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XCOM: Enemy Unknown cover

2012 · Remake · Firaxis Games · Role-playing · Science

XCOM: Enemy Unknown

Remake

XCOM: Enemy Unknown is a turn-based tactics game with a strategic management layer, and a reimagining of the 1994 strategy title UFO: Enemy Unknown. Players lead a squad of soldiers through turn-based combat missions against alien forces, using cover, positioning, and class-based abilities, where fallen soldiers can be lost permanently. Between missions, players oversee a central base: researching recovered alien technology, building facilities, managing funds, and deciding which global threats to respond to as they try to keep member nations from abandoning the project.

Released
9 October 2012
Platforms
AndroidLinuxPlayStation 3PlayStation VitaWindowsXbox 360iOSmacOS
Genres
Role-playingScienceSimulationStrategyTacticalTurn-based strategyTurn-based tactics
Developers
Firaxis GamesFeral Interactive
Publishers
2KFeral Interactive
Series
X-COM
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fictionWarfare
Engine
Unreal Engine 3
Country
United States
Age ratings
ESRB MUSK 16ACB MA 15+GRAC 15+PEGI 18
Languages
Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Russian, Spanish (Spain)
Time to beat
15hmain story31hwith extras54hcompletionist
Composers
Michael McCann

About

XCOM: Enemy Unknown is a 2012 turn-based tactics video game developed by Firaxis Games and published by 2K. It is a "reimagining" of the 1994 strategy game UFO: Enemy Unknown (also known as X-COM: UFO Defense). XCOM: Enemy Unknown is set during an alien invasion of Earth in an alternative version of 2015; the player controls an elite, multinational, paramilitary organization called XCOM and commands troops in a series of turn-based tactical missions. Between missions, the player directs the research and development of technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages finances, and monitors and responds to alien activity.

Firaxis attempted to reboot the franchise in 2003 but no product was marketed. Development of the game began in 2008 and lasted for four-and-a-half years. The game was initially envisioned as an exact remake of the 1994 game but the developers introduced improvements to gameplay mechanics and modernized the franchise. The development cycle was longer than those of other Firaxis games because it was retooled several times during production.

›Story

Set in an alternate version of 2015, the game begins as an alien force launches a coordinated invasion of Earth. In response, a coalition of nations forms XCOM, an elite multinational military and scientific organization tasked with defending the planet. The player takes the role of XCOM's commander, directing soldiers against an enemy with far more advanced technology while studying the aliens to understand their purpose and turn their own discoveries against them.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

XCOM: Enemy Unknown casts the player as the commander of an elite military organization who directs soldiers in turn-based combat missions against invading alien enemies. The player controls a squad of between one and six human soldiers or robotic units as they explore the game's levels. Most missions in the campaign occur on maps randomly selected from a handcrafted set; enemies are then randomly placed on these maps. Fog of war hides aliens and their actions from view until the player's soldiers are in range and have line of sight to them.

Most missions require players to eliminate all threats in a map, though some require players to rescue civilians or extract a target. Players can choose to retreat and abandon the mission if the situation goes awry. The game has four difficulty levels: easy, normal, classic and "impossible". There is also an "ironman mode", which limits the player to one save.

Story

The game's campaign begins in early 2015 as a global alien invasion begins. Prior to the start of the game, a group of countries called the Council of Nations has banded together to create Extraterrestrial Combat Unit (XCOM), the most elite military and scientific organization in human history that is tasked with defending the nations from alien attack. The player assumes the role of the commander of XCOM and engages in a war against an extraterrestrial enemy with overwhelming technological superiority.

In March 2015, a series of extraterrestrial objects land in a major German city. A squad of four soldiers is sent to investigate the incident. Upon entering a warehouse, the squad finds a small, alien creature mind-controlling German soldiers. The squad is ambushed; all-but-one of the soldiers are killed before the area is secured. Alien attacks begin all over the globe.

Development

Development of XCOM: Enemy Unknown commenced at Firaxis Games in early 2008 as a "very, very big budget" project with a team of 50 to 60 developers. XCOM: Enemy Unknown was developed independently of 2K Marin's XCOM, which was later rebranded as The Bureau: XCOM Declassified, and although the two games are set in different universes, the games' developers were in contact with one another. Enemy Unknown was the first title Firaxis Games developed that did not feature the name of Sid Meier, who was not directly involved in the game's development.

Being a fan of UFO: Enemy Unknown (1994), director Jake Solomon had repeatedly petitioned Firaxis' leaders to create a sequel since he joined the studio. In 2003, Solomon was given six months to lead a team and develop a prototype for an XCOM game. He and other programmers quickly wrote a game engine using assets from media such as Unreal Tournament. In this early demo, which used an extensive inventory-management system, players explored a large, open area and eliminated alien threats.

Reception

According to review aggregator website Metacritic, XCOM: Enemy Unknown received "generally favourable reviews" from critics. Franchise creator Julian Gollop also praised the game, describing it as an "addictive and absorbing" experience; he liked the new alien design and enjoyed the challenging gameplay.

Evan Lahti from PC Gamer praised Firaxis for understanding the core gameplay pillars of the franchise and modernizing them for a new audience, resulting in a combat system that was "more coherent and elegant" than similar games in the same genre. He also liked the way the combat captured the "childlike joy" of moving a squad of action figures. Dan Stapleton from GameSpy described the game as "an amazingly addictive, challenging, and rewarding experience", praised its improvements over the gameplay of UFO: Enemy Unknown, and said its difficulty and randomness made it highly replayable. Kevin VanOrd from GameSpot wrote that the randomness of combat heightened the tension and anxiety, and the cinematic camera "[dramatized] the successes and failures".

Legacy

The game, which was released when interest in turn-based strategy games was low, introduced the genre to a new generation of players. PC Gamer's Fraser Brown, in a 2019 article, wrote that XCOM: Enemy Unknown "came along and lit a fire under the genre, arguably kicking off the decade of turn-based tactics games". The term "XCOM" became synonymous with the genre. In October 2022, Alex Donaldson from VG247 described the game as "the best franchise reboot of all time", praising Firaxis' ability to recapture the essence of the original game while modernizing it for a new generation of audience.

Firaxis developed a sequel to XCOM: Enemy Unknown titled XCOM 2. The game takes place 20 years after the events of Enemy Unknown; its story is an alternative scenario in which XCOM failed to stop the alien invasion and humanity surrendered. The player controls a small resistance movement fighting the alien conquerors. XCOM 2 was released for Windows in February 2016 and for consoles in September the same year.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 39 October 2012North America · Europe 12 October 2012
Windows9 October 2012Worldwide
Xbox 3609 October 2012North America · Europe 12 October 2012
macOS25 April 2013Worldwide
iOS20 June 2013Worldwide
Android23 April 2014Worldwide
Linux19 June 2014Worldwide

Editions and related releases

Based on
Q1261715X-COM
Included in
2K Essentials CollectionXCOM: Enemy Unknown PlusXCOM: Enemy Within - Commander EditionXCOM: Enemy Unknown - The Complete Edition
Expansions
XCOM: Enemy Within
Followed by
XCOM 2Xcom 2
Part of
X-COM: UFO Defense
Standalone expansions
XCOM: Enemy Within
Built on it
XCOM: Enemy Unknown - Slingshot PackXCOM: Enemy Within
Remake of
X-COM: UFO DefensePocket UFO
Editions
XCOM: Enemy Unknown - Elite EditionXCOM: Enemy Unknown - The Complete Edition

In the same series

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