known as The Regions: a group of planets, each with its own culture, game-level of technology, and form of magic. The game is considered non-linear, in that from the beginning many of the characters are free to go almost anywhere and interact with almost anyone. Travel through most of the Regions is easy due to inter-regional ships traveling regularly between them. The player controls the protagonist on the field screen, a set of interconnecting pre-rendered backgrounds, and is able to speak with a slew of other characters in order to gather information, recruit party members, and initiate quests.
Each character has a storyline and a main quest to fulfill, but there are also several optional quests that any of the characters can participate in. Some of the main characters encounter each other during their quests. The storyline of each character also changes depending on who is chosen, what is said in conversation, what events have already occurred, and who is in the adventuring party, a concept first introduced in Romancing SaGa 2.
Story
At the outset, the player can choose any one of seven main characters to play as, each with their own storyline:
Asellus (アセルス), formerly a human girl, was run over by a carriage and given a blood transfusion by the Mystic Lord Orlouge. Chosen as the Charm Lord's heir, she is despised by human and mystic alike due to her status as the only half-Mystic in existence. She escapes Orlouge's castle with the help of the Princess White Rose. Asellus and White Rose remain on the run from Orlouge's many servants, but after White Rose sacrifices herself to save Asellus's life and freedom, Asellus decides to return and defeat Orlouge, to end the struggle once and for all.
Development
SaGa Frontier was developed by the Square Production Team 2 (referred to as 2nd Division in the game) with Akitoshi Kawazu as director and producer, Koichi Ishii as planning chief, Kenji Ito as composer, and Tomomi Kobayashi as illustrator. Square Production Team 2 included Kyoji Koizumi, Miwa Shoda, Kazuko Shibuya, and Minoru Akao. The musical score for SaGa Frontier was composed and arranged by Kenji Ito, who provided music for many previous entries in the SaGa franchise. Production began in December 1995.
The title of this game was "Romancing SaGa 4" during early development. Due to a change in hardware from Super Famicom to PlayStation, Kawazu changed the title. The team did not use 3D graphics, as they were unaware of the hardware capacities at the time.
Reception
Saga Frontier sold over 1.05 million copies in Japan by the end of 1997, and 1.1 million as of 2008. It was the 5th top-selling game in Japan in 1997 and is currently the 15th top-selling PlayStation game for the region.
SaGa Frontier for the PlayStation received mostly mixed or average reviews, and held a 71% on GameRankings. Much criticism arose from its Free Scenario System; critics generally remarked that while the non-linearity of this system is conceptually impressive, it leads to the individual scenarios being shorter and weaker than most contemporary RPGs and to players wasting time exploring dungeons intended for a different protagonist or otherwise wandering around the vast game world without direction. Three of the four critics in Electronic Gaming Monthly's review team saw no problem with the Free Scenario System, praising the storyline and combat, though Shawn Smith said battles are too frequent. The fourth critic, Crispin Boyer, disliked both the non-linearity and the varying difficulty between protagonists, but dismissed these as "minor gripes" and gave the game an 8/10, particularly remarking that the combat system is innovative.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- PlayStation Classic
- Remastered as
- SaGa Frontier Remastered
- Built on it
- SaGa Frontier Remastered
In the same series
PlayStation exclusive90SaGa Frontier 2
1999 · PlayStation, PlayStation 3 +2
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Nintendo exclusive72The Final Fantasy Legend
1989 · Android, Game Boy +1
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Nintendo exclusive78Final Fantasy Legend II
1990 · Game Boy, Nintendo DS
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Nintendo exclusive79Final Fantasy Legend III
1991 · Nintendo DS, Game Boy
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67Romancing SaGa
1992 · Android, EZweb +8
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Timed Nintendo67Romancing SaGa 2: Revenge of the Seven
1993 · Android, EZweb +11
Square
70Romancing SaGa 3
1995 · Android, Nintendo Switch +8
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PlayStation exclusive44Unlimited Saga
2002 · PlayStation 2
Square Enix
70SaGa: Scarlet Grace
2016 · Nintendo Switch, PlayStation Vita +1
Square Enix
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2024 · Android, Nintendo Switch +4
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Collections6 collections
Platform libraries
Publishers
- Sony Interactive Entertainment gamesVideo games
Themes
- Game remakes and remastersList
- Games with LGBTQ charactersGames › 1990s
- Games with LGBTQ charactersGames › 1990s
Description adapted from its source, CC BY-SA 4.0.
