Ludography
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Millennium 2.2 cover

1989 · Ian Bird · Strategy

Millennium 2.2

Millenium: Return To Earth is a strategy game, in which player commands human colony on the Moon. Gameplay focuses on colonizing other planets, gathering resources and building starships.

Released
1989
Platforms
AmigaAtari STAtari ST/STEMS-DOS
Genres
Strategy
Developers
Ian Bird
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
Science fictionBusiness
Country
United Kingdom
Languages
English

About

Millennium 2.2 is a resource management computer game by Ian Bird, released in 1989 for Atari ST, Amiga and MS-DOS. The MS-DOS version of the game was released as Millennium: Return to Earth. It is the forerunner to Bird's Deuteros, which is in a similar resource management game but many times larger and more difficult.

›Story

A month ago you were a lunar research chief, collecting data from a minor base on the moon's surface - doing your job. At first no one believed that Earth was doomed, but it came, just as they had predicted. You and your party had a ringside seat to unspeakable destruction and chaos. Now, in the shadow of the blackened husk that was once Earth, you plan your strategy for saving humanity not as a scientist, but as leader of the juman race.

Keywords

  • exploration
  • terraforming
  • mining
  • resource gathering

Media

Millennium 2.2 screenshot 1

The articlegameplay, story, development, reception

Gameplay

In the game, humanity has colonized the Moon and Mars. However, a 20 trillion ton asteroid has collided with Earth, making it uninhabitable. All that is left of humanity is a small, self-sufficient colony on the surface of the Moon, and a race of mutant humans on Mars. As the commander of Moonbase, it is your job to ensure the survival of mankind by exploring the Solar System for other habitable planets and moons, and ultimately re-establish life on Earth. However, the Martian mutants consider themselves the superior race and want Earth for themselves, meaning a war is inevitable.

The core of the game is spent in resource management and researching new technologies for space ships and base improvements. At first it is possible only to mine asteroids before a suitable planetary colony can be discovered and established. A typical game involves manufacturing probes, maintain defenses to fend off the Martian attacks, managing each colony's solar power energy generation, mining for resources on various planets and their moons and control the traffic to and from the Moon. Out of fifteen ingame resources, only silver, uranium, and chromium cannot be obtained by mining the Moon or Asteroid Belt.

Reception

In the July 1989 edition of Zzap!, Robin Hogg called this "an exceptionally compelling game." He did think the game could be completed relatively easily in about 20 hours, but nevertheless found it addictive. He concluded, "A little slow to start with, Millennium quickly becomes engrossing with interesting problems all the way and is easily the best looking strategy cum adventure game for a long while."

In the September–October 1989 edition of Games International (Issue #9), Kevin Warne called this "an incredibly addictive game." He gave both the game and its graphics above average ratings of 4 out of 5, saying, "It remains, after Dungeon Master, the best game I've purchased in a long stretch, and I thoroughly recommend it."

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga31 December 1989Europe
Atari ST/STE31 December 1989Europe
MS-DOS31 December 1989Europe

Editions and related releases

Followed by
Deuteros

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.