
2016 · Trion Worlds · Fighting · Science
Atlas Reactor
Atlas Reactor is a 4v4 team-based tactical/strategic PvP game that uses simultaneous turns with 4 action phases during combat. Prep -> Dash -> Blast -> Move. Players can't Move after a Dash action. The players on both teams are given 20 seconds to choose an action each turn that is then played out in order.
- Released
- 4 October 2016
- Platforms
- Windows
- Genres
- FightingScienceStrategyTacticalTurn-based strategy
- Developers
- Trion Worlds
- Publishers
- Trion Worlds
- Modes
- Multiplayer
- Perspective
- Bird view / Isometric
- Themes
- ActionScience fiction
- Country
- United States
- Age ratings
- ESRB TPEGI 12
- Languages
- Chinese (Simplified), English, French, German, Italian, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Spain)
About
Atlas Reactor was a free-to-play turn-based tactics game developed by Trion Worlds. In Atlas Reactor, the player took the role of a Freelancer in the megacity of Atlas. The game was released in October 2016 and it shut down on June 28, 2019.
›Story
“Trust in Us,” they say.
It’s not a bad deal. The Trusts create, maintain, and exploit our glorious post-human era. They control the last Reactor – resurrection, energy, light – and the whole world along with it. Work for the Trusts, and live in the last megacity on the planet. Or, become a Freelancer, and live forever.
The Trusts pay top dollar to… well, stay on top. Freelancers help them do that. But every Freelancer is free to set their sights a little higher. Take down a Trust.
Or create one. Some even try to save the world.
Just try not to die. In this city, life is cheap. It’s resurrection that’s expensive.
Keywords
- cyberpunk
- turn-based
- pvp
- real time tactics
- online
- team-based
- simultaneous turns
- free-to-play
- digital distribution
- pax west 2017
- pax south 2017
- pax west 2016
Media

The articlegameplay, story, development, reception
Gameplay
With the exception of custom game modes, matches in Atlas Reactor are 4-on-4, player versus player, turn-based tactics battles. Players can die and respawn indefinitely, but teams win by being the first to five kills or by having the most kills after 20 turns (or more for sudden death overtime). Turns are divided into two modes: Decision Mode and Resolution Mode. In the decision mode, players have 20 seconds to coordinate tactics, select actions, and lock them in.
In the Resolution Mode, these action resolve over four phases: the Prep phase allows for setting traps, placing shields, and casting buff/debuffs before any movement or damage is done; the Dash phase contains all dodges and charges which may deal damage; the Blast phase is for shooting, blasting, and any other stationary attacks, followed by knock-back attacks, which render the targets unable to move during the Move phase; the Move phase allows for player movement after all other actions with more movement granted to those who used no (or free) actions. Within each phase, all players actions are calculated simultaneously but are rendered sequentially for the player. Therefore, a character seen dying before their action will remain standing until it is completed.
Story
Atlas is a megacity populated with humans, hybrids, and robots controlled by powerful Trusts. Freelancers fulfill contracts for their trusts to maintain control over the Atlas Reactor - a technologically advanced energy source that powers the megacity and its inhabitants. There were once thirteen such reactors monitored and controlled by the Global Artificial Intelligence Agent (GAIA). Humanity was in a golden age without poverty, drought, famine, or disease.
Ultimately, they were able to conquer death itself. However, after 150 years of prosperity, GAIA mysteriously departed. This led to a cascading failure of reactors beginning with Tethys and ending with Hyperion thus leaving Atlas as the only reactor on the planet. As is always the case when resources are limited, war broke out.
Development
According to lead designer Will Cook, the game's concept draws inspiration from XCOM: Enemy Unknown, League of Legends, and tabletop games such as Warhammer 40,000. The designers’ ultimate question was, “How do you make a turn-based game where you’re playing more than you’re waiting?” Within two days, executive producer Peter Ju created a playable prototype in the Unity game engine.
Reception
Atlas Reactor has been well received by critics, with aggregate review websites GameRankings and Metacritic assigning scores of 79.89% and 81/100, respectively.
GameSpot gave it an 8/10 and called it "Unique and fresh." Redbull eSports said that the game, "has everything it takes to turn heads in the competitive space," and GameHyped called it, "the breath of fresh air esports has been hoping for."
Releases by platformdates and regions as published
Editions and related releases
- Downloadable content
- Atlas Reactor: Ultimate Reactor PackAtlas Reactor: All Freelancers PackAtlas Reactor VR Character Viewer
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Collections1 collection
Years
- Games released in 2016List › October–December
Description adapted from its source, CC BY-SA 4.0.