Ludography
40/100
Players6 ratings
More scores
Metacritic usersuser score
62/100
GameFAQsJust Right-Tough
3.31/5
Player reviews
55% positive162 reviews
Runs on
Windows
Price
US$1.24

Where to get it

X-COM: Interceptor cover

1998 · MicroProse · Flight simulation · Real-time strategy

X-COM: Interceptor

only this time the heinous aliens are out to destroy Earth and rule the new frontier. As X-COM commander, it's your sole duty to protect humanity and the prized mining operations in outer space. You must strategically equip your X-COM fighters, amass a formidable arsenal and then fulfill your mandate by going head-to-head with the devious element. The action is fast.

Released
17 June 1998
Platforms
Windows
Genres
Flight simulationReal-time strategyScienceSimulationSpace combat simulationStrategy
Developers
MicroProse
Publishers
Atari
Series
X-COM
Modes
MultiplayerSingle-player
Perspective
First personBird view / Isometric
Themes
ActionScience fictionHorror
Country
United States
Age ratings
ESRB TUSK 12
Languages
English
Time to beat
13hmain story20hcompletionist

About

X-COM: Interceptor is the fourth main game in the X-COM series, developed by MicroProse's Chapel Hill development studio and released in 1998. The game is a combination of many genres, including space flight simulation, business simulation game and strategy game elements. More specifically, the player's role includes managing a number of X-COM space stations, piloting starfighters during hostile encounters whilst co-ordinating wingmen, and managing resources and research. X-COM Interceptor, although released as the fourth game, is actually set before X-COM: Apocalypse, thus making it the third game in the chronological order. The game was re-released in 2008 for Steam and GamersGate, and again in 2016 on GOG.com.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The game's main screen differs from previous incarnations of the series. The majority of the panel is taken up by a view of the planetary systems in The Frontier, represented as stars. However, the player can zoom into the stars to see all planets and bases located in those systems. Ship squadrons and anomalous events are also shown in this display. Located elsewhere on the main screen are links to all the various base and resource management screens.

Early missions involve the detection and interception of an enemy squadron of fighters. The player responds to this, and upon the X-Com squadron intercepting the enemy craft, the game switches to the flight simulation. In this mode, the player pilots a craft along with the wingmen previously assigned to the mission, in a similar style to Wing Commander: Prophecy, with the goals of destroying or disabling the enemy ships. There are various mission types in the game, including disabling/destroying enemy craft, capturing certain special craft, interrupting alien trade routes, escorting convoys, and base raiding missions.

Story

The game begins on March 1, 2067, when the Earth's resources are all nearly depleted. To avert the slow decay of civilization, the major corporations of Earth venture into space – an area known as "The Frontier" – to find the raw materials required for humans. Unfortunately, some old enemies are already in the neighborhood when the corporations arrived - the powers from the First Alien War - and they have plans of their own for the resources of the Frontier. Plans that could very well mean the end of the human race.

The player takes command of an elite force that has been created to fight the aliens in space. Unlike previous games in the series, the game is primarily a space combat simulator, with the player flying starfighters to protect the human corporations set up to gather resources in the Frontier. The player also acts in the role of X-COM commander in the region, managing bases, resources, and the organisation's financial standing. The player also needs to capture and research alien technology in order to improve human technology and discover the reason for the aliens' interest in the region.

Reception

The game received above-average reviews according to the review aggregation website GameRankings. Edge praised the game's "enormous depth" and inventive gameplay, stating that MicroProse "managed the previously impossible task of blending real strategy with 3D space combat." However, Ron Dulin of GameSpot criticized the game for its campy tone and the out-of-place pop cultural references. Next Generation called the game "a painless way to pass the time, but aside from a good sense of camp, it fails to bring anything new to the X-Com [sic] series."

In 2010, GameFront's Phil Owen wrote, "This one is known sort of as the red-headed stepdouche of the X-Com franchise, and yet this is the one I played the most", adding that he preferred the administration and space exploration parts over the "not particularly fun" simulation part.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows15 June 1998North America · Europe 31 December 1998 · Worldwide 31 December 2008

Editions and related releases

Follows
Q2529701X-COM: Apocalypse

In the same series

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Collections2 collections

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Description adapted from its source, CC BY-SA 4.0.