
- 85/100
- Players254 ratings
- 89/100
- Critics5 reviews
More scores
- Metacritic66 critic reviews
- 85/100
- Metacritic usersuser score
- 79/100
- GameFAQsTough
- 3.78/5
- Player reviews
- 91% positive16,781 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac
- Price
- US$29.99
Where to get it

2022 · Isometricorp Games · Action-adventure · Adventure
Tunic
Timed Xbox exclusive
Tunic is an action adventure about a tiny fox in a big world. Explore the wilderness, discover spooky ruins, and fight terrible creatures from long ago.
- Released
- 16 March 2022
- Platforms
- Nintendo SwitchNintendo Switch 2PlayStation 4PlayStation 5WindowsXbox OneXbox Series X/SmacOS
- Genres
- Action-adventureAdventureIndieMetroidbrainiaPost-apocalypticPuzzleRole-playing
- Developers
- Isometricorp Games
- Publishers
- Finji
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionFantasy
- Country
- Canada
- Age ratings
- GRAC ALLPEGI 7USK 6ACB PGCLASS_IND 10ESRB E10+
- Languages
- Arabic, Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, English, Finnish, French, German, Hungarian, Italian and 14 more
- Time to beat
- 12hmain story22hcompletionist
- Composers
- Lifeformed
About
Tunic is a 2022 action-adventure game developed by Isometricorp Games and published by Finji. It is set in a ruined fantasy world, where the player controls an anthropomorphic fox on a journey to free a fox spirit trapped in a crystal. The player discovers the gameplay and setting by exploring and finding in-game pages of a manual that offers clues, drawings, and notes. The backstory is obscured; most text is given in a constructed writing system that the player is not expected to decipher. Tunic's isometric perspective hides numerous pathways and secrets.
Designer Andrew Shouldice developed Tunic, his first major game, over seven years. He began work on it as a solo project in 2015, wanting to combine challenging gameplay with gentle visual and audio design. He was inspired by his childhood experiences playing Nintendo Entertainment System games like The Legend of Zelda (1986) and trying to understand game manuals for which he lacked context. Shouldice was joined during development by composers Terence Lee and Janice Kwan, audio designer Kevin Regamey, developer Eric Billingsley, and producer Felix Kramer. Publisher Finji joined the project in 2017 and announced Tunic at E3 2017.
›Story
Tunic is an action adventure game about a small fox in a big world, who must explore the countryside, fight monsters, and discover secrets. Crafted to evoke feelings of classic action adventure games, Tunic will challenge the player with unique items, skillful combat techniques, and arcane mysteries as our hero forges their way through an intriguing new world.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Tunic is an action-adventure game set in the ruins of a post-apocalyptic fantasy world, in which the player character, an anthropomorphic fox, navigates the terrain and fights off hostile creatures. The player is initially given no directions or instructions, and the majority of the text is in a constructed writing system, with only some words presented in the player's selected language, such as English. The three-dimensional terrain is typically displayed from a fixed isometric view, though the perspective shifts at certain points.
The fox character moves around the world by running or dodge-rolling; after rolling, the fox can run faster until the player stops moving them. The player can freely explore the world, and there is no mandated path to follow. Although many areas require specific actions or items to enter normally, which creates a general order to the game, there are often alternate ways to gain entrance. The isometric view obscures numerous hidden paths and secrets.
Story
The plot of Tunic is revealed through gameplay, the backstory and context emerging only as the fox player character collects manual pages. This manual is written with the player as the reader. It does not explain what the fox player-character knows about the story or if they understand the constructed language.
A fox awakens on a shore, and begins to journey through the game world, which is filled with ruins. After collecting a weapon and shield and ringing two magical bells, the fox enters a temple and then a spiritual plane known as the Far Shore. There they encounter the spirit of a larger fox trapped in a crystal prison, referred to in the manual as the Heir. The fox leaves to collect the three crystal keys to the prison which can be found within dungeons across the land. If the fox is killed, the Heir revives them.
Development
Andrew Shouldice began working on Tunic in February 2015, using the working title Secret Legend. Shouldice had previously worked on point-and-click adventure games at Silverback Productions and made small games for Ludum Dare competitions, but had never made a larger solo work. He wanted to make a game with open-ended exploration, and quit his job at Silverback to make the game without knowing his creative direction. He posted screenshots of his work on Twitter and Vine, attracting immediate attention.
Within weeks, Shouldice developed the game's fox protagonist, isometric graphical style, and action-adventure single-player gameplay. Shouldice had initially wanted to have a human protagonist customizable by the player, but was unable to design a character model he was satisfied with; he switched to an anthropomorphic fox instead, which he says made sense because "foxes get into trouble". He decided early in development that his experience as a programmer was not enough to create all aspects of the commercial game he envisioned. At the March 2015 Game Developers Conference, he met with composer Terence Lee (Lifeformed) and audio designer Kevin Regamey of Power Up Audio, who soon became the composer and audio designer.
Reception
Tunic received "generally favorable reviews", according to the review aggregator Metacritic. It was ranked as one of the top 30 games of 2022 by aggregated score for Windows, Xbox Series X/S, and PlayStation 5, and the eighth-highest scored Switch game. Tunic was featured in several game of the year lists for 2022, including overall game of the year by VG247 and indie game of the year by Shacknews.
Critics highly praised the gameplay, though some aspects had a mixed reception. Several reviewers described the combat as challenging but satisfying; 'Indee' of Jeuxvideo.com concluded that Shouldice had tried and succeeded to make the game difficult enough to make the player feel unwelcome in the world. Anne-Marie Coyle of PC Gamer and Ryan McCaffrey of IGN also liked the boss battles, and PC Gamer considered them even better than the rest of combat, though Jill Grodt of Game Informer and Brendan Caldwell of Rock Paper Shotgun felt that they were too difficult compared to the rest of the game. Game Informer, along with Richard Wakeling of GameSpot and the reviewer from Jeuxvideo, applauded the accessibility options to make combat easier as allowing players to continue exploring without being restricted by the combat. Reviewers in general described the game as a mix between the gameplay of Zelda and Soulslike games or as a tribute to those games, though Zoey Handley of Destructoid and Christian Donlan of Eurogamer went further to describe it as based on an understanding of what gameplay design worked for those games rather than just a copy.
Awards
Releases by platformdates and regions as published
Games like this
91Hollow Knight: Silksong
2025 · Linux, Nintendo Switch +7
Action-adventure · Adventure
79Little Kitty, Big City
2024 · Android, Nintendo Switch +6
Adventure · Indie
Timed Nintendo75A Short Hike
2019 · Linux, Nintendo Switch +5
Adventure · Indie
82Valor Mortis
2026 · PlayStation 5, Windows +1
Adventure · Role-playing
79Blasphemous
2019 · Android, Linux +6
Adventure · Indie
76Donut County
2018 · Android, Nintendo Switch +5
Adventure · Indie
Timed Nintendo76Lil Gator Game
2022 · Nintendo Switch, PlayStation 4 +4
Action-adventure · Adventure
97ENA: Dream BBQ
2025 · Linux, Windows +1
Adventure · Indie
Collections3 collections
Platform libraries
Years
- Games released in 2022List › January-March
- Games released in 2022List › July-September
Description adapted from its source, CC BY-SA 4.0.
