Ludography
Mine Storm cover

1982 · GCE · Shooter · Arcade

Mine Storm

The game begins with a large enemy ship dropping mines onto the field as an ominous jingle plays, and moves from the top to the bottom of the screen, where it disappears. The player's ship starts in the middle of the field with 5 lives. Numerous mines then start popping up. The player must destroy all of the mines in order to progress to the next minefield.

Released
31 December 1982
Platforms
Vectrex
Genres
ShooterArcade
Developers
GCE
Publishers
GCE
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Languages
English

About

Mine Storm (also written as MineStorm) is a 1982 multidirectional shooter video game designed and programmed by John Hall and published by General Consumer Electronics as the built-in game for the Vectrex. Gameplay is similar to Atari, Inc.'s 1979 Asteroids arcade game. Players control a spaceship and must destroy mines on a playfield while avoiding collisions. Although not released on a physical cartridge, a Mine Storm screen overlay and manual were included with each system to support the built-in game.

Keywords

  • shoot 'em up
  • vector graphics
  • screen overlay
  • built-in game

Media

Mine Storm screenshot 1

The articlegameplay, story, development, reception

Gameplay

Mine Storm's gameplay is similar to that of Atari's Asteroids. The game begins with an ominous musical jingle, as a large enemy mine-layer ship moves from the top to the bottom of the screen, dropping mines onto the field (which appear as randomly scattered dots), and then disappears. The player's ship starts in the middle of the field with 5 lives. As game play commences, four mines pop up, growing out of the stationary dots on the field and begin drifting about.

As each floating mine is destroyed, two smaller mine pops up to replace it, and then two even smaller, requiring seven hits to completely eliminate a mine-type. Mines are destroyed with one shot, and the player must destroy all mines in order to progress to the next minefield. If the player's ship collides with a mine (or is hit by a flying projectile) it not only costs the player a life, but the level is restarted with all mines restored. A bonus life is rewarded each time 4 fields are cleared.

Reception

MineStorm was reviewed in 1982 by Video in its "Arcade Alley" column, where it was described as "a fast-moving contest, more than slightly similar to Asteroids". David H. Ahl of Creative Computing Video & Arcade Games praised the controls' "excellent" responsiveness, and the "simply magnificent" graphics and sound. He recommended the game to Asteroids fans who were disappointed by other home versions. Games Magazine called it "impressive" and that it has "all the play value and action of coin-op Asteroids, and better graphics".

Releases by platformdates and regions as published

PlatformReleasedRegions
Vectrex31 December 1982North America

Editions and related releases

Remastered as
3D Mine Storm
Built on it
3D MineStorm

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.