Ludography
75/100
Players3 ratings
70/100
Critics3 reviews
Battalion Wars 2 cover

2007 · Kuju Ltd. · Real-time strategy · Real-time tactics

Battalion Wars 2

Nintendo exclusive

This sequel to Battalion Wars plays much like its predecessor, blending real-time strategy with third-person shooting. The game's plot traces decades of war among six factions (Solar Empire, Western Frontier, Anglo Isles, Iron Legion, Tundran Territories, Xylvania), and unfolds through contemporary missions that advance the conflict and flashback missions that reveal its history.

Released
29 October 2007
Platforms
Wii
Genres
Real-time strategyReal-time tacticsShooterSimulationStrategyThird-person shooter
Developers
Kuju Ltd.
Publishers
Nintendo
Series
Wars
Modes
Single-player
Perspective
Third person
Themes
ActionWarfare
Country
United Kingdom
Age ratings
ACB MPEGI 12CERO BESRB TUSK 16CLASS_IND 12
Languages
English, French, German, Italian, Japanese, Spanish (Spain)
Entry
#11 in Wars

About

Battalion Wars 2, released as Assault!! Famicom Wars VS in Japan, is a 2007 real-time tactics game developed by Kuju London and published by Nintendo for the Wii. It is the sequel to Battalion Wars (2005), in which players take command of a battalion of troops to complete missions and defeat opposing forces in battle. The game amended some existing gameplay from the previous title, while introducing new elements, including multiplayer modes, naval units, and base structures. The game's single-player story focuses on a new conflict emerging following the previous war that is being used to mask the search for a powerful ancient superweapon, with players taking charge of troops across three campaigns in the present, and two set at different points in the past.

The game received generally favorable reviews, though with some criticism levied on various areas including the game's controls. The game's online multiplayer modes became unavailable for use, as a result of Nintendo Wi-Fi Connection shutting down on 20 May 2014.

›Story

The nations of the world are at peace until the Commanding Officers of the Anglo Isles, acting on faulty intelligence, launch a surprise invasion of the Solar Empire. The Anglo officers, Colonel Windsor and Commander Pierce, believed that the Solars were in possession of an ancient super-weapon. While Empress Lei-Qo and Admiral A-Qira scramble to mount a defence, General Herman takes note of certain parallels between the Anglo invasion of the Solar Empire, and the Tundran invasion of the Western Frontier thirty years ago. Meanwhile, Marshal Nova is haunted by the spirit of his father, Tsar Gorgi, who tries to persuade him against his "idle talk of peace".

Keywords

  • modern warfare
  • helicopter
  • vehicular combat
  • military
  • war
  • micromanagement
  • online
  • artificial intelligence
  • tank
  • vehicle combat
  • explosion
  • modern military

Media

The articlegameplay, story, development, reception

Gameplay

Like its predecessor, the game is played from a third-person perspective, in which players take control of a variety of units that form a battalion, in order to complete missions and battles. Gameplay features a mixture of elements from both third-person shooters and real-time tactics games, with players taking control of a single unit fully, while giving orders to the rest of their battalion, whether to a single unit, a company of the same type, or the entire battalion. Battalion Wars 2 amended some elements of gameplay brought over from its predecessor - Light and Heavy recon units were replaced with the Recon unit, combining the speed of the former with the firepower of the latter; the HUD's radar now features a mini-map of the battlefield; and units can now be given orders by players through the map screen. One significant change was allowing players to take control of five of the six playable factions during the single-player mode, consisting of twenty missions plus a prologue, with each faction receiving their own campaign that is unlocked one after the other.

Along with making improvements to existing gameplay, Battalion Wars 2 added in new elements for players - Naval Units, and Base Facilities. Naval units are based upon those from the Advance Wars series, with the addition of the Dreadnought that is exclusive to the Battalion Wars series, all of which the player can control and give orders to, with the exception of Naval Transports - like Air Transports, they cannot be controlled or given orders. Base Facilities consist of Headquarters, Barracks, Factories, Air Bases, and Docks, and act as respawn points for units lost in battle - HQs respawn Rifle Grunts; Barracks respawn infantry units; Factories respawn ground vehicles; Air Bases respawn aircraft; and Docks respawn Naval Units - so long as they are under the player's control. Each facility features a capture point, based on the system from the previous game, which only infantry can take, and once captured, the building is rebuilt in the architectural style of the player's faction (i.e. if controlled by the Solar Empire, the facility sports a high-tech look).

Story

200 years ago, the Iron Legion, ruled by the fearsome Lord Ferrok, was on the brink of total conquest of the world. Ferrok, believing victory was at hand, gathered his armies at his stronghold, the Iron Tower, to prepare for a final onslaught. However, the Solar Empire, the last nation still standing after the Lightning Wars, invades Old Xylvania in a last-ditch attempt to destroy the Legion. After a series of battles, Empress Qa-Len, monarch of the Solar Empire, drops a strike battalion equipped with a powerful staff deep into Legion territory with orders to take it to the top of the Iron Tower, whereby it can be used to activate a satellite super-weapon, which would destroy the Legion.

Lord Ferrok, discovering the plan, sends in bombers to find and eliminate them, yet one member of the battalion survives the assault. A lone grunt finds the staff just as it is about to fall into enemy hands, and quickly proceeds towards the tower. His rifle is now supercharged by the staff, and a shield is created around himself. The Staff Bearer (as he became known) defeats many Legion troops, heavy tanks and gunships before destroying one of Ferrok's precious Battlestations.

Reception

Battalion Wars 2 received "generally favorable reviews" according to the review aggregation website Metacritic. IGN cited an impressive story mode, addition of naval units, mostly intuitive controls, and fun online modes. Sticking points included that Kuju failed to capitalize on or misused Wii's control enhancements, the inability to play through the single-player campaign in online cooperative mode, and the lack of voice chat. Official Nintendo Magazine criticised the lack of a "retreat" command and the occasionally fiddly controls, but commended the graphics and strong online mode.

Hyper's Dylan Burns commended the game for its "heaps of units and high production values", but criticised it for its "iffy motion control and being a bit too cutesy". In Japan, Famitsu gave it a score of one seven, one eight, one seven, and one six for a total of 28 out of 40.

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii29 October 2007North America · Europe 15 February 2008 · Australia 20 March 2008 · Japan 15 May 2008

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Description adapted from its source, CC BY-SA 4.0.