Ludography
Summon Night 6 cover

2016 · Role-playing · Strategy

Summon Night 6

PlayStation exclusive

The game takes place in the world of Fillujah, a world where all people have their own flying companion creature. The core three members of the cast (Raj, Amu, and Ist) are the primary protagonists, while the game plot involves them meeting up with characters from across the entire Summon Night series.

Released
2016
Platforms
PlayStation 4PlayStation Vita
Genres
Role-playingStrategyTurn-based strategy
Developers
—
Publishers
—
Perspective
Bird view / Isometric
Themes
Fantasy
Country
Japan
Age ratings
ESRB T

About

Summon Night 6: Lost Borders is a tactical role-playing game for the PlayStation Vita and PlayStation 4 video game consoles. The game was released in Japan on March 10, 2016, and was released in North America on October 31, 2017 and Europe on November 15, 2017 by publisher Gaijinworks. While it is the sixth numbered entry in the mainline entries of the Summon Night series, it is only the second one to be translated into English, after 2015's release of Summon Night 5, also by Gaijinworks.

Media

The articlegameplay, story, development, reception

Gameplay

Similar to prior mainline entries in the Summon Night video game series, the game plays as a strategic/tactical role-playing video game, with elements of visual novels. In addition to the core gameplay, it will also feature multiple mini-games as well.

Story

The game takes place in the world of Fillujah, a world where all people have their own flying companion creature. The core three members of the cast (Raj, Amu, and Ist) are the primary protagonists, while the game plot involves them meeting up with characters from across the entire Summon Night series.

Development

The game was first announced in August 2015, through a revealing in V Jump magazine.

In June 2016, Gaijinworks announced they would be releasing the game in English in Q1 2017 in North America and Europe. The game is the second mainline Summon Night video game to be translated and released in English regions, after the prior entry, Summon Night 5. Victor Ireland of Gaijinworks announced that the game would be one of his biggest game translation undertakings, with the game script amounting to the equivalent of five novels, 50% larger than the size of the already large Summon Night 5. The company began translating the title in January 2016, with the full game not being due out for release until at least a year after they began, in Q1 2017.

Reception

The game debuted a number 3 on the Japanese charts with its Vita release, with 40,076 units sold, and number 6 with its PS4 release, selling an additional 16,750 units, totaling for 56,826 sold in its first week. This was around half of the prior game's releases, Summon Night 4 and Summon Night 5, which both sold over 100,000 copies in their debut week.

The PS4 version of Summon Night 6 has now been removed from the PlayStation store for unknown reasons.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 410 March 2016Japan · Worldwide 30 June 2017 · North America 31 October 2017 · Europe 15 November 2017
PlayStation Vita10 March 2016Japan · Worldwide 30 June 2017

Games like this

Collections3 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.