Ludography
62/100
Players27 ratings
82/100
Critics3 reviews
More scores
Metacritic50 critic reviews
74/100
Metacritic usersuser score
58/100
GameFAQsTough
3.24/5
Player reviews
73% positive5,397 reviews
Steam Deck
Verified
Runs on
Windows, Mac
Price
US$24.99

Where to get it

Phoenix Point cover

2019 · Snapshot Games · Role-playing · Science

Phoenix Point

Phoenix Point is the new strategy game from the creator of the original X-COM series. It features turn based tactics and world based strategy in a fight against a terrifying, alien menace.

Released
3 December 2019
Platforms
PlayStation 4StadiaWindowsXbox OnemacOS
Genres
Role-playingScienceSimulationStrategyTacticalTurn-based tactics
Developers
Snapshot Games
Publishers
Snapshot Games
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Science fiction
Country
Bulgaria
Age ratings
ESRB TACB MPEGI 16GRAC 12+CLASS_IND 14
Languages
Chinese (Simplified), English, French, German, Italian, Polish, Russian, Spanish (Spain)
Time to beat
35hmain story146hcompletionist
Composers
John Broomhall

About

Phoenix Point is a strategy video game featuring a turn-based tactics system that is developed by Bulgaria-based independent developer Snapshot Games. It was released on December 3, 2019, for macOS and Microsoft Windows, for Stadia on January 26, 2021, and Xbox One and PlayStation 4 on October 1, 2021. Phoenix Point is intended to be a spiritual successor to the X-COM series that had been originally created by Snapshot Games head Julian Gollop during the 1990s.

Phoenix Point is set in 2047 on an Earth in the midst of an alien invasion, with Lovecraftian horrors on the verge of wiping out humanity. Players start the game in command of a lone base, Phoenix Point, and face a mix of strategic and tactical challenges as they try to save themselves and the rest of humankind from annihilation by the alien threat.

›Story

An unusual virus discovered in melting permafrost excites the scientific community. It has a massive genome, and only 1% of its genes match anything in existing databases.

“What the hell is going on with the other genes?” asks researcher Jean-Michel Moreau. “This opens a Pandora’s box. What kinds of discoveries are going to come from studying the contents?”

The seas transform in something totally alien. Then the mutagens began to invade the land via an airborne microbial mist.

The human population has been decimated. Survivors gather in isolated havens spread throughout the world. A few factions control most of the havens and resources, but they have radically contrasting ideologies and guard deep secrets.

The Phoenix Project is a worldwide organisation designed to be activated when the world is in peril. You control one cell of the organisation, gathering some of the world’s best scientists, engineers and soldiers. After your cell is activated, you realise that you have no contact with any other cells. You need to find out what happened to them.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Phoenix Point is described as a spiritual successor to X-COM. In the 1990s, the original X-COM series of video games introduced and integrated global strategy and tactical combat through which players try to save Earth from alien invasions. Though a multiplayer mode has not been ruled out, a survey answered by likely players has focused on developing Phoenix Point as a single-player game. Novel ideas include having aliens mutate and evolve in semi-random ways as they try to adapt to players' tactics and technology. Altogether, Phoenix Point is described as adding new and improved gameplay dynamics to the genre.

In Phoenix Point, the alien threat evolves as part of a gameplay system designed to generate a wide variety of challenges and surprises for players in tactical combat. Aliens encountered by players are procedurally generated on two basic levels: first, aliens will draw upon a pool of available, interchangeable body parts; second, aliens can change in size and shape. When the Pandoravirus encroaches on new regions, animals and other biological material found, including humans, are recombined to increase the pool of available body parts for the creation of new aliens, through mutations. For example, in Africa, the procedurally generated mutation system might mash up the body of a lion with body parts of humans and other animals to create alien monsters that resemble a Sphinx.

Story

In 2022, Earth's scientists discovered an extraterrestrial virus in permafrost that had begun to melt. Only about one percent of the virus's genome matched anything recorded by scientists up to that time. Named the Pandoravirus, humans and animals who came into contact with it mutated into horrific abominations. By the late 2020s, a global apocalypse began when melting polar icecaps released the Pandoravirus into the world's oceans. The alien virus quickly dominated the oceans, mutating sea creatures of every size into hybrid alien monsters capable of crawling on to land.

The oceans transformed in alien ways after which the Pandoravirus began to infect the world's landmasses with an airborne mutagenic mist. The mist was both a microbial contaminant and a conduit that networked the hive-mind of the Pandoravirus. Humanity was not prepared; everyone who failed to reach high ground where the mist could not reach succumbed to it. The monstrosities of this future world are intended to evoke themes of tentacles and unknown horror familiar to fans of H.

Development

Julian Gollop and David Kaye founded Snapshot Games to create Chaos Reborn, a modern version of Gollop's own 1985 Chaos: The Battle of Wizards, which they released on October 26, 2015. Less than six months later, on March 18, 2016, Gollop used Twitter to provide the first teaser for the development of Phoenix Point. A team of eight Snapshot Games developers led by Gollop worked on designing and producing the game over the course of the next year. With Phoenix Point, Gollop returned to the X-COM genre he created.

After investing $450,000 into this first year of development, Snapshot Games launched a Fig crowdfunding campaign to obtain the $500,000 they budgeted to complete the game. In Bulgaria, where the studio is based, video game development costs are about a third of what they are in the United States. The campaign ended successfully on June 7, 2017, raising $765,948 from 10,314 contributors. Crediting the success of the campaign, Snapshot Games announced the next day that they had hired four developers and planned to grow their team to include around thirty by the end of the year.

Reception

Upon its release, Phoenix Point was met with "mixed or average" reviews from critics for Microsoft Windows, with an aggregate score of 74/100 on Metacritic.

PcGamer's reviewer praises the game's visual design, while claiming the sound design and music are bad. Still, he claims the game was so good he didn't care. Still, he notices weak combat AI and bugs. He concluded that the game was full of interesting ideas, but that it was also "buggy" and its state was "a bit of a mess".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows3 December 2019Worldwide
Stadia26 January 2021Worldwide

Editions and related releases

Downloadable content
Phoenix Point: Blood and TitaniumPhoenix Point: Living Weapons PackPhoenix Point: Legacy of the AncientsPhoenix Point: Festering SkiesPhoenix Point: Corrupted HorizonsPhoenix Point: Kaos Engines
Built on it
Phoenix Point: Festering Skies
Editions
Phoenix Point: Year One EditionPhoenix Point: Behemoth Edition

Games like this

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Description adapted from its source, CC BY-SA 4.0.