Ludography
85/100
Players135 ratings
85/100
Critics2 reviews
More scores
Metacritic usersuser score
91/100
GameFAQsTough
3.78/5
Player reviews
96% positive3,215 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$1.24

Where to get it

Pocket UFO cover

1994 · Mythos Games · Science · Strategy

Pocket UFO

PlayStation console exclusive

X-COM: UFO Defense is a strategy game that combines tactical combat with base management and global defense. Players lead an international organization tasked with defending Earth from an alien invasion. The game unfolds on two levels: a global view where players manage resources, research alien technology, and intercept UFOs, and a tactical combat mode where squad-based battles occur. Players recruit and train soldiers, build bases, and develop new weapons and equipment based on recovered alien technology.

Released
1994
Platforms
AmigaAmiga 1200Amiga CD32MS-DOSPlayStationWindows
Genres
ScienceStrategyTacticalTurn-based strategyTurn-based tactics
Developers
Mythos Games
Publishers
MicroProse
Series
X-COM
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Science fictionHorrorWarfare
Country
United Kingdom
Age ratings
PEGI 12USK 12ESRB E
Languages
English, French, German
Time to beat
39hmain story72hcompletionist
Composers
John Broomhall

About

UFO: Enemy Unknown (original title), also known as X-COM: UFO Defense in North America, is a 1994 science fiction strategy video game developed by Mythos Games and MicroProse. It was published by MicroProse for DOS and Amiga computers, the Amiga CD32 console, and the PlayStation. Originally planned by Julian Gollop as a sequel to Mythos Games' 1988 Laser Squad, the game mixes real-time management simulation with turn-based tactics. The player takes the role of commander of X-COM – an international paramilitary and scientific organisation secretly defending Earth from an alien invasion.

Through the game, the player is tasked with issuing orders to individual X-COM troops in a series of turn-based tactical missions. At strategic scale, the player directs the research and development of new technologies, builds and expands X-COM's bases, manages the organisation's finances and personnel, and monitors and responds to UFO activity.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The game takes place within two distinct views, called the Geoscape and the Battlescape. As described by GameSpy, UFO: Enemy Unknown "...melds an SSI Gold Box RPG with a highly detailed 4X game like Master of Orion, making it in some ways two entirely different games."

The game begins on 1 January, 1999, with the player choosing a location for their first base on the Geoscape screen: a global view representation of Earth as seen from space (displaying X-COM bases and aircraft, detected UFOs, alien bases, and sites of alien activity). The player can view the X-COM bases and make changes to them, equip fighter aircraft, order supplies and personnel (soldiers, scientists and engineers), direct research efforts, schedule manufacturing of advanced equipment, sell alien artefacts on black market to raise money, and deploy X-COM aircraft to either patrol designated locations, intercept UFOs, or send X-COM ground troops on missions using transport aircraft.

Story

The story of UFO: Enemy Unknown, set in the near-future at the time of the game's release, begins in the year 1998. The initial plot centres on increased reports of UFO sightings as tales of abductions and rumors of attacks by mysterious aliens become widespread. The nations of the world come to perceive this as a threat and attempt to form their own forces – such as Japan's Kiryu-Kai force – to deal with the crisis, but these efforts are unsuccessful. On 11 December, 1998, representatives from some of the most powerful nations in the world secretly meet in Geneva to discuss the issue. From this meeting is born the clandestine defence and research organisation Extraterrestrial Combat (X-COM), over which the player assumes control at the start of the game.

In the beginning, the player will only have access to conventional weapons, but as the game progresses, the player learns more about the enemy, their species, mutated creations, and technology. It is ultimately revealed that the "leaders" behind the alien invasion are a race known as Ethereals which possess powerful mind control abilities and enslave other races of aliens to perform their bidding and that their main base in the Solar System is located in Cydonia region of Mars. The player must then prepare the final assault team, attack Cydonia and destroy the mastermind behind the alien invasion, the biocomputer Alien Brain.

Development

The game was originally conceived by a small British independent video game developer, Mythos Games – led by Julian Gollop – as a sequel to their 1988 science fiction tactical game Laser Squad, "but with much neater graphics using an isometric style very similar to Populous." The initial 1991 demo presented a relatively simple, two-player tactical game then known as Laser Squad 2 (or Laser Squad II), which ran on the Atari ST.

Due to bad experiences with Blade Software in selling their previous game, Lords of Chaos, the Gollop brothers (Julian and Nick) approached three other video game publishers, British Krisalis Software and Domark and the international MicroProse, eventually brokering a deal with MicroProse. Julian Gollop was especially happy about it because he greatly respected MicroProse and believed it was probably the best video game company in the world at the time.

Reception

The game was released to very positive reviews and commercial success, selling more than 600,000 units (a large number at the time) on the PC DOS platform, not counting the later ports—for the Amiga platforms and the PlayStation—and re-releases. Half of the game's net sales were in the United States, a rarity for a European title at the time. Gollop has attributed the game's North American success to its title (X-COM), as the television series The X-Files had premiered a year earlier. More than 400,000 units were sold at full price, with little marketing from its publisher.

Together with its sequel, X-COM: Terror from the Deep, its sales had passed 1 million copies by March 1997. The game earned the Gollop brothers just over £1 million in royalties. The game became very popular also in Russia, even as there were no royalties from that market as it was only distributed there via software piracy. In 1996, Computer Gaming World named it as the number one sleeper hit of all time.

Legacy

The success of the game resulted in several sequels and spin-off games, as well as many unofficial remake and spiritual successor titles, both fan-made and commercial, such as UFO: Alien Invasion and UFO: Extraterrestrials. Julian Gollop himself designed the third game in the X-COM series, 1997's X-COM: Apocalypse, which was also developed together by Mythos Games and MicroProse. The game also received an unofficial sequel in the 1997 expansion set Civ II: Fantastic Worlds for MicroProse's Civilization II, in a scenario set on the Phobos moon of Mars.

Mythos Games' and Julian Gollop's own original spiritual successor project, The Dreamland Chronicles: Freedom Ridge, was cancelled in 2001 and later partially turned into UFO: Aftermath by another developer. Gollop's new X-COM spiritual successor project, Phoenix Point, was released by Snapshot Games in 2019.

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS1 March 1994Europe · North America 31 December 1994
Amiga30 June 1994Europe
Amiga CD3231 December 1994Europe
PlayStation25 October 1995North America · Europe 1 November 1995 · Japan 31 July 1997
Windows31 December 1998North America · Worldwide 4 September 2008

Editions and related releases

Included in
Conquer the Universe
Followed by
X-COM: Terror from the Deep
Remade as
XCOM: Enemy Unknown
Basis for
XCOM: Enemy Unknown
Built on it
XCOM: Enemy UnknownOpenXcomX-Piratez

In the same series

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Genres

Description adapted from its source, CC BY-SA 4.0.