Ludography
73/100
Players18 ratings
78/100
Critics2 reviews

Where to get it

Battalion Wars cover

2005 · Kuju Ltd. · Action · Real-time strategy

Battalion Wars

Nintendo exclusive

A global conflict has reached a stalemate in the console version of the Game Boy Advance series Advance Wars. The evil Kaiser Vlad, seeking to take advantage of the standoff, has assembled an army of shock troops, forcing The Western Frontier and the Tundran Territories to ally and fight back. Battalion Wars is a real-time strategy game that lets you control teams of soldiers and vehicles and lead them through more than 20 missions, using a variety of weapons and tactics.

Released
19 September 2005
Platforms
GameCube
Genres
ActionReal-time strategyReal-time tacticsSimulationStrategy
Developers
Kuju Ltd.
Publishers
Nintendo
Series
Wars
Modes
Single-player
Perspective
Third person
Themes
ActionWarfare
Country
United Kingdom
Age ratings
PEGI 12ACB MESRB T
Languages
English, French, German, Italian, Japanese, Spanish (Spain), Spanish
Entry
#10 in Wars

About

Battalion Wars, released as Assault!! Famicom Wars in Japan, is a 2005 real-time tactics game developed by Kuju London and published by Nintendo for the GameCube. The player controls a vast array of units ranging from infantry, armoured divisions and aircraft, completing missions through a mixture of unit management and strategic planning. In the game's story, the player operates as a commander of a battalion, who initially take part in a conflict between two nations that culminates in an eventual alliance between them, in response to a surprise attack by a third nation.

The game received generally favourable reviews upon release, and led to the creation of a sequel, entitled Battalion Wars 2, for the Wii in 2007.

›Story

For decades, the neighboring countries of the Western Frontier and the Tundran Territories have been locked in an uneasy ceasefire, with only a small Demilitarized Zone separating the two nations. However, this fragile peace is disrupted when Tundra launches a misguided pre-emptive strike on the Frontier that escalates into a global war.

Keywords

  • death
  • military
  • war
  • micromanagement
  • snow
  • tank
  • retroachievements
  • nintendo gateway system

Media

The articlegameplay, story, development, reception

Gameplay

The game features only a single-player campaign, played from a third-person perspective, in which players take control of a variety of units that form a battalion, to complete a series of missions. Gameplay features a mixture of elements from both third-person shooters and real-time tactics games. In each mission, players complete a series of objectives, both primary and secondary, earning a rank depending on the final score they achieve, much like in Advance Wars, determined in three categories - Power is determined by how many enemy units were destroyed in the mission; Technique is determined by how many of the player's units survived; and Speed is determined by how long it took the player to complete a mission, against the mission's Par time. While the campaign's missions focus primarily on controlling forces from one of the game's four factions, bonus missions are unlocked if the player achieves an average score for a set of missions, allowing them to take control of troops from one of the other four factions.

For each mission, the player is given a variety of units to utilise, including infantry, armoured vehicles, and aircraft (with the exception of Air Transports), in which the number and types that can be used vary between missions; more troops can be earned as reinforcements depending on the player's progress in a mission or from capturing POW camps and helipads. While one single unit is controlled fully by the player, whom the camera focuses primarily on, the rest are given orders by the player that range from following them, moving to a location, holding ground, or guarding another unit, to attacking enemy units and structures. e. defending a location).

Story

The game's world consists of five nations, spread across two large continents and a series of islands and archipelagos. The western continent consists of a mixture of rugged canyons in the west and wide plains and forests, to frozen tundra and snowy mountains and forested valleys in the east. The continent is shared between the Western Frontier in the west, based upon the United States and whom the player controls throughout the campaign, and the Tundran Territories in the east, based upon Russia. The eastern continent consists of a desert province in the west, called the Dune Sea, and a large gothic-themed landscape in the east, which is home to the nation of Xylvania, a country based on a mixture of pre-World War I Germany, modern Romania, vampires, and Gothic themes. The southern seas consist of several islands, including a large archipelago to the south of the western continent, which is home to the Solar Empire, a nation based upon Japan with a mixture of traditional Japanese and high-tech futuristic themes.

The game's main protagonists are the commanding officers of the Western Frontier - General Herman, the leader of the Frontier forces; Colonel Austin, a resourceful officer; and Brigadier Betty, a young, energetic woman, whose uniform is based on a cheerleaders outfit. Leading the Tundran Territories are its officers - Tsar Gorgi, the country's former ruler who believes in strength; Marshall Nova, Gorgi's son and successor, devoted to modern progress and peace; and Major Nelly, an experienced female officer. Leading the Solar Empire is its ruler, Empress Lei-Qo - a wise woman with mystical powers. Their main antagonists are the commanding officers of Xylvania - Kaiser Vlad, the country's ruler; Kommandant Ubel, a hulking monster of a man; and Countess Ingrid, a devoted female pilot veteran.

Development

The game was originally titled Advance Wars: Under Fire during development and was originally planned to be tied into the Advance Wars series of games. However, its concept never intended to have this connection in mind, and because of its otherwise unrelated gameplay elements and storyline, the title was ultimately changed for Western release to avoid connections to the Advance Wars branding, while the Japanese version was released under the Famicom Wars branding.

Reception

The game received "generally favourable reviews" according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of three eights and one seven for a total of 31 out of 40.

X-Play complemented the game's emphasis on strategy and third person shooting as well as its cartoonish art style while criticizing the sometimes clunky controls and lack of multiplayer.

Releases by platformdates and regions as published

PlatformReleasedRegions
GameCube19 September 2005North America · Japan 27 October 2005 · Europe 9 December 2005 · Australia 16 February 2006

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
GameCubeG8WP01Europe—
G8WJ01Japan—
G8WE01North America—

Box artone per regional release we hold art for

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Description adapted from its source, CC BY-SA 4.0.