

1989 · Arcade
Maze Mania
Flippo must travel through the Mazes of the Upper Plane turning the tiles as he goes.
- Released
- 1 January 1989
- Platforms
- Amstrad CPCCommodore C64/128/MAXZX Spectrum
- Genres
- Arcade
- Developers
- —
- Publishers
- Hewson Consultants
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Action
About
Maze Craze: A Game of Cops n’ Robbers is a game for the Atari Video Computer System (later renamed the Atari 2600) developed by Rick Maurer and published by Atari, Inc. in 1980. In Maze Craze, two players compete to be the first to escape a randomly generated, top-down maze. Though primarily a two player game, any of the variations that don't involve interaction with the second player can be played solo. Sears rebranded Maze Craze as Maze Mania for its Tele-Games system.
›Story
Flippo must travel through the Mazes of the Upper Plane turning the tiles as he goes.
Avoiding the gliding aliens that appear to hinder his quest.
Media
The articlegameplay, story, development, reception
Gameplay
The manual describes the situation as a "maze of city blocks" and the player a red or blue cop on patrol. The cops are represented as squares. The goal is to reach the exit. In multiplayer games, the first player to find their way out wins. The maze is randomly generated generated for each game.
Some variants add robber blocks to the maze which either need to be avoided or captured, depending. Others make the maze either partially or fully invisible, and maze is periodically revealed for a moment or only when the joystick button is pressed. In the "Blockcade" variant, each player can drop a false wall to trick the other player. There are settings to increase or decrease the speed of the cops and robbers and the number of robbers in the maze.
Development
Rick Maurer had been working on a clone of Space Invaders in 1978 for the Atari Video Computer System.
After a few months of development, he had a playable version. The consumer division of Atari later instructed Maurer to cease further work on the game, which led to Maurer focusing on coding what would become Maze Craze (1980). Maurer reflected on developing the game, saying he believed it would help him hone his coding skills for the console.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- C64 Direct-to-TV 2
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
