
- 72/100
- Players7 ratings
- 80/100
- Critics1 review
More scores
- Metacritic23 critic reviews
- 67/100
- Metacritic usersuser score
- 66/100
- GameFAQsJust Right-Tough
- 3.44/5
- Player reviews
- 76% positive276 reviews
- Runs on
- Windows
- Price
- US$3.99
Where to get it

2003 · Altar Games · Post-apocalyptic · Real-time strategy
UFO: Aftermath
UFO: Aftermath is the first in a three-game squad-based tactical strategy-RPG series clearly inspired by the original X-COM games, with similar themes and gameplay, but with its own post-apocalyptic horror spin on the concept. The game is rendered in isometric 3D.
- Released
- 16 September 2003
- Platforms
- Windows
- Genres
- Post-apocalypticReal-time strategyReal-time tacticsScienceStrategyTacticalTurn-based strategy
- Developers
- Altar Games
- Publishers
- Cenega Czech
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
- Country
- Czech Republic
- Age ratings
- USK 12PEGI 16ESRB T
- Languages
- Czech, English, French, German, Italian, Polish, Russian, Spanish (Spain)
- Time to beat
- 23hmain story46hcompletionist
About
UFO: Aftermath is a 2003 real-time tactics/turn-based strategy video game created by ALTAR Interactive. It is a homage to the X-COM game series, with roots in the unfinished game The Dreamland Chronicles: Freedom Ridge. It was followed by two sequels, UFO: Aftershock (2005) and UFO: Afterlight (2007).
The game's concept is similar to the unreleased X-COM: Genesis. The player assumes the role of commander of the last humans left on Earth and guides the forces through the crisis to eventually overcome the alien threat. UFO: Aftermath combines global strategy with tactical missions, including an RPG-style approach to each soldier's attributes and skills.
›Story
In the year 2004, Earth is suddenly overcome by "spores" launching from an alien mothership. Slowly blocking earth from the sun, in only a week it rains down biological death on the earth... killing most of humanity and larger life forms.
Since then, the few survivors of mankind have sought out each other, and by 2005, enough humanity has joined together to make a stand. Calling themselves the Council of Earth, and working secretly in hidden bases, they must research, recruit and train to the ultimate goal of shooting down UFOs, engaging aliens in combat and reclaiming the Earth from their oppressors and the mutated biology.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Rooted deeply in the X-COM series, the game combines elements of strategy with squad-based tactics. The game consists of two alternating phases: a strategy phase in which players control and expand their organization, and a tactical phase in which player-controlled units battle alien enemies.
The strategic phase allows players to equip and train their troopers for action, acquire new equipment and personnel, send fighter planes to intercept UFOs, and conduct research to enable the production of more advanced equipment. Mission markers pop up on the globe, indicating locations where a team can be dispatched to battle. Players may expand their territory by capturing bases, allowing more access to resources. Initially, each base can be freely changed to a military, research, or engineering base to suit the player's needs. As the game progresses, the player will also have to contend with ever-growing bodies of biomass that will consume their bases and must be stopped with specialized anti-biomass bases.
Story
In May 2004, a giant spacecraft approached Earth. Hovering over the planet and ignoring all human attempts at contact, it released large clouds of spores into the upper atmosphere. Rapidly multiplying, the spores soon darkened the skies, obscuring the sun completely. This period became known as the "Twilight".
After having reached critical mass in the skies, the spores began to rain down, clogging the streets and bodies of water, smothering people in their homes and burying animals in the wild. During the "Nightfall", as it would come to be called, most of the higher life forms on earth were wiped out. During these events, all human responses were futile. The governments of the world chose caution over aggression, not realizing how quickly the end could come, and were buried.
Development
Originally, the game began as an abortive project titled The Dreamland Chronicles: Freedom Ridge by the British company Mythos Games, headed by the original creator of the X-COM series, Julian Gollop. Following the bankruptcy of Mythos, the unfinished game was bought from Virgin Interactive by the Czech company Altar Interactive in 2002. However, disappointed with the state of development, and finding themselves unable to simply complete it, Altar soon decided to restart it almost completely, retaining only some of the original project's core concepts and ideas but practically none of its actual assets, featuring a completely different combat system and a largely new story. Even the game's title changed, first to UFO: Freedom Ridge and finally to UFO: Aftermath.
Reception
UFO: Aftermath received middling reviews. GameSpot gave it 6.4 out of 10 for some simplified and missing features, previously seen in X-COM, that would have allowed for more in-depth gameplay. IGN gave it 7.5 (Good), criticizing simplicity and lack of some features from the X-COM series. GameSpy noted: "Cons: Bad AI and pathfinding; repetitive missions; shallow strategic gameplay; persistent inventory bugs," but praised some parts of the game.
Legacy
Both official and third-party tools exist to help modding UFO: Aftermath. In order to encourage user mods, the publisher held an official contest, resulting in mods affecting many aspects of the game, including skins, weapon models, and characters. The tools are also compatible with the first sequel, UFO: Aftershock. The third sequel, UFO: Afterlight, will not accept modded content or added content because of changes in its engine.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- UFO: Trilogy
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Collections2 collections
Regions
- Games developed in the Czech RepublicGames developed in the Czech Republic
Genres
Description adapted from its source, CC BY-SA 4.0.
