
- 88/100
- Metacritic107 critic reviews
More scores
- Metacritic usersuser score
- 75/100
- GameFAQsTough
- 4.2/5
- Player reviews
- 84% positive80,427 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$2.99
Where to get it

2016 · Firaxis Games · Strategy · Tactical
Xcom 2
The XCOM 2: Digital Deluxe Edition includes the full base game, XCOM 2 Reinforcement Pack, and the digital soundtrack.
- Released
- 5 February 2016
- Platforms
- LinuxPlayStation 4WindowsXbox OnemacOS
- Genres
- StrategyTacticalTactical role-playingTurn-based strategyTurn-based tactics
- Developers
- Firaxis GamesFeral Interactive
- Publishers
- 2K
- Series
- X-COM
- Modes
- MultiplayerSingle-player
- Themes
- Science fiction
- Engine
- Unreal Engine 3
- Country
- United States
- Edition
- Digital Deluxe Edition
- Age ratings
- CLASS_IND 14ESRB TGRAC 15+PEGI 16ACB MA 15+CERO C
- Time to beat
- 33hmain story90hcompletionist
- Composers
- Tim Wynn
About
XCOM 2 is a 2016 turn-based tactics video game developed by Firaxis Games and published by 2K. It is the sequel to 2012's reboot of the series, XCOM: Enemy Unknown; it takes place 20 years after the events of Enemy Unknown. XCOM, a military organization trying to fight off an alien invasion, has lost the war and is now a resistance force against the occupation of Earth and the established totalitarian regime and military dictatorship. Gameplay is split between turn-based combat in which players command a squad of soldiers to fight enemies, and strategy elements in which players manage and control the operations of the Avenger, an alien ship that is used as a mobile base for XCOM.
Following players' feedback on Enemy Unknown, Firaxis added procedural generation of maps and mod support to the game. The developers set the game after the bad ending of the 2012 reboot because it allowed them to change gameplay, introduce various new features and redesign some enemies. To encourage players to play more offensively, the developers introduced time-based objectives to boost the game's pacing. Compared with its predecessor, XCOM 2 has more emphasis on narrative.
›Story
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet’s last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
In XCOM 2, the player-character is the commander of the XCOM military organization that is now reduced to a resistance force opposing the ongoing alien occupation of Earth. Played from a top-down perspective, the game uses turn-based tactics in which players issue commands to a squad of human soldiers to eliminate the aliens in a map and dependent on missions, complete secondary objectives. Many of the missions are timed, requiring players to complete it within several turns. Maps are procedurally generated to create a wide variety of levels.
Every map features different terrain and buildings in each playthrough. The game offers four difficulty settings: Rookie, Veteran, Commander and Legend.
Story
XCOM 2 is set in 2035, 20 years after the events of XCOM: Enemy Unknown and XCOM: Enemy Within, its expansion pack. XCOM proved incapable of resisting the alien threat and was betrayed by the council nations, who surrendered to the aliens shortly after the invasion began. Most of the XCOM members also submitted to alien rule but some, like Central Officer Bradford, refused the alien administration and went underground to operate as a resistance force. Earth is controlled by the aliens through the puppet ADVENT Administration. ADVENT has done much to improve public opinion of the aliens, especially by the propagation of the belief the aliens came in peace and that the forces of Earth retaliated aggressively and with prejudice.
The player assumes the role of the Commander, who had been placed in alien stasis so they could make use of their strategic thinking via a brain implant. After the Commander is rescued by Central Officer Bradford, XCOM launches an attack on an alien convoy and steals an elerium core used to power the Avenger, an alien supply barge that has been converted into XCOM's mobile base. On the Avenger, the Commander has the support of Dr. Richard Tygan, a rogue ADVENT scientist who replaces the missing Dr.
Development
Firaxis Games, the developer of XCOM: Enemy Unknown, and its creative director Jake Solomon returned to work on XCOM 2. The game's development time was shorter than that of Enemy Unknown. The developers inspected players' feedback from the 2012 reboot. As Enemy Unknown was considered to be a reboot for the series and was often compared to the original games in the 1990s, Solomon described XCOM 2's development as a more liberating experience than making the previous game because the team had amassed an audience already. Nonetheless, the developers drew on elements from the original games, including procedural generation and gameplay unpredictability, to XCOM 2.
According to Jake Solomon, the game's creative process is "gameplay driven". As a result, the setting was introduced after Firaxis changed the character classes and added stealth elements to the game. The team found the new setting is thematically suitable for the squad-based gameplay and that it enabled them to create new alien designs and reset the research options. Compared to Enemy Unknown, the writers spent more time writing the game's backstory.
Reception
XCOM 2 received "generally favorable" reviews, according to video game review aggregator platform Metacritic. Nic Rowen from Destructoid praised the game for building on the original and expanding the number of tactical options offered to players. He also liked the new enemies, which force players to rethink their tactics before they plan their attacks. Maxwell McGee from GamesRadar+ agreed, singling out the new soldier classes that enable players to use new strategies to defeat enemies.
The Guardian's Rich Stanton described the gameplay as "rewarding" because every turn may bring ramifications players need to consider. Writing for Polygon, Charlie Hall stated that he enjoyed the concealment system, which he felt that successfully adds new variations to the XCOM formula. Chris Bratt from Eurogamer agreed, calling the new system "satisfying". Ben Reeves from Game Informer called the gameplay "nerve-wracking" because of the game's intense difficulty; he lauded the balanced gameplay classes, which offer players gameplay options to outsmart the enemies.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Follows
- XCOM: Enemy Unknown
- Edition of
- XCOM 2
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Description adapted from its source, CC BY-SA 4.0.
