Ludography
71/100
Players46 ratings
78/100
Critics9 reviews
More scores
Metacritic79 critic reviews
77/100
Metacritic usersuser score
49/100
GameFAQsJust Right
3.44/5
Player reviews
71% positive20,633 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$2.99

Where to get it

XCOM: Chimera Squad cover

2020 · Firaxis Games · Strategy · Tactical

XCOM: Chimera Squad

XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.

Released
24 April 2020
Platforms
Windowscomputer
Genres
StrategyTacticalTurn-based strategyTurn-based tactics
Developers
Firaxis Games
Publishers
2K
Series
X-COM
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Engine
Unreal Engine 3
Country
United States
Age ratings
PEGI 16USK 16ESRB T
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Russian, Spanish (Spain)
Time to beat
21hmain story64hcompletionist

About

XCOM: Chimera Squad is a turn-based tactical video game developed by Firaxis Games and published by 2K as part of the XCOM series. It is set as a sequel to XCOM 2: War of the Chosen, after a tenuous peace accord between warring human and alien forces has been achieved. The player controls a mixed squad of human and alien special forces soldiers that help maintain the fragile peace of City 31, an experimental city where humans and aliens are attempting cohabitation. While Chimera Squad follows similar tactical elements of the XCOM series, it introduces new gameplay concepts to accelerate the pace of gameplay.

The game was released on Windows on April 24, 2020.

›Story

After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2, humans and aliens are working together to forge a civilization of cooperation and coexistence.

Welcome to City 31, a model of peace in a post-invasion world. However, not all of Earth's inhabitants support interspecies alliance. Chimera Squad, an elite force of human and alien agents, must work together to destroy the underground threats driving the city toward chaos.

Your agents are unique: each of them equipped with special tactical abilities and driven by a different motivation for joining Chimera Squad. Deploy targeted team members to investigate and combat the dangers that pervade the districts of City 31. Lead Chimera Squad through a new experience that innovates on XCOM's turn-based legacy, utilizing strategy, teamwork, and new breach-and-clear gameplay to complete your mission objectives.

The future of City 31 depends on you.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The player takes control of a squad of eleven characters, both human and alien, that form Chimera Squad. Each character has unique abilities, replacing character classes from previous installments in the franchise. The game is divided between turn-based tactical combat and management of the squad's non-combat activities. These non-combat activities take place in the game's strategy layer, which allows players to modify or upgrade squad members' equipment and assign squad members to investigations. The strategy layer shows the level of unrest in each district, and failing to address that unrest leads to the city breaking out into violence.

Once players initiate a combat mission, they choose which of the playable characters will participate. Each mission may have multiple separate combat segments. Missions start in a planning phase called "breach mode", which allows players to position their units at designated points, from which they will enter the combat area. Different entry points present different bonuses and challenges for players, and players can split their units across multiple entry points.

Story

Chimera Squad is set in City 31, a model city with humans and aliens living alongside one another. It takes place in 2040, five years after the events of XCOM 2: War of the Chosen, in which the titular organization defeated ADVENT, the alien-led puppet government that ruled Earth for 20 years following an invasion. The game puts players in control of the eponymous squad, an elite peacekeeper force pitted against unknown elements that seek to destabilize City 31.

City 31's Mayor Nightingale is killed in a terrorist attack and Chimera Squad is tasked to find the culprit. During their investigation, Chimera Squad confronts three criminal factions, one at a time; The Progeny, a doomsday cult composed of individuals with psionic powers, Gray Phoenix, a street gang composed of aliens who see themselves unfit for Earth society, and Sacred Coil, a religious cult preaching salvation for those who opposed XCOM composed of former ADVENT soldiers and aliens. They eventually discover that these groups are backed by a fourth, mysterious faction, which they codename as "Atlas."

Development

Chimera Squad's lead designer is Mark Nauta, who was a designer on XCOM 2. According to XCOM 2 lead developer Jake Solomon, the development team for Chimera Squad includes many people from the XCOM 2 team, though he himself was not part of the project. Work on Chimera Squad began after completion of the XCOM 2: War of the Chosen expansion.

Firaxis, Chimera Squad's developer, called the game "neither a sequel or expansion to XCOM 2". Nauta stated that their intention was to explore different gameplay and storytelling mechanics of the XCOM games without having to re-balance the elements within XCOM 2 or War of the Chosen. Nauta said that with Chimera Squad, they felt the changes were large enough to be challenging to experienced players, but the game's smaller scale would help draw newer players into the XCOM universe. 2K Games, the game's publisher, stated that the game's price – US$20 with a 50% discount for the first week after launch – was intended to draw new players into the series.

Reception

Chimera Squad received "generally favorable reviews", according to review aggregator Metacritic. Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 71% of critics.

One of the core changes between Chimera Squad and XCOM 2 – the replacement of randomly generated soldiers with the cast of eleven unique ones – was the subject of both praise and disappointment by critics. Ben Reeves, writing for Game Informer, praised the decision to have the characters be voiced and enjoyed the interactions that they had with one another, though Destructoid's Chris Carter found the voice acting poor and the contrast between bloody combat and lighthearted banter jarring. The characters' unique abilities and their ability to combine with other characters' powers were widely praised.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows24 April 2020Worldwide

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Description adapted from its source, CC BY-SA 4.0.