Ludography
Miiverse cover

Nintendo

Miiverse

Nintendo console exclusive

discontinued social network developed by Nintendo

Released
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Platforms
BrowserNintendo 3DSWii U
Genres
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Developers
NintendoHatena
Publishers
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About

Miiverse was a social networking service developed by Nintendo that operated from 2012 to 2017. The platform was primarily geared for use on Nintendo 3DS and Wii U, but was also available via any web browser. The service was created by Nintendo System Development and Hatena, and powered by the Nintendo Network. Miiverse was integrated into several 3DS and Wii U games, and allowed players to interact and share their experiences through handwritten messages or drawings, text, screenshots, and sometimes game videos in dedicated communities. All users who signed up for a Nintendo Network ID were automatically given a Miiverse profile per account, represented by the Mii connected to said Nintendo Network ID.

Miiverse was originally conceived during the development of the Wii U, and inspiration for its use of Miis came from the WiiWare title Wii no Ma. The service was first announced on June 3, 2012, during a pre-E3 2012 Nintendo Direct event, and it would officially launch on the launch of the Wii U on November 18, 2012. A web-based portal was opened on April 25, 2013, and a dedicated app version was originally planned for tablets and smartphones. A dedicated 3DS version of Miiverse was launched on December 9, 2013.

The articlegameplay, story, development, reception

Development

Miiverse was originally conceived by Junya Kondo, then-president of Hatena, and produced by Kiyoshi Mizuki. Mizuki had been discussing the Wii U's network service during his time working on the Japanese-exclusive Wii no Ma, and had wondered about the idea of incorporating Miis into the service. After talking with several developers and employees at Nintendo, such as Kouichi Kawamoto, others gradually started to pick up on the idea, including Katsuya Eguchi and Hisashi Nogami. Nogami was previously the director of Animal Crossing who coordinated the development of the Wii U Home Menu, while Eguchi served as an advisor; both wanted to give Miiverse a "live" feeling that was previously impossible, and designed the platform around that concept.

During development of the service, Hatena used a cardboard mockup of the Wii U Gamepad and a sheet of paper to simulate the experience of browsing. Iwata later described the platform as an "empathy network", stating his belief that bad behavior was less likely to occur if players were brought together using the service, as well as the service's potential in becoming a "Cloud Game Diary" where people could check on game updates from friends.

Legacy

Retrospectives of Miiverse generally highlight the platform's less than serious nature with respect to its posts and how the app was used by owners of the 3DS and/or Wii U. The content on Miiverse would often be the focal point of social media posts and YouTube series making fun of it, partly contributing to nostalgia for the platform post-shutdown. ". Publications during and after Miiverse's lifespan have also noted the platform's quirky and creative approach to social networking that made it stand out when compared to other platforms.

In "Transgression in Games and Play", authors Torill Elvira Mortensen and Victor Navarro-Remesal studied different types of transgressions in Nintendo's social services, noting how certain messages and communities in Miiverse often pushed its limits and challenged the space's intention for gaming discussions. One example they noted, which was also mentioned by Patricia Hernandez of Kotaku in 2015, was a trend called "Miiverse After Dark", where users would spam the platform with Rule 34 content when moderation was less active.

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Series and characters

Description adapted from its source, CC BY-SA 4.0.