Ludography
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Monster Max cover

1994 · Rare Ltd. · Adventure · Isometric platformer

Monster Max

Nintendo exclusive

Monster Max is an isometric adventure video game developed by Rare and published by Titus Software for the Game Boy handheld game console. It was released in December 1994 in Europe and January 1995 in the United States. Monster Max was designed by Jon Ritman and Bernie Drummond and is very similar in both graphics and gameplay to Ritman and Drummond's 1987 title Head over Heels. The game sold poorly but received very positive reviews from critics.

Released
1 August 1994
Platforms
Game Boy
Genres
AdventureIsometric platformerPlatformerPuzzle
Developers
Rare Ltd.
Publishers
Titus Interactive
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action
Country
United Kingdom
Age ratings
PEGI 3
Composers
David Wise

About

Monster Max is a 1994 action-adventure puzzle video game developed by Rare and published by Titus France in Europe for the Game Boy. The player is the titular aspiring rock star, who, in an attempt to fight King Krond who bans all music, traverses nine floors of the Mega Hero Academy. Floors consist of diversely-designed rooms of puzzles to solve, the player having to figure out the order of actions to take.

The game was specifically developed by a three-member team, which consisted of Jon Ritman for programming and design, Bernie Drummond for graphics, and David Wise for music. Ritman and Drummond, before joining Rare, developed isometric games for Ocean Software, including Batman (1986) and Head over Heels (1987). As a result of the failure of an arcade football game to be completed for the company, Ritman and Drummond did not have any publicity with their work for seven years. Ritman decided to work on an isometric Game Boy title with a £1,200 Global Language Assembler Monitor software development kit he created by himself, noticing the handheld console's absence of the genre.

›Story

Monster Max is a single-player adventure game that is presented from an isometric perspective, similar to Ultimate's Knight Lore. Players control the player character and guitarist Max as he attempts to defeat evil villain Krond, who threatens to ban all music from the world. The game is split into 29 levels in which the player must complete a number of challenges in order to progress, such as solving puzzles, jumping over obstacles, gathering objects, and defeating opponents. The levels also contain several helpful items, such as bombs, which can be used both as weapons and to open blocked or hidden rooms, a bag, to pick up or drop items in, and a force shield, which protects the player from enemies, among others. Upon completing a level, the player is rewarded with a certain amount of credits, which grant players access to new areas of the game's overworld, called the Mega Hero Academy.

Keywords

  • robots
  • traps

Media

The articlegameplay, story, development, reception

Gameplay

Monster Max is an isometric action-adventure puzzle video game that can be played in one of five language choices and two directional pad setups. The player is the titular aspiring rock star, who traverses nine floors of the Mega Hero Academy to overthrow the tyrannical King Krond, who resides on the tenth floor and bans all music performance in his land. The first floor has a training level, named the Play Pen. In each floor, Monster Max performs two-to-three tasks of which the reward is gold, which is used to purchase the elevator that takes him to the next floor.

Tasks include eliminating enemies and collecting objects like journals, safes, crowns, and torches. On the tenth floor, there is only one mission to complete before the Krond showdown: to collect four objects. Each room has a computer terminal informing the player the mission in the next room, although the current mission details can also be accessed in the pause menu.

Development

Monster Max was designed and programmed by Jon Ritman with graphics by Bernie Drummond, both having established themselves in the video games industry by developing isometric 8-bit video games for Ocean Software, including Batman (1986) and Head over Heels (1987). Following Match Day II (1987), Ritman and Drummond moved to Rare, owned by the founders of Ultimate Play the Game, the developer and publisher of what launched the isometric game trend, Knight Lore (1984). Choosing to work for the company as an answer to an advertisement in Crash, and with respect for Ultimate, the two had their first project be an arcade football game named Final Whistle.

Although the software's design, visuals and code was finished in six months, the arcade cabinet was such a "time consumer" its hardware and graphics had to be re-done in another six months. Rare cancelled Final Whistle out of a perception of a lack of instant appeal to its target demographic. This led to a seven-year gap where the two were not public to the press and did not have work released. Ritman, after completing his own software development kit using a £1,200 Global Language Assembler Monitor (GLAM) that was used in other Rare games, wanted to develop a Game Boy product with it.

Reception

Upon release, Monster Max was frequently considered one of the best all-time Game Boy titles by critics. Nintendo Acción's Javier Abad

C. Mayerick called it the number-one best of all-time upon release; the latter critic still thought it was in the top-three in his 1997 re-review. Sam of Consoles + called it one of the best action-adventure entries in the Game Boy library. Several critics found it to be the closest in quality to The Legend of Zelda: Link's Awakening (1993) out of most other video games, a preview article from Super Gamer covering it as the biggest Game Boy game since the Zelda game.

Legacy

Monster Max was Ritman's last game he coded by himself, before working for companies like Domark and Argonaut Games. It was also the final isometric game collaboration of Ritman and Drummond. It is one of three Game Boy games listed in the book 1001 Video Games You Must Play Before You Die (2010), where editor Tony Mott called it a "mini-masterpiece" with the best puzzles ever in isometric games. He highlighted how much diversity came out of the game's simple concepts, and how much personality was in low-resolution Game Boy graphics.

In 2021, it ranked number 95 on Retro Gamer's special edition of 100 Games To Play Before You Die: Nintendo Consoles Edition. In November 1997, in its 60th monthly issue, Nintendo Acción listed Monster Max the 35th best game they had ever reviewed.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy16 December 1994Europe · North America 5 January 1995

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.