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Metacritic usersuser score
49/100
Player reviews
84% positive1,289 reviews
Steam Deck
Playable
Runs on
Windows, Mac
Price
US$29.99

Where to get it

Moonbreaker cover

2022 · Unknown Worlds Entertainment · Board game · Strategy

Moonbreaker

Moonbreaker is a turn-based strategy, tabletop tactics game. Designed to be a true digital miniatures experience, set in an expansive sci-fi universe crafted by Brandon Sanderson. Direct Captain & Crew to determine the fate of the Reaches in gripping, ever changing competition & adventure.

Released
29 September 2022
Platforms
WindowsmacOS
Genres
Board gameStrategyTacticalTurn-based strategy
Developers
Unknown Worlds Entertainment
Publishers
Krafton
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
United States
Age ratings
GRAC 12+USK 12ESRB E10+
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Korean, Portuguese (Brazil), Spanish (Spain)

About

Moonbreaker was a turn-based strategy video game developed by Unknown Worlds Entertainment and published by Krafton for Windows. The game was released via early access on September 29, 2022, followed by its full release on February 2, 2024.

The game was described by the team as a "digital miniatures game", as it was heavily inspired by both tabletop role-playing games and collectible card games. The game is set in an original universe created by Brandon Sanderson.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Moonbreaker is a turn-based strategy video game. In each match, players must commandeer a captain and their squad and eliminate their enemy counterparts. The player's captain is supported by nine other crewmates, which can be deployed once the player has collected enough "cinder", which is gained after each turn. Each character has their own unique abilities, and players need to spend cinder in order to utilize each character's special abilities.

In each match, players need to carefully consider the positioning of their units. Hard cover can block incoming attacks, while soft cover can reduce enemy's accuracy. The positioning of each character may also block the movement of both friendly and enemy units. Players can also call in Ship Assist.

Development

Development of the game began in 2017 by Unknown Worlds Entertainment. Charlie Cleveland, the director of Subnautica, served as the game's director. According to Cleveland, the original pitch of the game was to make a "digital miniatures game". The game was heavily inspired by the Warhammer series of tabletop game.

In addition to giving the ability for players to paint their digital figures, they also wanted the game to have engrossing lore and an interesting backdrop. The team, therefore, enlisted the help of novelist Brandon Sanderson to help create the game's setting. The goal for Sanderson was to build an "optimistic" universe, and he collaborated with Unknown Worlds in a weekly basis. Due to the game's large roster of characters and Unknown Worlds' intention to support the game for years, Moonbreaker will have a "long-form" story that will "last a decade or longer".

Reception

The game didn't receive enough critical reviews to gain a Metacritic rating.

The game was apparently a financial disappointment in terms of sales. In 2025, a lawsuit against the founders of Unknown Worlds Entertainment included documents of internal info that indicated Moonbreaker was considered a "commercial failure" internally. The lawsuit also stated that Moonbreaker was a passion project of Max McGuire, one of the cofounders, but that he continued working on it rather than a potentially more lucrative Subnautica sequel, as desired by management.

Releases by platformdates and regions as published

PlatformReleasedRegions
macOSEarly Access29 September 2022Worldwide · Worldwide 1 February 2024
WindowsEarly Access29 September 2022Worldwide · Worldwide 1 February 2024

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Description adapted from its source, CC BY-SA 4.0.