Ludography
83/100
Players8 ratings
80/100
Critics1 review
Laser Squad cover

1988 · Mythos Games · Role-playing · Science

Laser Squad

Laser Squad is a turn-based tactics war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad's team members are maneuvering around a map one at a time, taking actions such as move, turn, shoot, pick up and so on that use up the unit's action points. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player's control.

Released
1988
Platforms
AmigaAmstrad CPCAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSMSXZX Spectrum
Genres
Role-playingScienceStrategyTacticalTurn-based strategyTurn-based tactics
Developers
Mythos Games
Publishers
—
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Science fiction
Country
United Kingdom
Composers
Matt Furniss

About

Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum in 1988 and converted over to the Commodore 64, Amstrad CPC, Amiga, Atari ST, and MS-DOS. It was developed by Julian Gollop and his team at Target Games (later Mythos Games) and published by Blade Software, expanding on the ideas applied in their earlier Rebelstar series. The initial 8-bit releases came with three mission scenarios, with expansion packs being released, containing further scenarios.

Reaction from gaming magazines was positive, gaining high review ratings and several accolades. The legacy of the game can be seen with the X-COM series, especially the acclaimed UFO: Enemy Unknown, which was initially conceived by Julian Gollop as a sequel to Laser Squad.

Keywords

  • tactical turn-based combat

Media

Laser Squad screenshot 1

The articlegameplay, story, development, reception

Gameplay

Laser Squad is a one or two player turn-based tactics war game where the player is tasked with mission objectives such as assassination, infiltrate and destroy, and hostage rescue operations. Some mission objectives are achieved by eliminating enemy troops by taking advantage of cover, using squad level military tactics, and careful use of weaponry.

Before each mission begins, the player is given a limited amount of credits to purchase weapons and armour for their squad. The player then chooses the starting position for their squad members by placing them on one of the designated deployment squares.

Development

Following the completion of Rebelstar, Julian Gollop started work on Laser Squad as his next project. Along with his brother, Nick, he set up Target Games with the aim of developing and publishing their future games.

Taking the core elements of the Rebelstar series, Gollop introduced many improvements such as multiple scenarios, expansion kits, weapon configurations, improved AI, linked story lines, and line-of-sight rules. The line-of-sight and hidden movement features were something that Gollop was keen to integrate into Laser Squad because it was prevalent in board games, which many of Gollop's games had taken influence from. Julian felt that previous games were too easy, especially for experienced gamers, so difficulty levels were introduced.

Reception

The original ZX Spectrum release was widely praised for its innovative approach in bringing tactical wargaming to the 8-bit computers, blending strategy with arcade-like action, which appeals to a broader audience, including those new to strategy games. Critics stated that the game creates suspense and tension, particularly through its close-quarters combat and the uncertainty of enemy movements.

While ACE felt that the control system "takes a little while to get used to", others praised it, with Sinclair User highlighting the menu system as logically organized and intuitive, contributing to smooth gameplay. The multiple difficulty levels provide a challenge that keeps players engaged with the two-player mode adding plenty of re-playability.

Legacy

Following on from Laser Squad, Mythos Games released a fantasy game Lords of Chaos, which shared similarities to Laser Squad. Laser Squad has been described as one of Julian Gollop's most influential games and one of the best 8-bit strategy games, and was instrumental to the development of the subsequent X-Com games. In fact, a demo of Laser Squad 2 was used as the starting point in developing UFO: Enemy Unknown for publisher MicroProse.

The Laser Squad franchise was revived by Gollop's Codo Technologies in 2002 with the play-by-email game Laser Squad Nemesis, although this departs from the turn-based action point system and does not have customizable weaponry.

Releases by platformdates and regions as published

PlatformReleasedRegions
ZX Spectrum31 December 1988Worldwide
Commodore C64/128/MAX31 December 1988Worldwide
MSX31 December 1988Worldwide
Amiga31 December 1989Worldwide
Amstrad CPC31 December 1989Worldwide
Atari ST/STE31 December 1989Worldwide
MS-DOS31 December 1992Worldwide

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Description adapted from its source, CC BY-SA 4.0.