Ludography
73/100
Players56 ratings
66/100
Critics3 reviews
More scores
Metacritic5 critic reviews
61/100
Metacritic usersuser score
71/100
GameFAQsJust Right
3.42/5
Player reviews
89% positive1,506 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$9.99

Where to get it

Driver: Parallel Lines cover

2006 · Ubisoft Reflections · Racing · Shooter

Driver: Parallel Lines

Diverging from previous Driver games, Parallel Lines takes place in just one city, New York, instead of multiple cities, but in the middle of the story you change to different eras of the city - 1978 and 2006. Due to the underwhelming performance of Driv3r, particularly the often-derided on-foot sections, Parallel Lines returns to the formula used in earlier games in the series, focusing on driving, although shooting remains in the game.

Released
14 March 2006
Platforms
PlayStation 2WiiWindowsXbox
Genres
RacingShooterThird-person shooter
Developers
Ubisoft Reflections
Publishers
Atari
Modes
Single-player
Perspective
Third person
Themes
ActionOpen world
Country
United Kingdom
Age ratings
PEGI 18ESRB MGRAC 19+USK 16CLASS_IND 16
Languages
English, French, German, Italian, Polish, Spanish (Spain)
Time to beat
9hmain story34hcompletionist

About

Driver: Parallel Lines is a 2006 action-adventure video game developed by Reflections Interactive as the fourth installment in the Driver video game series, following Driver 3 (2004). It was released by Atari for PlayStation 2 and Xbox, followed by ports to Microsoft Windows and Wii released in 2007 by Ubisoft, which had purchased the franchise. In a departure from previous titles in the series that focused on multiple cities, Parallel Lines takes place in New York City, within the periods of 1978 and 2006, in a fully open world environment.

Driver: Parallel Lines was the first Driver game without undercover cop John Tanner as the protagonist, instead focusing on a getaway driver named TK who works with a gang but is later framed by them for the murder of a drug lord, returning after 28 years in prison for revenge. Due to the underwhelming performance of Driver 3, particularly the often-derided on-foot sections, Parallel Lines returns to the formula used in earlier games in the series, focusing on driving, although shooting remains in the game. The game received mixed reviews, with praise mainly going to its 1970s soundtrack, cinematic presentation, and city atmosphere and transition, but with certain elements of its driving, shooting and graphics criticised. It was followed up by a largely similar prequel, Driver 76 (2007), and later Driver: San Francisco (2011).

›Story

T.K is a 18-year old kid who just arrived from the countryside to New York City, "looking to make good". Using his driving skills, he becomes known in the underworld as a wheelman and a getaway driver for robbers assaulting "nickel and dime" stores. He lives with his childhood friend Ray, who himself arrived in 1975 and after a short career as a wheelman, set up Ray's Autos tuning garage. T.K spends his time relaxing in Ray's room, racing and doing various odd jobs around town, stating that "after a couple of weeks, it felt like home."

Ray, wishing to move on up the criminal ladder, introduces T.K to Slink, owner of a popular club in Harlem, and he proves himself to him by doing some work for him and handling his skills with a gun. He is also introduced to a gangster known as The Mexican, whom he helps with his driving skills by delivering packages across the city and proving himself against the last driver, whom The Mexican has locked in his trunk as a punishment. Later on, he is also introduced to a local criminal called Bishop, who requests from T.K to infiltrate Riker's Island and smuggle out Candy, a local gangster jailed there. Meanwhile, T.K also helps Ray with his gambling debt by doing other odd jobs across the city to pay him off.

After meeting up with Slink, Bishop, The Mexican and Candy, he is introduced to Corrigan, a corrupt police officer who doubles as a drug dealer. Since cocaine has a large foothold on the New York drug market and will be a rising star in the 1980s, Corrigan's organization wishes to gain leverage over cocaine distribution, but their main issue is Rafael Martinez, a Colombian drug lord who holds a monopoly on the drug trade, so they plan to have him kidnapped and held for ransom, which will be used to start a prominent drug trade. After setting up an elaborate ambush, in which Candy proves crucial with his planning skills, they successfully kidnap him. K is collected and escapes the Cartel's men across rooftops, with The Mexican providing cover for him.

