
- 75/100
- Players6 ratings

1998 · FASA Studio · Real-time strategy · Real-time tactics
MechCommander
MechCommander is the second real-time tactics (RTT) video game based on FASA's BattleTech/MechWarrior franchise (though often being called a real-time strategy game), developed by FASA Interactive and distributed by MicroProse. MechCommander was released in 1998. It had an expansion which was later combined with the original title and released as MechCommander Gold. A sequel also exists (distributed by Microsoft)—MechCommander 2. MicroProse also used many of the ideas in their 2000 Starship Troopers game.
- Released
- 24 June 1998
- Platforms
- Windows
- Genres
- Real-time strategyReal-time tacticsStrategyTactical
- Developers
- FASA Studio
- Publishers
- MicroProse
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
- Country
- United States
- Age ratings
- ESRB T
About
MechCommander is a real-time tactics video game based on FASA's BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by MicroProse in 1998. An expansion pack, Desperate Measures, was released in 1999. A sequel, MechCommander 2, was released in 2001.
Keywords
- mech
- vehicle customization
- catapult
- upgradeable vehicles
Media

The articlegameplay, story, development, reception
Gameplay
Players assume the role of the commander of Zulu company from the Federated Commonwealth's First Davion Guards, a member of the Inner Sphere (IS). The planet Port Arthur must be taken back from the Clan Smoke Jaguar. The game's campaign progresses through 30 different missions broken into 5 operations with 6 missions apiece. Each mission consists of a number of objectives which may include destroying enemy units, capturing or defending enemy units, protecting friendly units, and capturing and defending bases. Some missions must be completed within a certain time limit.
In each mission, players controls a limited number of units which are either mechs or support vehicles. This control is through a simulated aerial viewscreen above the battlefield. Each mission restricts both the combined tonnage and the number of units allowed. Briefings are supplied prior to the start of the mission which lists the objectives and other relevant information. A wide range of strategies and tactics may be used on any given mission, and players can customize their forces for each one.
Reception
The game received favorable reviews according to the review aggregation website GameRankings. Next Generation called it "a good first effort, and FASA is to be commended for trying something different in the overcrowded field of RTS games. Unfortunately, it lacks polish, and the repetition of each mission drags down the fun factor."
The Academy of Interactive Arts & Sciences nominated the game for "PC Strategy Game of the Year" at the 2nd Annual Interactive Achievement Awards, although it ultimately lost to Sid Meier's Alpha Centauri. The game was a runner-up for Computer Games Strategy Plus' 1998 "Real-Time Strategy Game of the Year" award, which ultimately went to StarCraft. The staff called the former game "great", but argued that "only StarCraft was stellar".
Releases by platformdates and regions as published
Editions and related releases
- Included in
- MechCommander Gold
- Expansions
- MechCommander: Desperate Measures
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Description adapted from its source, CC BY-SA 4.0.