
- 81/100
- Players51 ratings
- 88/100
- Critics1 review
More scores
- Metacritic5 critic reviews
- 88/100
- Metacritic usersuser score
- 78/100
- Player reviews
- 94% positive101,416 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Linux
- Price
- US$9.99
Where to get it

2025 · Action · Casual
Megabonk
Smash your way through endless waves of enemies and grow absurdly powerful! Grab loot, level up, unlock characters and upgrade to create unique and crazy builds as you fend off hordes of creatures!
- Released
- 18 September 2025
- Platforms
- LinuxWindows
- Genres
- ActionCasualIndieRoguelikeSurvival
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionSurvival
- Languages
- Chinese (Simplified), Chinese (Traditional), Czech, English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian and 5 more
- Copies sold
- 1 million as of 2025-10-02
- Time to beat
- 14hmain story9hwith extras57hcompletionist
About
Megabonk is a 2025 roguelike survival game developed and published by solo developer Vedinad. Described as a 3D Vampire Survivors–like, it features procedurally-generated maps, automatic combat against hordes of enemies, and character progression through randomized upgrades. The game was released for Windows and Linux on September 18, 2025.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Megabonk is a third-person roguelike survival game in which the player navigates procedurally-generated 3D maps with verticality, fighting waves of enemies and bosses while automatically attacking. Experience gems collected from defeated enemies allows the player to level up and select from random upgrade offers, enabling synergistic builds. Movement mechanics include sliding, jumping, and speed boosts for enhanced mobility and combat depth. The game offers 20 unlockable characters with unique abilities, over 70 items, and more than 200 quests. Meta-progression is achieved through "Silver" currency, which lets the player permanently unlock content; it is not very common, being earned via challenges, "silvery-blue pots", and upgrading the Silver Tome.
Development
Megabonk was developed by the independent designer known as Vedinad using the Unity engine, and began development in August 2024. Initially planned to release on September 4, 2025, it was delayed to September 18 due to the announcement that the anticipated Hollow Knight: Silksong would release on the same day. Vedinad was urged to delay the game further, due to announcements of "other massive games" releasing near Megabonk's planned launch, but they did not, stating in a video, "I don't care - boom! Megabonk is out right now".
The anonymity of Megabonk's creator has spawned speculation from the game's fan base regarding their identity. Their alias, Vedinad, is an anadrome of DaniDev, the username of game developer and YouTuber Daniel William Sooman, who has created the games Crab Game and Muck. Similarities have been drawn between Megabonk and Sooman's games, as well as Vedinad and Sooman's voices as featured on each of their YouTube channels. Sooman has not published a video to his channel since January 2022, but was known to have been working on a new project. When asked by Eurogamer if they were DaniDev, Vedinad declined to respond.
Reception
Critics praised the game, and often favorably compared it to Vampire Survivors. TheGamer writer Harry Alston called it one of his favorite games of the year, praising it for its "added 3D terrain and verticality", being "properly challenging", and having "satisfying" build-crafting. Writing for Rogueliker, Mike Holmes called its gameplay loop "addictive", stating that the game is "excellent ... and a true trend setter."
GamesHub writer Joel Loynds awarded it 4/5, lauding the refreshing 3D take and overpowered builds while criticizing repetitive challenges, difficulty spikes, and "memey" humor. 5/10, highlighting its tension, soundtrack, and character variety. IGN's Leana Hafer praised the "variety and ... bombastic attitude" of the weapons, called the power-ups "fun", but criticized its shoddy humor, and its "lack of changing scenery" due to there only being two maps.
Awards
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Collections1 collection
Reception and records
Description adapted from its source, CC BY-SA 4.0.
