Ludography
86/100
Players1,074 ratings
84/100
Critics6 reviews
More scores
Metacritic46 critic reviews
86/100
Metacritic usersuser score
88/100
GameFAQsJust Right
4.12/5
Player reviews
93% positive12,312 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$9.99

Where to get it

Max Payne 2 cover

2003 · Neo-noir · Shooter

Max Payne 2

Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Initially, the player's weapon is a 9mm pistol. As they progress, players access other weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.

Released
14 October 2003
Platforms
PlayStation 2PlayStation 3WindowsXboxXbox 360
Genres
Neo-noirShooterThird-person shooter
Developers
—
Publishers
—
Series
Max Payne
Modes
Single-player
Perspective
Third person
Themes
ActionThriller
Engine
RenderWare
Country
Finland
Age ratings
CLASS_IND 18ACB MA 15+USK 18ESRB MPEGI 18
Languages
English, French, German, Italian, Spanish (Spain)
Entry
#2 in Max Payne
Time to beat
5.5hmain story7.5hwith extras8.5hcompletionist
Composers
Kärtsy Hatakka

About

Max Payne 2: The Fall of Max Payne is a 2003 third-person shooter game developed by Remedy Entertainment and published by Rockstar Games. It is the sequel to 2001's Max Payne and the second game in the Max Payne series. Set two years after the events of the first game, the sequel finds Max Payne working again as a detective for the New York City Police Department (NYPD), while struggling with nightmares about his troubled past. After being unexpectedly reunited with contract killer Mona Sax, Max must work with her to resolve a conspiracy filled with death and betrayal, which will test where his true loyalties lie.

Max Payne 2 is played from a third-person perspective. Throughout the single-player campaign, players mainly control Max, with Mona being playable in a few select levels. Both playable characters have access to a wide variety of weapons to eliminate enemies, as well as a bullet-time ability, which slows down time during combat. The bullet-time mechanic has been upgraded in the game to allow players to move faster as they kill more enemies, as well as reload weapons instantly.

›Story

In Max Payne 2, the player controls Max Payne, a former DEA agent for the NYPD and a fugitive framed for murder of his best friend and fellow cop Alex. Two years after the events of the first game, Max has cleared his name and is now an NYPD detective. He reunites with Mona Sax, whom he met in the previous game, as they set out to resolve a conspiracy of death and betrayal, finding the Inner Circle in the center of it all.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Max Payne 2 is a third-person shooter featuring linear levels spread across three distinct chapters. Throughout the majority of the game, the player assumes the role of returning protagonist Max Payne; in several levels from the second and third chapters, the player controls secondary protagonist Mona Sax. Initially, the player's weapon is a 9mm pistol. As they progress, the player gains access to more powerful weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.

When first played, the game offers one difficulty level that is adjusted automatically if the game is too difficult for the player. For example, if the player's character dies too many times, the enemies' artificial intelligence is made less effective, while more health in the form of painkillers is made available. After completing the game once, other difficulty levels are unlocked. Two special game modes are also activated: New York Minute and Dead Man Walking.

Story

Two years after the events of the first game, Max Payne (James McCaffrey) has been acquitted of the charges against him and reinstated in his old job as a detective for the NYPD, thanks to his connections to the Inner Circle secret society. The story is narrated from Max's perspective, who recalls the events of the past few days. The first flashback takes place in the hospital, where Max is recovering from a gunshot wound. Several assassins raid the hospital to try and kill him, but Max avoids them and makes his way to the morgue, where he finds the body of a woman he has recently killed. The game then goes back further in time, to a few nights prior.

While investigating a gunfight at a warehouse owned by his ally, Russian mobster Vladimir "Vlad" Lem (Jonathan Davis), Max encounters a group of hitmen called "the Cleaners", who raided the warehouse for guns. Max is also surprised to run into contract killer Mona Sax (Wendy Hoopes), who he thought had died two years ago. Max heads to Vlad's restaurant to question him about the raid, only to find him under attack by mobsters led by their mutual enemy, Vinnie Gognitti (Fred Berman). After saving Vlad, he claims that Vinnie, now the underboss of the Punchinello Crime Family, is trying to monopolize the black market arms trade and sees Vlad as a threat.

Development

Take-Two Interactive issued a press release on 5 December 2001 that announced its acquisition of the Max Payne franchise from Remedy Entertainment and 3D Realms for US$10 million in cash and 970,000 shares of common stock, and its plans to release Max Payne 2. On 22 May 2002, Take-Two announced that they agreed to pay up to $8 million as incentive payments to 3D Realms and Remedy Entertainment to develop Max Payne 2. On 3 September 2003, Take-Two officially announced a release date of 15 October 2003 for the game.

Originally modeled in Max Payne after the game's writer Sam Lake, Max's appearance was remodeled after professional actor Timothy Gibbs for Max Payne 2; James McCaffrey returned as the voice of Max. The game's plot was written by Lake, who decided to write it as a "film noir love story", as he felt that it suited Max's persona the best. Lake hoped that the story would break new ground, noting, "At least it's a step into the right direction. I'd like nothing better than to see new and unexpected subject matters to find their way to games and stories told in games."

Reception

Max Payne 2 received "generally favorable" reviews from critics, while the PS2 version received "mixed or average" reviews, according to review aggregator website Metacritic.

Steve Polak of the Australian The Daily Telegraph, who enjoyed the first Max Payne game, also praised Max Payne 2, calling it an "outstanding" game that "keeps alive the sense of atmosphere and engaging gunplay-oriented action that was so exciting in the first release." He lauded the game for better production values compared to the first game, including its more polished story, more professional scripts, and better acting and graphics. The complexity of Max's character was a welcomed element by Polak, who found that games often created heroes that were simplistic. The Sydney Morning Herald's Dan Toose described the game's experience as "brutal, yet beautiful gun-blazing gaming".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows14 October 2003North America · Europe 24 October 2003 · Worldwide 4 January 2008
Xbox25 November 2003North America · Europe 5 December 2003
PlayStation 22 December 2003North America · Europe 5 December 2003
Xbox 36027 April 2009North America · Australia 27 April 2009 · Europe 27 April 2009

Editions and related releases

Included in
Max Payne Bundle
Followed by
Max Payne 3
Follows
Max Payne
Remade as
Max Payne 2
Built on it
Max Payne 2

In the same series

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.