Ludography
Faselei! cover

1999 · Role-playing · Strategy

Faselei!

SNK exclusive

Faselei! is a Strategy game, developed by Sacnoth and published by SNK, which was released in Japan in 1999.

Released
1999
Platforms
Neo Geo PocketNeo Geo Pocket Color
Genres
Role-playingStrategyTacticalTurn-based strategy
Developers
—
Publishers
SNK
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Science fiction
Country
Japan
Age ratings
ESRB E

About

Faselei! is a tactical role-playing game developed by Sacnoth for the Neo Geo Pocket Color. It was published by SNK in 1999 in Japan and 2000 in the United Kingdom. A prospective North American release was cancelled when the console was pulled from sale. Following the exploits of the titular mech-piloting mercenary group during a civil war, the gameplay focuses on combat using mechs, with actions determined by commands input using a pool of action points.

The game was the last title developed by Sacnoth under SNK, and their last for the Neo Geo Pocket Color. It was directed and written by Matsuzo Machida, had character designs by Miyako Kato, and music by Yoshitaka Hirota. In contemporary and retrospective reviews, Faselei! saw praise for its gameplay and technical achievements.

Keywords

  • mech

Media

Faselei! screenshot 1

The articlegameplay, story, development, reception

Gameplay

Faselei! is a tactical role-playing game where players take on the role of Shotaro Kurosawa, member of the titular mercenary group, across thirteen story chapters. The game features three modes; the story campaign, a battle mode used for earning in-game currency and items, and a multiplayer versus mode. In the latter, two consoles with the game installed can be connected via a link cable allowing battles between mechs, with the winner taking a variety of prizes from the loser ranging from items to the defeated mech.

Combat is performed using the TS (Toy Soldier) mechs, which can be switched out for new models, upgraded and outfitted with different abilities, weapons and supplies between missions. Completing a mission quickly will award a higher rank, raising Shotaro's standing and granting access to a wider selection of items between missions.

Story

The game is set during 2099 in the aftermath of World War III. The Middle Eastern nation of Istar attempted to broker peace between the surviving nations, but its king was assassinated and his two sons ended up in conflict. The older son, Aerbel, established himself as dictator of Istar with the backing of the Syrian military, while the younger, Kein, formed the rebel faction. Shotaro Kurosawa works for the 13th Independent Armoured Division, also called Faselei, a mercenary group in the employ of the rebels.

Faselei successfully pushes back the Istar army, with Shotaro regularly clashing with leading Istar soldier Alen Zemecks, later revealed to have assassinated Istar's king for personal reasons. Aerbel is eventually deposed and killed, but Zemecks retreats to a base in Syrian territory, planning to unleash a nuclear weapon and trigger another war. Faselei successfully stop the weapon, Zemecks kills himself after his final defeat by Shotaro, and Faselei are rescued from the Syrian army by the intervention of the United Nations Forces.

Development

Faselei! was developed by Sacnoth, a company founded by former Square composer Hiroki Kikuta with funding from SNK, creators of the Neo Geo Pocket Color (NGPC) handheld console. It was Sacnoth's final project for SNK, and their final product for the NGPC. It was directed by Matsuzo Machida (credited as Matzuso Itakura), and produced by Jun Mihara, who would become Sacnoth's CEO.

The character designs were created by Miyako Kato, who had also worked on Sacnoth's Dive Alert. Additional artwork was contributed by Machida, Takamusa Ohsawa, and mech designer Minoru Saegusa. The music was co-composed by Yoshitaka Hirota and Kazumi Mitome. As with his work on Dive Alert, Hirota had to create music with only three sound layers−the melody, the countermelody, and the bass line−and an additional sound effect channel used for drum beats.

Reception

In Japanese gaming magazine Famitsu, the game was scored 24 out of 40 points, a relatively low score for the magazine. The reviewer for Game Informer praised it as one of the best titles released for the console, noting its storyline and praising its gameplay and customisation. Electronic Gaming Monthly noted some cliched dialogue and its interface as negatives, but otherwise praised its narrative and gameplay. The magazine Pocket Gamer, as part of a feature on the console for its first issue, was less positive than other outlets. The writer faulted the storyline as disjointed and its interface as cumbersome, but lauding the gameplay and its multiplayer functions.

In a 2011 article for Hardcore Gaming 101, John Szczepaniak called it "a wonderful little game", citing its gameplay and narrative tone as positives despite balancing issues. In a 2019 review for RPGFan, Pete Leavitt cited it as the best NGPC game released in the West, saying: "This is not a case of mystique masking the flaws of a rare game that isn't actually good. Faselei! is beautifully complete, and wherever possible, it must be played." Nick Thorpe, writing for the Retro Gamer website, called it "one of the most essential games for the [NGPC]", citing its storyline and gameplay compared to other titles on the console.

Releases by platformdates and regions as published

PlatformReleasedRegions
Neo Geo Pocket Color29 December 1999Japan · North America 31 December 2000 · Europe 31 December 2000

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.