Ludography
84/100
Players140 ratings
100/100
Critics1 review

Where to get it

Advance Wars cover

2001 · Intelligent Systems · Simulation · Strategy

Advance Wars

Nintendo exclusive

Just because this battle fits in the palm of your hand doesn't mean the stakes are small. On the contrary, this all-or-nothing fight will have you accessing guns, grenades, launchers, and weaponry of all sorts. Players assume command of an army that's out to reclaim a world that's been broken up by warring factions. The battle map is essentially a grid, and moving units is like moving chess pieces on a board -- each of the units can move a specific amount of spaces within this grid, and can only attack at a certain distance from specific enemies. Advance Wars features more than 115 maps, a map editor, head-to-head play via link cable, and an easy-to-understand tutorial mode for beginners.

Released
2001
Platforms
Game Boy AdvanceWii U
Genres
SimulationStrategyTacticalTurn-based strategyTurn-based tactics
Developers
Intelligent Systems
Publishers
Nintendo
Series
Wars
Modes
Local multiplayerMultiplayerSingle-player
Perspective
Bird view / IsometricSide view
Themes
ActionScience fictionWarfare
Country
Japan
Age ratings
ESRB EPEGI 7
Languages
English, French, German, Japanese, Spanish (Spain), Spanish
Entry
#7 in Wars
Directors
Tohru Narihiro

About

Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It is the seventh title in the Wars series of video games, and the first in the Advance Wars sub-series. The game takes place on a fictional continent, where two nations, Orange Star and Blue Moon, have been fighting each other for years. The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war.

As with previous Wars titles, Advance Wars was not originally intended for release outside Japan, due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. In order to alleviate this, the developers made the mechanics easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes , and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the seventh installment.

›Story

The story of the Advance Wars begins in the "Field Training" tutorial mode, with the nation of Orange Star in a war against the neighboring nation of Blue Moon, with Olaf as the Blue Moon Army commanding officer (CO). Olaf suddenly ordered an invasion of the Orange Star nation and is in battle with the Orange Star Army. The campaign continues the story that started in the tutorial. Nell, the de facto leader of the Orange Star COs, gives the player the duty of a tactical advisor for the Orange Star Army.

The player follows the war effort through all four countries, with its own COs, over the course of the game. Starting with having only one choice of a CO to advise, Andy, the player will have a choice of two more Orange Star COs, Max and Sami, to advise as the story progresses, each with their own advantages and disadvantages. Depending on which CO is chosen by the player to advise, there are times when a mission is split into a choice of two or three, where the maps and dialog could be different. After completing that mission, the story paths could split up, depending on which CO was chosen in that previous mission, with the story differing from the other path, eventually leading back to the main path.

After winning a battle against Green Earth, Andy gets mysteriously accused by Green Earth's CO, Eagle, of committing a treacherous act of aggression against Green Earth. After defeating the Blue Moon troops that invaded the Orange Star country, the Orange Star Army then invade the Blue Moon country, defeating their troops. The Blue Moon COs, Olaf and Grit, are revealed to be COs whom both used to work for the Orange Star Army, but switched to Blue Moon. When the Orange Star Army's intention was to just pass through the other two countries, Green Earth and Yellow Comet, the countries' COs like Kanbei of Yellow Comet assume a threat of an invasion and declare battles against the Orange Star Army in their land.

Later on, Green Earth CO Drake tells Eagle that the Orange Star Army didn't attack Green Earth, saying that "This entire conflict has been orchestrated from the beginning." Meanwhile, Yellow Comet CO Sonja and Grit try to discover the person who is really behind the attacks. When Eagle meets Andy again, Eagle again accuses Andy of attacking Green Earth, to which the Orange Star COs eventually convince Eagle that it wasn't Andy who attacked Green Earth. This explains why the three nations have been declaring battles against Orange Star, as they thought Andy attacked them first.

When Eagle meets Sonja, Sonja also tells Eagle that Andy wasn't behind the attacks, saying it was someone else, and goes with her to see what she discovered. It is revealed that the enigmatic Black Hole Army, under the command of Sturm, is the true enemy. Using a CO doppelganger clone of Andy, Sturm stirred up war among the four countries in order to confuse, weaken, and eventually conquer them. Once this is revealed, the four countries unite to drive Black Hole out of their land, the Cosmo Land, with COs automatically chosen depending on the paths the player took during the game.

