Ludography
80/100
Players23 ratings
More scores
Metacritic usersuser score
86/100
GameFAQsTough
4/5
Player reviews
95% positive24,826 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Mindustry cover

2017 · Anuken · Factory simulation · Indie

Mindustry

Mindustry is a hybrid tower-defense sandbox factory game. Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies. Features include a map editor, numerous built-in maps, cross-platform multiplayer, and large-scale PvP unit battles.

Released
30 April 2017
Platforms
AndroidLinuxWindowsiOSmacOS
Genres
Factory simulationIndiePuzzleSandboxStrategyTower defense
Developers
Anuken
Publishers
Anuken
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionSurvivalSandbox
Age ratings
ESRB E10+
Languages
Chinese (Simplified), Chinese (Traditional), Czech, English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal) and 6 more
Copies sold
437,000 as of 2023-09-30
Time to beat
21hmain story73hcompletionist

About

Mindustry is a free and open-source real-time strategy, factory management, and tower defense game developed and published by Anuken under the GNU General Public License v3. It is available for Windows, macOS, Linux, Android and iOS, where it can be downloaded for free from its author. It can also be bought on Steam and the Apple App Store. As an open-source game, players can mod the game and its client without restriction, and it has no advertisements or in-app purchases; development is supported by donations.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Mindustry is a top-down two-dimensional grid-based game, in which players assume the role of a small construction ship deployed from a central structure (the "core"). The basic elements of gameplay are resource extraction, transportation and organization, manufacturing of advanced materials and processing facilities, construction and maintenance of defensive and offensive structures, production of fighting units, and research of superior technologies.

The central goal of gameplay is for the player to avoid having their core(s) destroyed. All player structures are rebuildable upon destruction (with cores needing to be built atop dedicated "Core zones" equal to or greater than the size of the core that is built), with the destruction of all active core(s) resulting in immediate loss. On "survival" maps, enemies are dispatched in waves of progressively stronger units that must be destroyed before they reach and destroy all active core(s), similar to a tower defense game, as enemy pathfinding automatically seeks out poorly-defended areas or openings to break through. In contrast, "attack" maps have (in addition to waves of units) enemy structures and core(s) which must be destroyed to win.

Releases by platformdates and regions as published

PlatformReleasedRegions
Android17 October 2017Worldwide
Linux26 September 2019Worldwide
macOS26 September 2019Worldwide
iOS26 September 2019Worldwide
Windows26 September 2019Worldwide

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Licensing

Description adapted from its source, CC BY-SA 4.0.