
- 60/100
- Players2 ratings
- Player reviews
- 51% positive1,153 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
Where to get it

2019 · Krafton · Adventure · Dungeon crawl
Mistover
''MIST-ical' RPG with expeditions for finding the key to survival. Choose your next step wisely and keep in mind that your every move will change the future.
- Released
- 10 October 2019
- Platforms
- Nintendo SwitchPlayStation 4Windows
- Genres
- AdventureDungeon crawlRoguelikeRole-playingStrategyTurn-based strategy
- Developers
- Krafton
- Publishers
- Krafton
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Fantasy
- Country
- South Korea
- Age ratings
- PEGI 7ESRB TCERO B
- Languages
- Chinese (Simplified), Chinese (Traditional), English, Japanese, Korean
About
Mistover (stylized as MISTOVER) is a 2019 roguelike dungeon crawler role-playing video game developed and published by Krafton for Microsoft Windows, Nintendo Switch, and PlayStation 4. Mistover is set in a ravaged world recovering from a mass invasion of monstrous creatures from another realm, and its storyline follows the journey of a party of adventuring heroes who are on a quest to discover the source of the invasion. Players navigate environments from an isometric perspective with a party of procedurally generated player characters drawn from a roster of eight character classes to fight monsters and acquire loot recovered from the exploration of levels. A phenomenon known as "mist" is prevalent throughout the game world and negatively influences its characters, monsters, and items.
Mistover was intentionally designed to be a difficult game. The developers wanted the game's constant tension and dangerous dungeon areas to provide players with a sense of challenge and force them to make the appropriate decisions that would ensure the survival of the overall party. Many aspects of the game's gameplay design and art style were inspired by similar video games in the dungeon crawler genre, such as Darkest Dungeon and Etrian Mystery Dungeon. Mistover has been delisted from all digital storefronts as of June 2022, following its worldwide release on October 10, 2019.
›Story
The unexpected appearance of the Vortex, Pillar of Despair, unleashed dreadful creatures that brutally raided the world. Defenseless and vulnerable, mankind was soon on the verge of extinction.
When all hope was lost, a miracle happened and the creatures suddenly vanished. Desperate to prevent the next invasion, the survivors created a group called the 'Corps' that journeys into the Vortex from whence the creatures emerged. You will lead the Corps to reveal the secrets behind the incidents.
Will the human race succeed in changing the course of their destiny?
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Mistover is an isometric dungeon-crawler role-playing video game set in a fictional world which had been devastated by monstrous creatures that emerged from an interdimensional vortex called "the Pillar of Despair". The invading creatures had vanished from the world prior to the events of the game, though the vortex is still open. A party of adventuring heroes managed and controlled by the player is tasked with traveling into the vortex to discover the origins of the monsters and prevent another invasion. The game's narrative features multiple endings.
Mistover consists of five different game regions. Each region consists of randomized dungeons with various paths, portals, and maze traps. The game is played out with a mix of real-time movement and turn-based combat. Prior to entering a dungeon, players can use facilities in the game's hub area to manage their roster of heroes and inventory of items.
Development
Mistover was developed and published by South Korean company Krafton. In response to the stagnation of the domestic mobile game market in the country, Krafton developed it as part of a corporate strategy to diversify the company's game publishing platforms and better reach out to global users. Krafton employee Woo Seok Lee noted that the South Korean video game industry is dominated by PC-exclusive titles or online free-to-play games with microtransactions. He posited Mistover as one of the earliest attempts for a major Korean video game developer to specifically develop a single-player title to challenge the console gaming space.
Han Dong-hoon led the development of Mistover at Krafton. The creation of the world and lore of Mistover took precedence during its development, and the game's visual aesthetics were derived out of the premise afterwards. James Han, a producer for Mistover, described the game world as being "on the verge of extinction" and that "one wrong choice may prove fatal". The art style and gameplay mechanics of Mistover, which Lee described as a blend of elements from survival games and tactical role-playing games, emulate that of Darkest Dungeon and Etrian Mystery Dungeon due to their popular appeal with player audiences in many parts of the world.
Reception
Mistover received mixed or average reviews on the Nintendo Switch according to review aggregator Metacritic. Jordan Rudek from Nintendo World Report lauded Mistover as one of the most fun dungeon crawlers he has ever played the game's "tense dungeon exploration and positional RPG combat" as incredible. However, he felt that its heavy reliance on the applications of randomness for its mechanics, especially the random generation of characters, formed an overall inconsistent gameplay experience that undermines the game's appeal, which held the game back "from excellent to merely pretty good". Reviewing the PC version of Mistover, Mike Moehnke from RPGamer noted that his inability to find a roguelike video game that he would enjoy was likely what led to his "muted reaction" towards the game because it borrows several conventional mechanics from that genre, but found that some of its aspects were admirable enough for him to appreciate.
PJ O'Reilly from Nintendo Life gave Mistover a mediocre review and called the game a derivative product of the "expertly-crated" and "sublime" Darkest Dungeon, which in his opinion "overshadows it in every possible way". He liked the strong "anime/gothic art-style" of Mistover and its flawless performance on the Nintendo Switch, but highlighted multiple major issues in his criticism, including its repetitive and grindy combat, a lack of atmosphere for its dungeon-crawling, and a punitive and restrictive gameplay systems which never lets the player feel rewarded.
Releases by platformdates and regions as published
Editions and related releases
- Downloadable content
- Mistover: Dr. Faust's Otherworldly Adventure
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Description adapted from its source, CC BY-SA 4.0.