Keywords

  • modern warfare
  • helicopter
  • anime
  • mech
  • turn-based
  • soldier
  • battleship
  • turn-based tactics
  • pixel art
  • tank
  • grid-based movement
  • airplane

Media

The articlegameplay, story, development, reception

Gameplay

The objective in each mission is to defeat the enemy army. There are two ways to defeat an opponent: destroy every one of the opponent's units on the map, known as routing the enemy, or capture the opponent's headquarters. However, some maps have specific objectives, such as capturing a certain number of cities to claim victory or survive a set number of days. The available modes of play include "Field Training" which offers tutorial missions, a campaign mode which carries the game's storyline, the "War Room" which is a collection of maps on which the player strives for high scores, as well as multiplayer modes and a map design mode.

The "Campaign" and "War Room" modes both help to rank the player up (from Rank #100 to Rank #1) and to earn coins to unlock COs and maps in the "Battle Maps" shop. The modes also gives the player an additional rank for effort after winning a battle on that map, which assesses the player's speed, power, and technique in that battle; speed being the number of days spent trying to win the battle, power being how many enemy units were defeated, and technique is the number of the player's units that survived (in percentage).

Story

The story of the Advance Wars begins in the "Field Training" tutorial mode, with the nation of Orange Star in a war against the neighboring nation of Blue Moon, with Olaf as the Blue Moon Army commanding officer (CO). Olaf suddenly ordered an invasion of the Orange Star nation and is in battle with the Orange Star Army. The campaign continues the story that started in the tutorial. Nell, the de facto leader of the Orange Star COs, gives the player the duty of a tactical advisor for the Orange Star Army.

The player follows the war effort through all four countries, with its own COs, over the course of the game. Starting with having only one choice of a CO to advise, Andy, the player will have a choice of two more Orange Star COs, Max and Sami, to advise as the story progresses, each with their own advantages and disadvantages. Depending on which CO is chosen by the player to advise, there are times when a mission is split into a choice of two or three, where the maps and dialog could be different. After completing that mission, the story paths could split up, depending on which CO was chosen in that previous mission, with the story differing from the other path, eventually leading back to the main path.

Development

Advance Wars was first announced at Nintendo Space World 2000 under the name Game Boy Wars Advance. In January 2001, Nintendo France gave new screenshots from this and other Game Boy Advance games to French gaming sites with little other information. It was developed by Intelligent Systems, and eventually published by Nintendo. Four player mode was confirmed before E3 2001 and with it a US release date of September 10.

Game Boy Wars Advance was originally scheduled for an October 12, 2001 release in Japan, but it was canceled in order to avoid competition with Game Boy Wars 3 (released for the Game Boy Color that same year). It was eventually released in a two-in-one compilation in 2004 with its sequel, Game Boy Wars Advance 2.

Reception

Upon release, the game received a score of 92/100 according to the review aggregation website Metacritic, indicating "universal acclaim". According to Julian Gollop, developer of X-COM and Rebelstar: Tactical Command, Advance Wars, besides being influential, opened up the market for similar games on handheld video game systems. It was rated the 26th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.

Nintendo Power awarded the game a perfect 5 star rating, stating that "Advance Wars treads on new ground, taking the strategy genre to a place where gamers of all tastes will be gung-ho for it". The Electric Playground called the game "a deep, quite cartoony and consummately Japanese turn-based wargame with depth, character and replayability to burn". IGN called the game "incredibly intense and amazingly addictive... especially when you learn every little nuance of the game design".

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Game Boy AdvanceCancelled10 September 2001North America · Australia 31 December 2001 · Europe 11 January 2002 · Japan 25 November 2004
Wii U3 April 2014Europe · Japan 3 April 2014 · North America 3 April 2014

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Game Boy AdvanceAGB-AWRP-EUREurope—
AGB-AWRE-USANorth America—
Wii U000500001015E200Europe—
000500001015E100North America—

Box artone per regional release we hold art for

Decompilations and portscommunity projects that rebuild or port the game

Editions and related releases

Included in
Game Boy Wars Advance 1+2
Remade as
Advance Wars
Built on it
Advance Wars

In the same series

Games like this

Collections9 collections

Platform libraries

Reception and records

Publishers

Description adapted from its source, CC BY-SA 4.0.