Ludography
78/100
Players44 ratings
More scores
Metacritic usersuser score
89/100
GameFAQsTough-Unforgiving
3.88/5
Player reviews
92% positive771 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$1.24

Where to get it

X-COM: Terror from the Deep cover

1995 · MicroProse · Science · Strategy

X-COM: Terror from the Deep

PlayStation console exclusive

The war continues...

Released
1 January 1995
Platforms
3DOMS-DOSPlayStationWindows
Genres
ScienceStrategyTacticalTurn-based strategyTurn-based tactics
Developers
MicroProse
Publishers
Hasbro Interactive
Series
X-COM
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionScience fictionHorrorWarfare
Country
United Kingdom
Age ratings
USK 12
Languages
English, French, German, Spanish (Spain), Spanish, Italian
Time to beat
34hmain story92hcompletionist
Composers
John Broomhall

About

X-COM: Terror from the Deep is a strategy video game developed and published by MicroProse for the PC in 1995 and for the PlayStation in 1996. It is a sequel to UFO: Enemy Unknown (known as X-Com: UFO Defense in North America) and the second game of the X-COM series, this time taking the war against a renewed alien invasion into the Earth's oceans.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

X-COM: Terror from the Deep takes place mostly underwater, with base-building and combat all being submerged beneath the waves. This is also used as a plot device; all of the alien technology from the first game is unusable in salt water, forcing the player to capture and develop new technology.

Just like UFO: Enemy Unknown, the game consists of two parts. The first is the real time-based GeoScape, a global view of Earth where the player views alien and X-COM craft and bases, can hire and dismiss staff, buy and sell vehicles, weaponry, ammunition and items, and build and expand bases. The second part, the BattleScape, is used for combat between squads of aliens and humans, and takes the form of a turn-based battle from an isometric view.

Story

Terror from the Deep is set in 2040, four decades after the events of UFO: Enemy Unknown. Following the destruction of the alien Brain on Cydonia, a transmitter remained active there which awakened a group of aliens under the Earth's seas who had lain dormant for millions of years. After awakening, the aliens proceed to terrorize seagoing vessels and port cities, kidnapping humans to perform bizarre genetic experiments on them. X-COM, which had been disbanded after the first alien war, is revived by the Earth's governments to fight this new menace as the aliens' ultimate goal is to reawaken their supreme leader, a being that cannot be stopped once revived.

Eventually, it is revealed the aquatic aliens, cousins of the Sectoids from Enemy Unknown, came to Earth on a massive spacecraft, known as T'Leth, that crashed into what is now the Gulf of Mexico 65 million years ago, causing the extinction of the dinosaurs. Destruction of T'Leth by the player results in victory but also accidentally results in another worldwide environmental cataclysm, destroying the ecosystem of Earth and setting the stage for the third game in the series, X-COM: Apocalypse.

Development

MicroProse wanted the developer Mythos Games to make a sequel to UFO: Enemy Unknown in six months. Julian Gollop felt that the only way to do so was to change the graphics and make minor changes to the gameplay. Eventually, MicroProse licensed Mythos' code and their internal UK studio created Terror from the Deep within a year, while Mythos Games began developing the next sequel, Apocalypse.

MicroProse artist Terry Greer recalled: "A decision was made to use the original engine, reskin the graphics and create a whole new story. By keeping changes to the absolute minimum a sequel could be created in just a few months. Also, by not inventing any new game features or game technology it would make the scheduling one largely led purely by asset creation – which makes it whole lot easier when it comes to estimating task durations and scheduling." Simultaneously with making the console port of Terror, MicroProse UK also began work on their X-COM: Alliance project.

Reception

Together with its predecessor, UFO: Enemy Unknown, Terror from the Deep's sales had passed 1 million copies by March 1997. The game was received mostly very well by critics. PC Gamer UK called it to be "not only a great sequel to UFO but a superb game in its own right." Computer Game Review offered a rave review and awarded the game a "Platinum Triad" score.

On the other hand, GameSpot stated that "apart from new art and a handful of new combat options, this is exactly the same game as UFO Defense, only much more difficult." Next Generation felt the same: "In the end, X-COM 2 is still a phenomenal game, and has been scored as such, but it seems so much more could have been accomplished to make this game more than just a carbon copy of an old game."

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
MS-DOS1 January 1995Worldwide
PlayStation1 January 1996Worldwide
Windows31 December 1998Worldwide · Worldwide 4 May 2007

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStationSLES-00077Europe—

Decompilations and portscommunity projects that rebuild or port the game

Editions and related releases

Included in
Conquer the Universe
Followed by
Q2529701X-COM: Apocalypse
Follows
Q1261715Pocket UFO

In the same series

Games like this

Collections3 collections

Publishers

Genres

Platform libraries

Description adapted from its source, CC BY-SA 4.0.