After the ransom is delivered to Corrigan, he suddenly shoots Martinez dead, while the rest of the gang leaves. K out and shoots him. K survives, but is arrested, trialed and sentenced to 28 years in the notorious Sing-Sing prison.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Driver: Parallel Lines takes place in an entirely open world environment, in which mini-games are now accessed from the in-game world instead of from a menu, while the game also features some new elements that are common with Grand Theft Auto – visible blood when someone is shot, an "Auto-aim" feature (with manual aim also available), a money system, fully modifiable vehicles (with a test track to test out upgraded vehicles), and environment destruction (i.e., lamp posts can now be run over and fire hydrants can break, spewing water into the air).

A new felony system is incorporated in Parallel Lines, which can differentiate between personal felony and felony "attached" to vehicles the player has used. If the player attracts police attention on foot or in a certain vehicle, the player can suspend their wanted level by losing the police and entering a "clean" car, though it can be reactivated if they spend too much time in the sight of a police officer, who will eventually recognize the player as "wanted". The same principle applies to out-of-car activities such as weapon use, in which players can holster their weapon in order to lose police attention until spotted committing illegal acts again. For the Wii version, the felony bar is replaced with a "stars" system, similar to that of Grand Theft Auto, which light up when the player attracts police attention. Like Grand Theft Auto, the game features fictional, yet distinct styles of vehicles based upon real automobiles that were in use within New York between the two periods.

Story

In 1978, The Kid or "TK" (David Walsh) works as a getaway driver for criminals in New York City. As TK returns to Hunts Point to rest at the garage owned and run by his friend Ray Davies (Brian Bloom), Ray decides to help him move up in the criminal world by introducing him to Slink (Geoff Brown), the owner of a local strip club. Slink becomes impressed with TK's skills and eventually introduces him to two close associates – Bishop (Rodney Saulsberry) and "The Mexican" (Nolan North). The men assign TK to help assist them in the breakout of Candy (Michael Cornacchia), a criminal mastermind, from Rikers Island.

After Candy's escape, the group introduce TK to their boss Corrigan (Ian Gregory), a corrupt undercover police officer, who reveals that he intends to take over the cocaine business from the city's Colombian cartel. Candy devises a plan to capture a prominent Colombian drug lord, Rafael Martinez, and ransom him back to the cartel. TK successfully kidnaps Martinez and recovers the ransom money for Corrigan but upon handing it over, Corrigan and the others kill Martinez and betray TK, implicating him for the murder. While the gang leave to take over the cocaine trade, TK is imprisoned in Sing Sing prison for 28 years, and spends his time planning to go after the group upon his release.

Development

Driver: Parallel Lines revealed in August 2005, with a stated release for March 2006. Video game media reported that Reflections had "listened" to fans following the "failure" of Driver 3, by making numerous changes and spending more time driving during missions rather than on foot. The game was originally intended to include online multiplayer, but this was scrapped when it became apparent to the developers that they could not deliver a strong multiplayer mode and wanted to focus entirely on the single-player portion of the game.

It was initially released for PlayStation 2 and Xbox in 2006 in North America on 14 March, European territories starting on 17 March, and Australia on 23 March 2006. The PlayStation 2 version was released in Japan by publisher AQ Interactive's distribution subsidiary Extreme Line on 12 October 2006. Ports for Windows and the Wii were released simultaneously the following year in North America on 26 June, Australia on 28 June, and in the United Kingdom on 29 June, with Ubisoft's Barcelona studio handling the Wii port.

Reception

The game received "mixed or average reviews" on all platforms according to video game review aggregator Metacritic. Praise went towards the story, fixes and improvements over the previous title, but criticism went to the implementation of some elements in the new formula and the unbalanced difficulty.

IGN gave the PS2 and Xbox versions 7.2 out of 10, praising the return of the series to its roots, and mentioned that "it's still not perfect, but it's not broken either". GameSpot gave the same versions 6.5 out of 10 and called it a competent GTA clone, but far from being recommendable. Eurogamer gave the PS2 version 6 out of 10, while stating that "there's not too much shame in trying to do what GTA does, of course (and at least it's not about bloody gang warfare for once), but while this is definitely a solid improvement on its dreadful predecessor, it needed to achieve a basic level of competence and build upon it, and it only does that to a very limited extent". 1UP.com gave it a C+ and wrote: "Sure, it's derivative as hell, but there's nothing getting in the way of actually enjoying the game now".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 214 March 2006Worldwide
Xbox14 March 2006Worldwide
Wii26 June 2007North America · Worldwide 26 June 2007 · Japan 26 June 2007 · Europe 29 June 2007
Windows26 June 2007Worldwide

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Description adapted from its source, CC BY-SA 4.0.