Ludography
80/100
Players10 ratings
More scores
Metacritic usersuser score
82/100
GameFAQsJust Right-Tough
4.13/5
Player reviews
94% positive357 reviews
Runs on
Windows
Price
US$9.99

Where to get it

Micro Mages cover

2019 · Morphcat Games · Arcade · Indie

Micro Mages

Timed Nintendo exclusive

Enter the Demon Fortress. Built to torture pesky adventurers, this place is home to great treasure and ghastly creatures alike. But don't worry, you can count on allies like Fairies and Magical Seagulls to come to your help!

Released
30 April 2019
Platforms
NESPlayStation 4PlayStation 5Windows
Genres
ArcadeIndiePlatformer
Developers
Morphcat Games
Publishers
—
Modes
Co-opMultiplayerSingle-player
Perspective
Side view
Themes
ActionFantasyParty
Country
Germany
Age ratings
PEGI 7ESRB E10+ACB PGUSK 12GRAC 15+CLASS_IND 10
Languages
English
Time to beat
1hmain story3hcompletionist

About

Micro Mages is a platform game for the Nintendo Entertainment System that was published on April 30, 2019 by Morphcat Games. The game raised over €150,000 on Kickstarter. The game was published as a physical cartridge for the NES, and later as a digital download, bundled with an emulator, on Steam and Itch.io.

›Story

Once upon a time, in a small cottage within a dark forest, four mages and their beloved Princess spent a life in harmony. The mages were students at the renowned Hocus-Pocus Academy of Applied Magicks. To keep Princess safe during their study hours, they installed a giant lock on the front door.

One day, the blue mage forgot to lock the door and when everyone came back home after a long day, their Princess was gone.

A fairy beared terrible news: “Strange things are happening in the old Demon Fortress atop Pretzel Mountain!”

The four mages did not hesitate. After chanting a teleportation spell they had just learned at the Academy, they took off to the Demon Fortress...

Players say

Media

The articlegameplay, story, development, reception

Development

, had to fit into (later development techniques allowed larger games, such as Super Mario Bros. 3). The game was written in 6502 assembly language. 8 kilobytes of cartridge space was reserved for graphics, while the remaining 32 kilobytes were used for game code.

Graphics were reused across levels and animations to save space. Player characters were deliberately scaled down in order to avoid sprite overflow. The game was written with the goal of creating an expansive multi-player game with the same limitations that the first NES developers experienced.

Releases by platformdates and regions as published

PlatformReleasedRegions
NES30 April 2019Worldwide
Windows1 May 2019Worldwide
PlayStation 523 October 2024Worldwide
PlayStation 423 October 2024Worldwide

Editions and related releases

Included in
Morphcat Games Collection 1

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.