Ludography
Mindtrap cover

1989 · Puzzle

Mindtrap

Puzzle game sort of combining a rubik's cube with a slide puzzle in 2D (later also 3D). You get a limited amount of time and moves to align all dice by color and to complete each screen (floor).

Released
1989
Platforms
Amstrad CPCCommodore C64/128/MAXZX Spectrum
Genres
Puzzle
Developers
—
Publishers
Mastertronic
Modes
Single-player
Country
England

About

Mindtrap is a puzzle video game for the ZX Spectrum released in 1989 by Mastertronic. Ports followed for the Commodore 64 and the Amstrad CPC. With 999,999 levels, the object is to rearrange grids of coloured dice so that they are all aligned, before running out of time or available moves.

Keywords

  • dice

Media

Mindtrap screenshot 1

The articlegameplay, story, development, reception

Gameplay

Each screen (called a floor), has a set of dice of different colours (blue, red, magenta, green, cyan and white). The player shuffles the dice around the play area, using a frame surrounding 4 of the dice at a time. Dice within this frame can be rotated 90° around a central axis, with the ultimate aim of lining up the dice in the correct colour before the time and move limit expired.

Later levels introduce a third dimension of the dice scattered between 2 and 5 floors. Players then have to rearrange the dice both on the floor they are on and between the floors to finish the level. The number of moves and time allowed increase with the subsequent number of floors. Some areas of the floor are blocked off to the frame, so different routes are needed to move the dice.

Releases by platformdates and regions as published

PlatformReleasedRegions
ZX Spectrum31 December 1989Europe
Commodore C64/128/MAX31 December 1989Europe
Amstrad CPC31 December 1989Europe

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Description adapted from its source, CC BY-SA 4.0.