Ludography
MetaForce cover

Retro Studios

MetaForce

Nintendo exclusive

The game mostly consisted of concept artwork, design documents, and a mock up engine for a third-person game that was reworked into a first-person game due to pressure from Nintendo and Retro executives. This game was eventually cancelled, but apparently inspired Shigeru Miyamoto to hand Retro the Metroid license, thereby moving the development team to produce Metroid Prime instead.

Released
—
Platforms
GameCube
Genres
—
Developers
Retro Studios
Publishers
Nintendo

About

Retro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the Metroid Prime and Donkey Kong series and has contributed to several other Nintendo-developed projects, such as Mario Kart 7.

Retro was founded on September 21, 1998, as an alliance between Nintendo and Iguana Entertainment founder Jeff Spangenberg, hoping to create games for the upcoming GameCube aiming at an older demographic. The company began work on four games, all of which were canceled once Retro focused its resources on Metroid Prime, the first Metroid game developed outside Japan. The success of Metroid Prime led Retro to work on three sequels and later to become involved with reviving the Donkey Kong series with Donkey Kong Country Returns.

The articlegameplay, story, development, reception

Development

Retro Studios was founded on September 21, 1998, as an alliance between Nintendo and industry veteran Jeff Spangenberg. Spangenberg subsequently launched the company from his home on October 1, using funds he generated with his previous ventures, including Iguana Entertainment. Nintendo saw an opportunity for the new studio to create games for the upcoming GameCube targeting an older demographic, in the same vein as Iguana Entertainment's successful Turok series for the Nintendo 64. Retro began with 4 key people in late 1998 and opened an office in Austin, Texas in early 1999 with a staff of 25 people, including several former Iguana employees.

Despite not having access to GameCube development kits, the studio immediately began work on four projects for the GameCube: an action adventure game named MetaForce, a vehicular combat game with the working title Car Combat (also known as Thunder Rally), an American football simulator named NFL Retro Football, and role-playing game Raven Blade. By the time development began, the studio had already grown in size to 120 employees. The company continued to grow during production, eventually peaking at over 200 employees.

Releases by platformdates and regions as published

PlatformReleasedRegions
GameCubeCancelledUnreleased

Games like this

Collections1 collection

Development status

Description adapted from its source, CC BY-SA 4.0.