Ludography
More scores
Metacritic usersuser score
65/100
GameFAQsJust Right-Tough
4.31/5
Player reviews
86% positive394 reviews
Runs on
Windows
Price
Free

Where to get it

Meridian 59 cover

1995 · Indie · MMORPG

Meridian 59

Meridian 59 was the first graphical massively multi-player game. Played on the Internet with hundreds of users able to interact in the same world, the game is often considered the start of modern MMO gaming.

Released
15 December 1995
Platforms
Windows
Genres
IndieMMORPGRole-playing
Developers
—
Publishers
The 3DO Company
Modes
Multiplayer
Perspective
First person
Themes
Open world
Country
United States
Age ratings
ESRB T
Languages
English
Time to beat
0.5hmain story2hcompletionist

About

Meridian 59 is a 1996 video game developed by Archetype Interactive and published by The 3DO Company. It was the first 3D graphical massively multiplayer online role-playing game (MMORPG) and one of the longest running original online role-playing games. The development team included John Hanke, who later founded Niantic, Inc. and codeveloped Google Earth and Pokémon Go.

The game was launched online in an early form on December 15, 1995, and released commercially on October 7, 1996, with a flat-rate monthly subscription. Meridian 59 was later released as open source software, run by original developers Andrew Kirmse and Chris Kirmse.

Players say

Media

Meridian 59 screenshot 1

The articlegameplay, story, development, reception

Gameplay

The game is now aimed primarily at fans of PvP (Player vs Player) combat, as it is virtually lag free and has a player-run justice system implemented to mediate killing of other players. Unlike many online RPGs, it is not based around character levels and classes. Instead, each individual skill and attribute, including health, develop independently of one another. Hit points (health) are acquired by killing monsters that are a challenge for the player.

Mana (magic points) is acquired by exploring and finding mana nodes in the game world. All base attributes except karma are static, but they can be adjusted with certain items and spells temporarily.

Development

The game's development began under a different corporate identity and name. Co-founders Mike Sellers and Steve Sellers originally established the studio as Terra Nova Interactive in 1993, with the intent to name their online project Terranova. However, the team received a cease and desist letter from Looking Glass Technologies, which was concurrently developing the tactical 3D sci-fi game Terra Nova: Strike Force Centauri.

To avoid legal costs, the studio rebranded as Archetype Interactive and renamed the game Meridian, a name chosen from one of Mike Sellers' previous role-playing characters. Upon discovering that Meridian was also trademarked, the developers appended the number "59" to create a legally distinct name. The game's lore was later retrofitted to explain the number, establishing the setting as the 59th provincial colony of an ancient empire.

Reception

Reviewing the "Revelation" update, Next Generation described the game as "second-best" next to Ultima Online. They particularly commented that while the update expanded the game world by 50%, it still felt small and overcrowded with too little to do in it.

By June 1999, Meridian 59's retail sales in the United States had reached 14,359 units, according to PC Data. A writer for GameDaily called these numbers "minuscule", and remarked that it had "clearly fizzled on store shelves". However, the publication noted that 3DO had changed its business model to rely on online shopping and microtransactions, and had seen monetary success despite its poor sales in stores. Next Generation columnist Christian Svensson commented that despite the game's monthly pricing being roundly derided by a panel consisting of the heads of seven leading online gaming services at the September 1996 Online Game Developer's Conference, who said any flat rate system was unsustainable and "naive", "Since that time, we have seen the official launch of many online gaming services, and most have learned what consumers and the press have been telling them all along: A fair flat rate is the only way services will get subscribers."

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows15 December 1995Worldwide

Decompilations and portscommunity projects that rebuild or port the game

Games like this

Collections3 collections

Description adapted from its source, CC BY-SA 4.0.